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  1. #1
    Player
    SentinelBasch's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    34
    Character
    Halvar Eklund
    World
    Golem
    Main Class
    Dragoon Lv 95

    Rescue Suggestion

    Tonight while running a dungeon as a tank, I had a healer use Rescue on me 3 times during the run, intentionally trying to hurry the dungeon along. I know this was intentional because they were chatting "big boi, big pulls" as they were doing it.

    I can manage 2-3 groups OK with a decent healer, but this was causing us to pull 5-6 groups, which was too much for me to manage.

    I'm sure the intent of Rescue is to avoid a potentially bad scenario for a party member, but using it on the tank who is trying to control the battle can easily cause disorientation, or a need for the tank to pull more than they should to keep other party members alive, either of which can easily result in a wipe. This can happen whether it's being misused intentionally or unintentionally.

    I don't think any party member should have the ability to move another party member anywhere. There are enough ways that some people can troll us in dungeons if they are so inclined - an ability like Rescue makes it exceedingly easy for them.

    I will add that this is not the norm for me. Most of my in game experiences have been positive, including with healers.

    I still would like to suggest to devs that they give players the option to reject Rescue being used on them if they wish to do so.
    (5)

  2. #2
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    What dungeons are you getting where you can pull 5 or 6 groups?

    I'm jealous. Get that kind of thing going in "expert" roulette, we only get like 2 or 3 packs between walls there.

    But honestly like just pull the enemies, it isn't a big deal.
    (12)

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SentinelBasch View Post
    Tonight while running a dungeon as a tank, I had a healer use Rescue on me 3 times during the run, intentionally trying to hurry the dungeon along. I know this was intentional because they were chatting "big boi, big pulls" as they were doing it.

    I can manage 2-3 groups OK with a decent healer, but this was causing us to pull 5-6 groups, which was too much for me to manage.

    I'm sure the intent of Rescue is to avoid a potentially bad scenario for a party member, but using it on the tank who is trying to control the battle can easily cause disorientation, or a need for the tank to pull more than they should to keep other party members alive, either of which can easily result in a wipe. This can happen whether it's being misused intentionally or unintentionally.

    I don't think any party member should have the ability to move another party member anywhere. There are enough ways that some people can troll us in dungeons if they are so inclined - an ability like Rescue makes it exceedingly easy for them.

    I will add that this is not the norm for me. Most of my in game experiences have been positive, including with healers.

    I still would like to suggest to devs that they give players the option to reject Rescue being used on them if they wish to do so.
    Had this happen to me once a couple weeks ago, its very disorienting and cancels out your aoe aggro command, as well as pulling you back away from the mobs you now have missed contact with. the first impression you get is that the enemy had a knockback attack, that temporarily stuns you for half a second(as you clearly see you have green on enemies you tried to hit). Like you said so far super uncommon, in fact thats the first time and only time ive had it happen to me so far. Ever since ive kept shirk on my bar, in case it happens again, just give the healer the aggro if they want it so bad. Once you drop tank stance, they will be owning the aggro with their overcuring to stay alive.
    (1)
    Last edited by ADVSS; 11-08-2020 at 10:20 PM.

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SentinelBasch View Post
    I still would like to suggest to devs that they give players the option to reject Rescue being used on them if they wish to do so.
    Then you may as well remove the skill, because you won't know if a user has turned their Rescue 'off' or not when you go to use it and I'd wager most will have it turned off.

    Arm's Length counters Rescue, and you should be using that in pulls anyway. Pop it when you've planted yourself where you're most comfortable (you want to use it when all enemies are in melee range anyway to make sure they get slowed). Healer attempts to Rescue, fails, and it goes on cooldown.

    As you said, this is not the norm, and this very useful skill shouldn't be penalised for a minority of misuse cases.
    (9)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    But honestly like just pull the enemies, it isn't a big deal.
    It's poor play. I'm not sure why you're all for player improvement, then approve of healers unexpectedly disorientating the tank mid-pull. There are better ways to get your tank to pull more, like simply asking or even kicking them if you tried, were ignored and the group agrees the pace is too slow for their playstyle, but playing badly in response just makes the run worse. Two wrongs and all that. Rescue for movement is for coordinated teams. Honestly I'd just boot the healer, 2-3 group pulls aren't that slow and players like that will be the reason we lose useful tools like Rescue one day.

