Vote kick them. As a healer i use rescue to save dps from aoes... or pull them to me if they have stack marker and i see them running away. So i find it useful.
Vote kick them. As a healer i use rescue to save dps from aoes... or pull them to me if they have stack marker and i see them running away. So i find it useful.
Can I ask what dungeon it was?
Rescue is in a desperate need of some rework.
SWTOR have a similar skill on 1 class (2, actually, for both sides, but it's the same skill), and what it does besides getting target to healer is redusing targets aggro. By a lot, if I remember correctly. I think something like that could've discourage such people from using Rescue not as intended.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
That's kick behavior right there. Unfortunately those people do their best to keep you in battle so you can't but at that point I'm letting them do the tanking if they want it so bad.
I mean that’s harsh but fair. Better to kick soon and hope a tank that will pull more gets in.
Sadly the chances of that happening quickly are slim and it might be faster to eat the penalty to just leave the instance yourself and hope the next one is better.
http://king.canadane.com
From what I remember you can use it out of combat which is why they have a toggle for it. They also have a better latency IMO so it actually worked fine. And you could get environment kills by dropping people off the map with it. But then again they also had more interesting combat mechanics imo. Like a boss that puts a debuff that cause all healing to damage the target by a lot so after the boss was dead the healer would try and kill the tank with it for fun. But they also had fewer classes too. Dam loot boxes f2p ruined it.Rescue is in a desperate need of some rework.
SWTOR have a similar skill on 1 class (2, actually, for both sides, but it's the same skill), and what it does besides getting target to healer is redusing targets aggro. By a lot, if I remember correctly. I think something like that could've discourage such people from using Rescue not as intended.
I mean, yeah, it worked outside of combat and was on regular cd, iirc (I used to annoy someone I played with by doing it over and over on Fleet), and was a great help in reaching datacrons for some people, but try to pull a tank with a bunch of trash with it in places like Kaon for example, there's great chances you just forsed the party to run from the start and/or wasted a battle res, especially if tanks mass aggro is on cd already.From what I remember you can use it out of combat which is why they have a toggle for it. They also have a better latency IMO so it actually worked fine. And you could get environment kills by dropping people off the map with it. But then again they also had more interesting combat mechanics imo. Like a boss that puts a debuff that cause all healing to damage the target by a lot so after the boss was dead the healer would try and kill the tank with it for fun. But they also had fewer classes too. Dam loot boxes f2p ruined it.
Rescue in our case can still be improved with just adding aggro drop. Using it outside of combat is not needed anyway.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
I wonder if I'd ever see a healer rescuing a tank that is doing standard multipulls to force them to do single pulls.
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