Quote Originally Posted by glamazon View Post
The more I read all these healer threads the more it seems people want all the healers to be exactly the same play the same and be the same. It’s depressing. Three healers should mean three different play styles all equally viable but appealing to differ types of players.
Why did they nerf the fairy?
Why did they need cards?
Why is whm so simple?

Did the devs react to the player base? I joined in shadow but from everything I read it seems like things took a giant step backwards because healers complained about each other too much.
A legit argument. But i dont really feel like this is what caused the devs to do this, i mean they did that to the tanks, and it seems like theres always that one in both roles that gets the bad end of the stick every expansion cycle.