    I'm aware this is something we'd agree to disagree on and your posts are generally sensible, so just my opinion really.
    (9)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    If you posted this on the tank forum, many there would probably tell you to use sprint. I know that sounds dismissive, but the easiest way for tanks to deal with players going ahead of them is to not let them.

    The "I own this dungeon!" type tanks have a certain air about them, and it is basically expressed by leeroying the entire instance. Healers couldn't rescue these tanks no matter how hard they try. If you would like to get players to slow down, then I would mention that you're new to tanking, returning, or still getting things down. Most will take their foot off of the throttle a bit if you say those things.
    (7)

  7. #7
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Liam_Harper View Post
    It's poor play. I'm not sure why you're all for player improvement, then approve of healers unexpectedly disorientating the tank mid-pull. There are better ways to get your tank to pull more, like simply asking or even kicking them if you tried, were ignored and the group agrees the pace is too slow for their playstyle, but playing badly in response just makes the run worse. Two wrongs and all that. Rescue for movement is for coordinated teams. Honestly I'd just boot the healer, 2-3 group pulls aren't that slow and players like that will be the reason we lose useful tools like Rescue one day.

    I'm aware this is something we'd agree to disagree on and your posts are generally sensible, so just my opinion really.
    I hear you.

    To be clear I'm not approving of this. I don't do this myself and I heal a lot of dungeons. At most I'll grab more enemies myself, which is still rather infrequent, but the only people I troll with rescue are friends.

    Theres a difference between approving of this behavior and just expecting anyone reasonable to simply establish enmity on everything in play and move on. I think it gets turned into a far bigger deal than it should is all.
    (1)

  8. #8
    Player
    SentinelBasch's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    34
    Character
    Halvar Eklund
    World
    Golem
    Main Class
    Dragoon Lv 95
    To give more info on this, the healer had a crown next to their name but was very undergeared, so they were likely leveling an alt class and their healing wasn't quite ready for that many enemies. Thank goodness for kiting or we would have wiped, several times. Yes, I know wiping is not a big deal, but when it keeps happening over and over for reasons like this, it's a big waste of everyone's time. Unfortunately, kick voting is often not an option due to time restrictions and loot rules. I could just leave, but that would be a last resort for me. I would much rather work it out if possible.

    Also, what the healer was doing was pulling groups ahead of us and then using Rescue on me. So yes, I could have sprinted back, but it would have made the healer wipe and therefore all of us. Yes, I could have just let that happen or given aggro to the healer, but I would rather not do that to teach as lesson, although I can understand the urge. It wouldn't have been learned anyway in this case.

    I do use Arm's Length but it has a 2-minute cooldown and is not always up when this happens.

    When playing a random pick-up group, typically as a tank I do "lead" to give some direction to what's happening, but by no means do I own the dungeon. I am always willing to go faster or slower if that's what the group wants. My natural instinct is actually to pull as much as the healer is able to handle, and 2-3 groups usually satisfies that.

    I've played a lot of MMO's, but never seen a skill like this, and I just think it's a bad design choice. From what I've read about Rescue on the forums, it doesn't appear to help in the majority of cases anyway due to the cast time (when properly used), so I'm not sure the benefits outweigh the potentially trolling. This is just my opinion, though, and this was just a suggestion.
    (3)

  9. #9
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Did...You talk to the healer about how you weren't comfortable with the size pulls he was trying to do?
    (2)

  10. #10
    Player
    SentinelBasch's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    34
    Character
    Halvar Eklund
    World
    Golem
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Ilenya View Post
    Did...You talk to the healer about how you weren't comfortable with the size pulls he was trying to do?
    Yes, I did, more than once. She didn't care. She just wanted to beeline to the end at whatever cost.
    (2)

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