Quote Originally Posted by GrimGale View Post
Well I suppose I can admit it all depends on *how* they go about giving each healer utility. I wouldn't be opposed to having WHM use traditional WHM spells as long as they are mechanically distinct enough to not work like other Healer utility abilities. I don't want to see each healer be given a "now raid does more damage" button for the sake of balance.

I would have loved WHM to retain Protect and Stoneskin as a permanent raid buff and have it be unique to WHM. Less damage taken means less heal to do and more dps by proxy. That would be balanced against the offensive Utility the other two bring. They would have to heal more but also have less dps opportunities.
Even in the best case scenario with Protect and Stoneskin being free, oGCD abilities (which they probably wouldn't be) how would WHMs even use them in the awful game of Clip or Clip? that they're forced to play for every oGCD they have?

Trying to balance offensive utility with defensive utility doesn't work in a game that's all about offense. You only need enough HP to live, everything beyond that is superfluous. Even if WHM could heal/mitigate better if it isn't able to bring the numbers of SCH and AST it will still be the bad healer.

It's also ironic that a SCH (which has a "now raid does more damage" button) wouldn't want to see it on other jobs.

Maybe we should remove chain, y'know, for balance sake.