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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Considering Piety exists and healer gear tends to be covered with more than we could ever use, I imagine the devs are under the illusion that mana management is a core part of healer gameplay at all levels of difficulty and that we're always keeping a close eye on it as we keep our 100% medica II and Regen uptime and hardcast raise the DRG 28 times.
    (12)

  2. #12
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Considering Piety exists and healer gear tends to be covered with more than we could ever use, I imagine the devs are under the illusion that mana management is a core part of healer gameplay at all levels of difficulty and that we're always keeping a close eye on it as we keep our 100% medica II and Regen uptime and hardcast raise the DRG 28 times.
    Considering I'm fairly certain they have no idea how healers actually play versus how they think we play, this could be true.
    (11)

  3. #13
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,489
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I think it's highly unlikely since MP is sort of an iconic stat throughout the series.

    I like the idea of MP being the main "resource" for healers and sort of a support resource for the other jobs. Excluding BLM, of course, since it treats MP more like a job gauge.
    (5)

  4. #14
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raikai View Post
    I think it's highly unlikely since MP is sort of an iconic stat throughout the series.

    I like the idea of MP being the main "resource" for healers and sort of a support resource for the other jobs. Excluding BLM, of course, since it treats MP more like a job gauge.
    On one hand, i see people complaining about RDM verraise, and healers not being able to raise as much(we all know, balance,mp costs etc) so I totally agree with your statement. I also think though, that...blm uses mp like a job gauge....like i can see that happening. TP wouldve been fine had it been implemented differently, or something. But with job gauges(im guessing) it was just getting to be too many resources for some, others not so much etc. I would kind of like to see MP get more use from other jobs, but less so now that everyone has the same amount of mp. And speaking of...TP maxes never increased either before they got rid of it...so mp is now kind of like a snapshot of TP but only in reverse(only effects magic classes when tp only affected non magic. and pretty much prohibited sprint in battle) i can see it getting removed as much as it staying at this point. The argument about piety, is kinda like how parry was a stat for tanks and would never get removed/changed, or that accuracy was staying, etc. Personally, it wouldnt bother me either way.
    (0)
    Last edited by ADVSS; 11-08-2020 at 10:38 PM.

  5. #15
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ilenya View Post
    Considering I'm fairly certain they have no idea how healers actually play versus how they think we play, this could be true.
    I'm fairly certain that Yoshida briefly mentioned staff members (himself including) being FF14 players themselves during some live letters, so... maybe they don't know how we play here, but they for sure know how they themselves and JP players play. Maybe not every single one of them plays, but it's not like they are completely unaware.
    (0)

  6. #16
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Halivel View Post
    I'm fairly certain that Yoshida briefly mentioned staff members (himself including) being FF14 players themselves during some live letters, so... maybe they don't know how we play here, but they for sure know how they themselves and JP players play. Maybe not every single one of them plays, but it's not like they are completely unaware.
    "Most of scholar's capabilities weren't significantly changed. However, its shield-based playstyle has been shifted to include more direct healing, and makes it easier for scholar to focus more on a heal-oriented playstyle. Instead of focusing on dealing damage while relying on the other healer to provide healing, both healers will be able support each other in the healing role. Additionally, Embrace can no longer be used repetitively, as we’d like to move away from using macros to repeatedly cast Embrace."

    This was a direct quote in the lead-up to Shadowbringers about how they were changing SCH. It's sitting here implying that SCH at the time weren't healing, even though SCH were through oGCD skills all the time. I stand by what I said about them not being aware of how we play the jobs, because this sure didn't sit well with me as an outlook on healers.
    (6)

  7. #17
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ilenya View Post
    "Most of scholar's capabilities weren't significantly changed. However, its shield-based playstyle has been shifted to include more direct healing, and makes it easier for scholar to focus more on a heal-oriented playstyle. Instead of focusing on dealing damage while relying on the other healer to provide healing, both healers will be able support each other in the healing role. Additionally, Embrace can no longer be used repetitively, as we’d like to move away from using macros to repeatedly cast Embrace."

