Ohey these arguments are bad enough I can just reply to them with quotes from posts above them.
Stop contributing to the problem \o/
Edit: Ohey, a product of this exact issue.
https://forum.square-enix.com/ffxiv/...equisite-issue
Ohey these arguments are bad enough I can just reply to them with quotes from posts above them.Orbonne can take an hour or more to pop when queuing solo suggests the roulette is not actually achieving that goal. Whether that's because people are ilevel cheesing to ensure they get Crystal Tower, or whether it's because people who queue for alliance roulette have never unlocked Orbonne and don't want to do the Ivalice raids, or if it's because people only queue for alliance roulette when they're leveling an alt job and stop doing so when they hit 60, or if it's because the moon is in the third house and the server is made of cheese... the point is that something isn't working as intended.
Stop contributing to the problem \o/
Edit: Ohey, a product of this exact issue.
https://forum.square-enix.com/ffxiv/...equisite-issue
Last edited by Veis_Alveare; 11-03-2020 at 10:11 AM.
I dont really see them being able to positively fix this issue, unless they pull the bozja effect in regards to these raids(you are put at a level and item level fit for the raid, this might work better if they split the raids up into different roullettes). The other simpler, but maybe not a solution, is to split the roullette into 2 different ones, with the 70/80 giving much heftier rewards. And even then its up in the air whether people will skip the roullettes altogether or do them(time/effort) I hear a lot of people liked the ivalice raids, but i personally could care less for them. If they exp gain was high enough though, or the tomes were worth the effort, i could see myself doing it. MAYBE they will have to do another gift of the Archmagus, for the new tome gear. I have a feeling though that that idea is already in place with the puppets coin system, so i dont know what they could really do about the issue. could require all gear slots to be filled - people will just buy cheap i70 crafted and still cheese the system, so that wont work for sure.
Considering these particular raids are necessary for story content, or relic content though, i really feel like in particular the better solution is to ignore i level and queue everyone in at a respectable average ilevel similar to how bozja works if you bring a 71 in to level up. Splitting the queues this way would prevent free trial members from accessing post 60 abilities and stuff, while keeping the raids pretty relelvant like people are also complaining about.This could also completely backfire and prevent people from even wanting to do the roullette as they will no longer be able to obliterate the raid in 10 minutes or less. So there is that risk that could happen if they do attempt to change how it is done. Sometimes the collateral damage to fixing something ends up being worse than the problem that was there to begin with. They could offer more rewards for people making the effort. IDK what they could really be, besides upping tomes, or maybe a system similar to wondrous tales, where helping first timers gets you some special reward or charges of rewards(personally being able to overcap weekly tomes for just that one instance would be cool or a food/buff item that lets you do this. Dont judge)
Last edited by ADVSS; 11-03-2020 at 10:59 AM.
I think I have a few ideas and some thoughts on them.
- Locking Alliance Roulette behind being able to queue for all Raids. My least favorite solution as while its less gatekeeping then moving the goalposts every 10 levels like some are suggesting, it is still gatekeeping. Plus if people use the roulette to level alt jobs then that chnage would moot the entire point.
- Making Separate but mutually exclusive Rouelttes. We'd have a CT roulette, a SoM Roulette and a Roulette for the current and previous xpac raids. Meaning three s far, but they have the same experience, varying amount of tomes (higher level ones get more tomes) and you can only get rewards from any of them once per day. As in, you can double dip by queuing for two separate raid roulette. I'd sweeten the deal by also allowing the weekly capped tomes to be obtained on a job below level cap for the one with the latest raid (while maintaining reasonto queve for said raids such as upgrades). This way People that want the facerollable stuff can run it, and those that want to run the rest would have more reasonable queue times. The only issue is that it might set a precedent that leads to other current roulettes being "linked" in a simialr manner.
- Make all ARs mandatory for MSQ. Prolly unfeasible beyond Mhach as one is a crossover and another already gates content that would then have to be made mandatory for the MSQ as well, but it is a possibility and there are plothooks and characters that can be used to tie them to the MSQ (the Thirteenth, Mikoto, even the Dwarf Twins if we wind up returning to the Frist) and it could go a way towards ensuring that everyone unlocks the content and has it on their rouelttes.
- Gate other content behind the older raids.Would at least yield a break from CT much like Bozja did for Ivalice but its not viable long term. Also helps that the crossover raids are wither within the company or were with properties done by SE alumni.
Not really, long queues are not enough for it to be a problem that needs fixing. Like I said, I've done the alliance raid roulettes for nearly a year without having CT series unlocked. Yes, queueing for a specific raid not in the CT series may take longer, but you can do it and you only have to do it once per character unless you want something from it.
Those are some mighty big blinders you have on.Not really, long queues are not enough for it to be a problem that needs fixing. Like I said, I've done the alliance raid roulettes for nearly a year without having CT series unlocked. Yes, queueing for a specific raid not in the CT series may take longer, but you can do it and you only have to do it once per character unless you want something from it.
The purpose of the alliance raid queue is to fill the queues for people trying to complete alliance raids... but manipulation of the alliance raid queues which directly impedes the primary function of the roulette is "not a problem that needs fixing" hmm...
"Well sir, your heart isn't pumping enough blood through your body for your extremities to function. You won't die though, so we think it's basically working as intended."
God, what amazing logic.
Yep. I've done Rabanastre, Lighthouse, and Monastery within the last 2 weeks by directly queueing for them and had no issues. They weren't instant queues but the wait wasn't long.Not really, long queues are not enough for it to be a problem that needs fixing. Like I said, I've done the alliance raid roulettes for nearly a year without having CT series unlocked. Yes, queueing for a specific raid not in the CT series may take longer, but you can do it and you only have to do it once per character unless you want something from it.
Long queue does not impede that function. Without the roulette, there may not be a queue at all.Those are some mighty big blinders you have on.
The purpose of the alliance raid queue is to fill the queues for people trying to complete alliance raids... but manipulation of the alliance raid queues which directly impedes the primary function of the roulette is "not a problem that needs fixing" hmm...
Who's suggesting that the roulette go away, exactly? Why is that statement even relevant?
Yes, queues taking inordinate amounts of time shows the roulettes isn't functioning as intended. Were it happening for every potential instance in the roulette it would mean that not enough people were queuing for that roulette (so rewards might need an increase) but as it stands queues for later alliance raids are clearly demonstrated to be disproportionately long.
This is really cut and dry, I'm not sure why anyone is even trying to still argue it.
The roulette existing and people still being able to clear those specific raids mean it's still functioning as intended. That's pretty cut and dry.Who's suggesting that the roulette go away, exactly? Why is that statement even relevant?
Yes, queues taking inordinate amounts of time shows the roulettes isn't functioning as intended. Were it happening for every potential instance in the roulette it would mean that not enough people were queuing for that roulette (so rewards might need an increase) but as it stands queues for later alliance raids are clearly demonstrated to be disproportionately long.
This is really cut and dry, I'm not sure why anyone is even trying to still argue it.
People would be able to clear those raids even without the roulette, it'd just take even longer or it would mean organizing outside of DF as was done for alliance raids prior to the implementation of the roulette.
You're just playing a broken record, acting like if any queue eventually pops the associated roulettes are perfectly fine.
Queue for CT. You'll be in in 5.
Queue for Orbonne. Go watch a few episodes of a show while you wait.
The disparity would not be that large if the roulette functioned as intended because the devs definitely didn't intend for artificially increased wait times for some of the content in the same roulette - if they did they also wouldn't have locked current expansion relic weapons behind completion of the content with the longest wait time.
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