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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Job balance doesn't matter before max level. The biggest reason for this is that there's so much variability in gear while you're still levelling. Getting a beneficial dungeon drop can produce large changes in your performance. The other, perhaps more salient point is that most people either don't care about how well you optimise for Sastasha Normal, or they lack the knowledge to assess this.

    The main goals of the levelling process should be to:
    1) Progressively introduce you to the mechanics of the job
    2) Allow you to form a decision (hopefully early) about whether it clicks with you or not

    Levelling is the tutorial. Core steps in your rotation should be introduced early so that they become second nature. There's no point introducing the "3" in 1-2-3 at level 70+. I know that the dev team likes to introduce these in late as the "new ability" for an expansion, but this fools nobody. (What, you aren't excited to see Malefic 19?) No, adding another combo step that should have been there all along doesn't absolve you from having to come up with a few unique abilities every two years. Hire more than four people to manage 17 jobs, yeah? Oh, you squandered the money from this golden egg into your other (less worthwhile) projects? Thanks.

    Likewise, shorter recast abilities should be introduced before longer recast ones. Abilities like Sheltron and even TBN should be introduced before abilities like Rampart and Vengeance, even if only in a self-only form. Knowing that a cooldown will be back up again in a mere 20 seconds time makes you less afraid to press it. It also gives your tanks more agency. Hey, I can do something to stop myself from dying at this part! That's huge.

    It's important for tanks to highlight playstyle differences early. If you wait too long to introduce in each job's unique resource system, the player is forced to grind through an unnecessary amount of content to realise that PLD/GNB's current "resource" systems are less interesting than watching paint dry and the real gameplay is a paint-by-numbers rotation. But, hey, spreadsheets might be your thing, I'm not one to judge (I am judging you).

    Also, why would anyone want to wait 60+ levels to use a gap closer? I do understand the need for progression (save your big offensive cooldowns and invulns for the very end). Even still nobody wants to slow walk through the first dungeon that they queue for, just because they haven't earned the right to jump from pack to pack by wading through hours of story monologues. Bring out the mobility tools and unique fun stuff for each job early, and add in the big damage moves with long cooldowns as the icing on the cake at the very end of the levelling experience.

    If you want to see how to streamline levelling, just look at Warcraft's pre-Shadowlands patch designs. They've pretty much got it down to a science.
    (12)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,103
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    *snip*
    This speaks to me on a spiritual level...I like spreadsheets though.
    (0)

  3. #3
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    Job balance doesn't matter before max level...


    ...Also, why would anyone want to wait 60+ levels to use a gap closer?...
    I agree job balance shouldn't matter until max level many of these thresholds have been MAX level at some point. So then what are we balancing for? lvl99 ok, then why do we care if they are balanced now? Each job should feel like it is complete at any point that would be considered MAX level, Gap closers are a luxury that no one cared had in ARR and only the dark knight had in Heavensward, now come Shadowbringers it has been decided that this is a mandatory tank ability but unlike some other mandatory tank abilities and paladin doesn't get theirs until 70+ so I guess to more directly address your question paladins would for the sake of retroactive balance.
    (0)