    This was a direct quote in the lead-up to Shadowbringers about how they were changing SCH. It's sitting here implying that SCH at the time weren't healing, even though SCH were through oGCD skills all the time. I stand by what I said about them not being aware of how we play the jobs, because this sure didn't sit well with me as an outlook on healers.
    Yeah, they uh, don't know how to make people play SCH correctly. With the whole, taking away Energy Drain, but then adding it back in, the whole taking it away was an attempt at making people play SCH somewhat more correctly by limiting their options. There are sooooooo painfully many SCHs that do not use their oGCD heals like Indom, because their reasoning is, "My co-healer can take care of AOE heals, I'm green DPS." Basically save none of their aetherflow stacks for raid wides > cost the other healer GCD damage > lower raid DPS. Whomp, whomp. Seen it so many times, that I actually praised the SCH changes... save for them getting rid of Shadowflare and condensing DOTs.

    I can agree though, whenever they talk in interviews, they always seem to be focusing on the wrong skills. Like, Embrace macros, really? That's what they choose to talk about? lol, that wasn't the issue ever.

    As for the OP, I don't think they'll get rid of MP. It'd be really surprising. Good resource management is basically what allows carries in the more casual content. People talk about it as a Raise limiter, but it's also an AOE heals limiter, because while proper mapping of oGCD heals lets healers basically abuse past raid wide checks, they aren't always enough. That and, if they did remove MP limitations, it'd make solo healing a lot easier.
    (5)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  8. #18
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I would like it if they made some type of job gauge for those jobs that need MP (like healers, BLM, PLD, DRK), and get rid of the MP bar for the other jobs.

    Also, either give it to SMN and RDM as well, or make Resurrection/Verraise need some other resource. I'm sure some good ideas could be found for it.
    Right now, MP for those two is just so Raise can't be spammed easily or to punish you for dying, which other DPS don't even have in that form anymore ever since TP got removed. And as we got job gauges and thus some kind of resource/stacks/mechanic to manage for almost every job, losing that is enough punishment already. For healers MP at least make some kind of sense so you don't just mindlessly spam Succor, but for RDM it's just "press Lucid Dreaming every once in awhile". It's like TP were (outside of Verraise).
    (2)

  9. #19
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vyrerus View Post
    Yeah, they uh, don't know how to make people play SCH correctly. With the whole, taking away Energy Drain, but then adding it back in, the whole taking it away was an attempt at making people play SCH somewhat more correctly by limiting their options. There are sooooooo painfully many SCHs that do not use their oGCD heals like Indom, because their reasoning is, "My co-healer can take care of AOE heals, I'm green DPS." Basically save none of their aetherflow stacks for raid wides > cost the other healer GCD damage > lower raid DPS. Whomp, whomp. Seen it so many times, that I actually praised the SCH changes... save for them getting rid of Shadowflare and condensing DOTs.

    I can agree though, whenever they talk in interviews, they always seem to be focusing on the wrong skills. Like, Embrace macros, really? That's what they choose to talk about? lol, that wasn't the issue ever.
    As a SCH main, my main issue with the lack of Energy Drain was a lack of Aetherflow dumps in case it was back up and you needed it for the MP. Wasting Lustrates on a full health person is...Not fun, and if everything else is on cooldown, there wasn't a lot you could do but just sit on it for a while. Lilies sort of have this issue as well, but to a lesser extent since they come up automatically and aren't tied to WHM's MP recovery.

    Before we got Energy Drain back I was thinking of having a proper Aetherflow dump skill, where you used 1 Aetherflow to gain 20 Fae Gauge, and nothing else. Obviously they didn't go that route, but it'd stop the "Burn Aetherflow on DPS" issues some people seem to have, while still making it so that you don't have to sit on an off-cooldown Aetherflow waiting to actually use your stacks.
    (3)
    Last edited by Ilenya; 11-10-2020 at 02:06 AM.

  10. #20
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MartaDemireux View Post
    I'd rather every job gain a use out of MP.
    I'll pass—mudras > MP #NINLife
    (1)

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