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  1. #101
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Vickii View Post
    Thinking about this and reading some of the people who do this, I don’t think I actually want these kinda people in my copied factory runs, I doubt they’re very good xD
    Lol sure... they're all bad for preferring not to do duties that are much longer for measly experience rewards.

    Quote Originally Posted by RyuDragnier View Post
    It's kinda laughable, I doubt they can handle endgame content if they're so afraid of the chance of failure.
    It's kind of funny you actually think this is why people do it.

    I also challenge you to check your party list everything you queue in and report back how many times there isn't a 50 level player in it.
    (5)
    Last edited by LaylaTsarra; 11-01-2020 at 07:45 PM.

  2. #102
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,630
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    What they really should do is better balance the ilvl sync. It's laughably absurd we're over three times stronger than the min requirement for LotA. Do that, then increase the EXP gain for the later alliances and this problem goes away.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #103
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    The ultimate crux of the issue is that Labryinth & Srycus are way undertuned compared to the ilvl you get synced at resulting in every group skipping all the hard mechanics of every fight (You ever seen Glassya's jump phase or even the robot adds since like Stormblood?) Void Ark sorta suffers from this, Rabanstre technically suffers from this too but the mechanics there are also way more punishing than in the CT raids (*cough Hashmal everytime I get Rabanastre cough*) WoD is technically a bit undertuned, but people love dying to the simplest things on Angra Mainyu & Cerberus en masse so I think it evens out a bit.

    Honestly, I think they just need to make Srycus & Labryinth force an ilvl sync (and a strict-ish one at that, maybe like i70 & i90 respectively so that all the hard parts of the fights suddenly come back and the fights cant be steamrolled anymore, and the total time of the instances goes up by 10-15minutes due to far less damage happening. Make the two of them take as long as the rest of the raids & far less steamroll-y and people will stop trying to strip if the easier raids are actually the higher level ones.

    That being said, no matter what you do, Lab & Srycus are going to appear more often than all the other raids, statistically. They're the only raids mandatory for the MSQ (Whereas Sky Pirates is totally optional and Ivalice is only mandatory for SHB relic, and copied factory will only ever pop if you're 80 and get lucky), so everyone will have to have them unlocked at some point or another, They're available at level 50+ so they have the highest level range of players that can be put into them (doesn't matter if you're 79, if someone the DF pairs you with is only 59.9, you're getting a CT raid due to them). It's just a simple reality that statistics favors CT over any other raid due to all the factors involved, before the naked queue-ers are even factored in.
    (1)

  4. #104
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MariaArvana View Post
    Honestly, I think they just need to make Srycus & Labryinth force an ilvl sync (and a strict-ish one at that, maybe like i70 & i90 respectively so that all the hard parts of the fights suddenly come back and the fights cant be steamrolled anymore, and the total time of the instances goes up by 10-15minutes due to far less damage happening. Make the two of them take as long as the rest of the raids & far less steamroll-y and people will stop trying to strip if the easier raids are actually the higher level ones.
    Or just nerf the other alliance raids (except ShB ones for now) so they aren't tedious to run, which will remove the incentive to avoid them like the plague.

    Making the CT raids more difficult is more likely to drive people out of the queue entirely than to get them to play the game the way you think they should, which isn't going to help fill groups for later alliance raids. It will make their FFXIV experience worse without improving yours.
    (4)

  5. #105
    Player
    SoleilAlphi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    209
    Character
    Radimir Amarya
    World
    Tonberry
    Main Class
    Thaumaturge Lv 21
    Quote Originally Posted by Nixxe View Post
    Or just nerf the other alliance raids (except ShB ones for now) so they aren't tedious to run, which will remove the incentive to avoid them like the plague.

