I would actually like to see not only wars, but game design in general go back to prev exp. I think there is more value in having tanks excel in specific situations then having all tanks be cookie cutters, right now it seems that there is no meaning full advantage to picking any tanks.

For example If we compare the four tanks, they all have 20%, 30%, reprisal, their armors all have to same stats, and almost all build the same way(or similar, ex build for damage)

Most of the raids can be cleared with only 20/30%plus inv. I would like to see more reliance on what makes your class unique, maybe fights that become easier with block vs parries vs damage reduction vs self healing. I don't consider a 5% damage variation a meaningful difference

Also there is a common saying in tank comparisons and guide videos and that is, it doesn't matter which tank you choose, so you should choose which ever looks good. I think this is bad design, and hope that they don't make it so that some tanks are useless or cant complete certain fights, but have it so that there is definite advantages and disadvantages to choosing one tank vs another.


also also there should prob revert direct hit back to accuracy, and clarify what tenacity is supposed to be?