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  1. #61
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    On the whole thing brought up about taking too long to progress in the game. Progression in this game to get to end game is faster than just about every MMO out there. Honestly I'm surprised SE even sells those skip items in the mogstation.

    As for keeping most if not all your skills and traits when synced down to a lower level. As nice as it might be the inevitable social toxicity that would result from player behavior if they did this makes me not want this added.
    (2)

  2. #62
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    On the whole thing brought up about taking too long to progress in the game. Progression in this game to get to end game is faster than just about every MMO out there. Honestly I'm surprised SE even sells those skip items in the mogstation.
    I think the skip potions are mostly for skipping the quests. Gaining levels is just a secondary effect. This game has a lot of quests. SW:TOR, as I recall, had about one mandatory quest per level (possibly a bit more in the expansions). FFXIV has around 550 quests up to the start of Shadowbringers, or about 8 quests per level on average. Even if you don't care about the dialogue and cutscenes at all, it's still gonna take a while to finish them with all the traveling and combat involved. That's what the potion allows you to skip.

    I suppose buying a skip potion for an alt job is a bit more odd, as there's only maybe 20 quest total per job. But some people are in a hurry.
    (2)

  3. #63
    Player
    NokTokPok's Avatar
    Join Date
    Sep 2019
    Posts
    7
    Character
    Aela Vakarian
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DPZ2 View Post
    If that was what was being asked, you'd be 100% correct. However, what was being asked was to either have your full kit (from level 80) to use in dungeon instances like Sastasha or at least have most of what you use at 80 handed to you on a plate leading up to level 50 (and then have access to it).
    Read the first part.
    I don't expect them do redo the classes in such a way, that we have more of our core abilitys at level 50. And imo that is not a problem. Like I said, most classes at level 50 are ok but the leveling to 50 is pretty bad.
    They don't necessarily have to give us more skills, but we could use some skills sooner, most importantly aoe.
    And I don't understand, why SE hasn't done it yet, since this isn't a difficult thing to do.
    (3)

  4. #64
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by DPZ2 View Post
    If that was what was being asked, you'd be 100% correct. However, what was being asked was to either have your full kit (from level 80) to use in dungeon instances like Sastasha or at least have most of what you use at 80 handed to you on a plate leading up to level 50 (and then have access to it).
    i never said that but reading is hard. i said more interesting kits when synced down, not literally lv 80 rotations
    i want them to address things like melee dps not getting aoe till lv 40, scholar not getting aetherflow till 45, black mage in general syncing horribly for the first 59 levels, etc. not make every class bluemage
    (8)

  5. #65
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Absurdity View Post
    You see it yourself, don't you? I'd argue player retention plays a not insignificant part in making profit. Interest doesn't mean anything if all they do is buy the game, make an account, play the 30 free days (at most) that probably came with the purchase and then quit.
    They're not paying their monthly sub and they're not buying mogstation items, a.i. they're not making SE any more money.
    That's why I said I don't think they count free trial accounts.

    And sure, SE might not do much to incentivize you to stay subbed and they might even tell you to take a break from the game but they still want you to keep paying monthly.
    Of course they want people to pay monthly, and there are people (like me) who do pay every month (or whatever subscription cycle people choose). If SE is not happy with FFXIV's financial performance, then they would need to do something about it. Otherwise, it doesn't really matter.

    As to the topic of this thread:

    I don't see it as an issue personally and actually appreciate when I can use less buttons in lower dungeons. So, while I'm not really against putting more buttons at lower level, I would prefer they space them more or less equally throughout the leveling experience (and adjust the duties accordingly).

    That said, I do think different jobs in the same role should more or less gain similar types of abilities at around the same level range.
    (0)

  6. #66
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I would wager balance is also a worthy counterclaim. Example being on my alt going through HW instanced was embarrassing as I barley needed to heal and the tank busters were minor sneezes.

    Also some jobs are more simple than others and inevitably will be shallow in the short end of the starter dungeons, which are tutorial dungeons after all not to be compared with 50/60/70/80 which are the more noteworthy ones worth a dam . But it wouldn’t hurt to adjust some skills here and there to make it so they have options going into certain instances. Like maybe Give Ninja Death Blossom and Dragoon Doom Pike earlier?