    Making the CT raids more difficult is more likely to drive people out of the queue entirely than to get them to play the game the way you think they should, which isn't going to help fill groups for later alliance raids. It will make their FFXIV experience worse without improving yours.
    why should the other 24 men be nerfed? just because people are too lazy to do mechanics? pleeease, none of them are difficult nor tedious, take Orbonne. People run it all the time at 70 with little issue, but suddenly in ShB it became too difficult/boring to require echo to speed it up? echo on 24 man was such a joke... if they can't split the roulette in 50/60 - 70/80 I sure hope they'll scale them better so crystal tower stops being a zerg fest. having the same 3 damn raids all the time is tedious, not the other 6
    (5)

  6. #106
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SoleilAlphi View Post
    People run it all the time at 70 with little issue
    Um... no... that raid in particular was often messy because of #reasons, but also now that it's not current content and people run it nowhere near as often, their memory of the mechanics begins to decline and you also get people who weren't here for SB trying to do it for the first time. The consequence of this is that the average competence with respect to that piece of content goes down, effectively making it harder. Also, when it was, you know, handing out relevant gear, that greatly increased the reward for running it. That's why I said the Nier stuff doesn't need to be nerfed yet: it's still handing out relevant rewards.

    You guys can stamp your feet and shout all you want that people are wrong for not having fun the same way you do, but it's never going to get you what you want. Trying to treat alliance raids like they aren't just some casual gear dispenser that offer almost no incentive to run them once their expansion is over, whether through the roulette or not, is just going to drive more people out of the content and keep you from getting what you want. Reject purity and this drive for some wannabe hardcore experience and embrace pragmatism. You'll get more from meeting people halfway than you will from trying to hold the content hostage.
    (5)

  7. #107
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,636
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SoleilAlphi View Post
    why should the other 24 men be nerfed? just because people are too lazy to do mechanics? pleeease, none of them are difficult nor tedious, take Orbonne.
    The only thing the Ivalice raids are guilty of is that most bosses are pretty boring (Hashmal being a nice exception) and simply live far too long.
    The fights are just so dragged out for no reason.

    This was true when they were current and sadly it still is.
    (3)

  8. #108
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Better idea: Get rid of mandatory lvl/ilvl sync, add checkbox option to choose to enable it for greater rewards. I didn't gain levels and better equipment so I can sit on it and spin when I'm fighting lower-level mobs that I should be one-shotting.
    (1)

  9. #109
    Player
    SoleilAlphi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    209
    Character
    Radimir Amarya
    World
    Tonberry
    Main Class
    Thaumaturge Lv 21
    they are not dragged out, it's just that everyone is used to the 1 minute blast-through that are the crystal raids. I bet that if difficulty were brought back to how it once was, you'll be saying the same for CT "Cerberus takes too long! the behemot is not dying fast enough! Scylla add phase can't be skipped I hate it!". aka, "I'm too lazy to do anything else but hit 1 button for 30 seconds"
    (5)

  10. #110
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SoleilAlphi View Post
    why should the other 24 men be nerfed? just because people are too lazy to do mechanics? pleeease, none of them are difficult nor tedious, take Orbonne. People run it all the time at 70 with little issue, but suddenly in ShB it became too difficult/boring to require echo to speed it up? echo on 24 man was such a joke... if they can't split the roulette in 50/60 - 70/80 I sure hope they'll scale them better so crystal tower stops being a zerg fest. having the same 3 damn raids all the time is tedious, not the other 6
    the only raids they added echo to were the 70 raids,right? At least its the only time ive seen it used. Because of the reasons stated before. People generally go into older content because of experience points and levelling. Outside of that theres tomestones, but not really as much as would be worth doing other content instead(youre better off doing 2 recent dungeons before the queue would even pop for orbonne,etc). People want to level fast, they dont want to deal with a wipe fest. The fact that they added echo, just proves that those raids might not have been tuned as easily as the CT raids, second of all, almost any player qualifies for the CT raids, not everyone qualifies(20 level gap) for Orbonne, etc. Statistically more people will be put in CT raids regardless of whether they are even required for story, due to the fact they apply to the greatest common denominator(people at level < 70 vs people at level < 51). At this point, are we getting mad at newer players who need to clear the content for story anyway, or are we mad at players who are voluntarilly queuing for it, to prevent newer players from having to quit the game because nobody is queing for their 24 man MSQ content? Cheesing i level is going to happen, theres almost no way they can prevent it at all. And you can always go into DF and manually click those raids you'd rather do, if you wanted to. sorry it takes hours because nobody wants to run them
    (3)
    Last edited by ADVSS; 11-01-2020 at 09:56 PM.

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