I would wager balance is also a worthy counterclaim. Example being on my alt going through HW instanced was embarrassing as I barley needed to heal and the tank busters were minor sneezes.

Also some jobs are more simple than others and inevitably will be shallow in the short end of the starter dungeons, which are tutorial dungeons after all not to be compared with 50/60/70/80 which are the more noteworthy ones worth a dam . But it wouldn’t hurt to adjust some skills here and there to make it so they have options going into certain instances. Like maybe Give Ninja Death Blossom and Dragoon Doom Pike earlier?

Probably the best well rounded job in the game is Samurai despite starting at 50 , which is overkill. If it started at 30 like any other job should it would’ve still been a smooth progression. Got your AOE before 30, Got your main mech at 30 aswell as a compete 1-2-3 rotation. 35 enhances said Aoe, 40 completes a second rotation and adds another ability to its mech, 45 essentially completed its basic Aoe, and 50 gives birth to its first form as a 50 job which despite 30 levels to go feels complete. 51+ adds Kenki regeneration and movement options, 61+ adds Offensive Kenki abilities, 71+ adds the final layers to the job. Sadly Not all jobs are layered like Samurai and some are just too simple to divide it to this extent. MCH for example gets most of its tools at 50 and besides 2 skills the other 7 or so skills are shallow animation upgrades or Token aoes.