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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,043
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Contrary to "more threats", I want more passive enemies (according to what type of animal it is) instead of everything being out to kill me regardless of logic.
    (2)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Iscah View Post
    Contrary to "more threats", I want more passive enemies (according to what type of animal it is) instead of everything being out to kill me regardless of logic.
    I definitely agree with this. Dangerous as FFXI's world was, even at the highest levels some of the overworld mobs were aggressive and others were not. You could pretty much always be confident you were safe around sheep-type enemies like Karakul. Oddly enough, you were usually safe around Spider enemies, as well, in spite of the fact that spiders tend to be go-to bogeymen in most games; in very few of the areas where you could find spiders were those spiders aggressive (the top level of the Boyada Tree was one of the few, as I recall).

    This game, once you get past ARR, EVERY normal mob aggros on sight (or sound), no matter how passive a creature it might look like. It's a bit silly. Of course, given how weaksauce overworld mobs are in this game, they might as well all be passive...
    (5)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,043
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LineageRazor View Post
    Of course, given how weaksauce overworld mobs are in this game, they might as well all be passive...
    It feels a bit like the main thing aggressive mobs achieve is constantly interrupting the zone BGM with the battle theme. :/

    They act as gates to higher-level areas in ARR where it's physically possible to walk into the Lv50 area at Lv1, but the expansions are a lot more restricted by the story already.

    Also, "highly dangerous" B-rank elite marks are left being the sole non-aggressive creatures in the entire zone.
    (0)
    Last edited by Iscah; 11-20-2020 at 12:05 AM.

  4. #4
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,153
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Make the world more "explorable". There are too many places you can't land and the ceiling is too low. There are all kinds of blocked off areas, which would mean designing and finishing those areas. More secret caves and underwater places.

    More pathing NPCs and monsters that travel long distances across maps. Like peddlers that open up shops in different towns and then travel to another town.

    Random things happening that aren't related to FATES. Monsters fighting, NPCs gathering for a festival. secret passages that open when the moon is full, etc.

    Quote Originally Posted by Iscah View Post
    Contrary to "more threats", I want more passive enemies (according to what type of animal it is) instead of everything being out to kill me regardless of logic.
    like critters in WoW? Small animals like snakes, frogs, rabbits, etc.
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A