Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ZaqueXIII View Post
    ...
    The reason why Holmgang's draw in effect was removed was because mobs have to be stationary in order to activate abilities. The draw-in effect could be used to forcibly reposition a mob by using Holmgang and then jumping away from the mob. This forced mob movement interrupts cast abilities, including ones that were intended to be uninterruptable. A historic but niche example of this was using Holmgang to interrupt Dreadwash on Leviathan Ex. No other action in the game can.

    This limitation is also the reason why a lot of the fight designs changed towards a linear timeline where boss movement is fairly strictly controlled by the game designers. Prior to Stormblood, you apparently could prevent ability activation and phase transitions by simply spinning the boss very quickly. I can appreciate that they needed to quickly fix a game-breaking bug. But it seems to me that they've had about three years since to address this. Mobs still stutterstep even when using 'instant' abilities. It's astounding how clunky mob movement in this game is even compared to circa 2004 MMOs. Warcraft is a hundred times more fluid, and it feels like you're actually tanking. This should be their number one priority to fix, because it really takes the joy out of tanking.

    They've had seven years since 1.x. If they can't fix it by next expansion, I don't have faith that they ever will.
    (4)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,147
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    Mobs still stutterstep even when using 'instant' abilities. It's astounding how clunky mob movement in this game is even compared to circa 2004 MMOs. Warcraft is a hundred times more fluid, and it feels like you're actually tanking. This should be their number one priority to fix, because it really takes the joy out of tanking.
    Gunbreaker only made this issue even more glaring, there's nothing worse than being in your Gnashing combo and having to move a boss or add that moves like someone is kicking a heavy trashcan towards you.


    You eventually get used to it but that's exactly the issue, you have to get used to the boss stuttering like a broken engine so you don't accidently mess up your combo while performing one of the most basic tank functions.
    (3)
    Last edited by Absurdity; 11-18-2020 at 09:27 PM.