    Probably the best well rounded job in the game is Samurai despite starting at 50 , which is overkill. If it started at 30 like any other job should it would’ve still been a smooth progression. Got your AOE before 30, Got your main mech at 30 aswell as a compete 1-2-3 rotation. 35 enhances said Aoe, 40 completes a second rotation and adds another ability to its mech, 45 essentially completed its basic Aoe, and 50 gives birth to its first form as a 50 job which despite 30 levels to go feels complete. 51+ adds Kenki regeneration and movement options, 61+ adds Offensive Kenki abilities, 71+ adds the final layers to the job. Sadly Not all jobs are layered like Samurai and some are just too simple to divide it to this extent. MCH for example gets most of its tools at 50 and besides 2 skills the other 7 or so skills are shallow animation upgrades or Token aoes.
    (2)

  7. #67
    Player
    Lumberfoot's Avatar
    Join Date
    Nov 2020
    Posts
    24
    Character
    Absolute Madlass
    World
    Odin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jirah View Post
    Probably the best well rounded job in the game is Samurai despite starting at 50 , which is overkill. If it started at 30 like any other job should it would’ve still been a smooth progression. Got your AOE before 30, Got your main mech at 30 aswell as a compete 1-2-3 rotation. 35 enhances said Aoe, 40 completes a second rotation and adds another ability to its mech, 45 essentially completed its basic Aoe, and 50 gives birth to its first form as a 50 job which despite 30 levels to go feels complete. 51+ adds Kenki regeneration and movement options, 61+ adds Offensive Kenki abilities, 71+ adds the final layers to the job. Sadly Not all jobs are layered like Samurai and some are just too simple to divide it to this extent. MCH for example gets most of its tools at 50 and besides 2 skills the other 7 or so skills are shallow animation upgrades or Token aoes.
    The same goes for dancer and red mage who both have most of their AoE and single target attacks by lvl 30-35. Ironic that the jobs starting at a higher level are the most fleshed out at the lower.
    (6)

  8. #68
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lumberfoot View Post
    The same goes for dancer and red mage who both have most of their AoE and single target attacks by lvl 30-35. Ironic that the jobs starting at a higher level are the most fleshed out at the lower.
    I completely disagree on DNC, the job regardless of how many Aoes it has it a bore in the beginning and it benefits a lot being a late as hell job starting at 60 due to the lack of skills and how the job takes forever to evolve from 30 if it was a starter job. Also DNC and RDM whole kit has more aoes either from the get go or in general. DNC having 9 skills doing Aoe damage and RDM having 4 before 50. While Dragoon has their main 1-2-3 Aoe stretched from 40 to 62 to 72 aswel as Dragonfire Dive at 50 with a long as hell CD and its 2 Blooddragon at 60 and 70 finishers. Technically has more Aoes than RDM but RDM is more condensed and not pulled so far
    (1)

  9. #69
    Player
    Lumberfoot's Avatar
    Join Date
    Nov 2020
    Posts
    24
    Character
    Absolute Madlass
    World
    Odin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jirah View Post
    I completely disagree on DNC, the job regardless of how many Aoes it has it a bore in the beginning and it benefits a lot being a late as hell job starting at 60 due to the lack of skills and how the job takes forever to evolve from 30 if it was a starter job. Also DNC and RDM whole kit has more aoes either from the get go or in general. DNC having 9 skills doing Aoe damage and RDM having 4 before 50. While Dragoon has their main 1-2-3 Aoe stretched from 40 to 62 to 72 aswel as Dragonfire Dive at 50 with a long as hell CD and its 2 Blooddragon at 60 and 70 finishers. Technically has more Aoes than RDM but RDM is more condensed and not pulled so far
    Yeah but even though DNC has a lack of skills it has more going for it at the beginning than pretty much any job that starts at lvl 1. I guess what I mean is that the skill progression of those jobs are more well rounded, that they may lack skills or complexity later is another thing.
    (4)

  10. 11-25-2020 08:43 PM

  11. #70
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Doesn't machinist get hypercharge at 30 but heat blast only at 35?
    That's how bad the progression is
    (2)

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