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  1. #7
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    All the other tanks have far less "spiky" rotations where failing to get a direct hit, crit or direct crit on even the biggest hits will not influence their damage significantly. Due to so much of WAR's damage originating from Fell Cleave and Inner Chaos failure to get even a direct hit on one is the equivalent of missing 1 or more normal gcds each time.
    Right, except Confiteor literally just about doubles in damage when it crit DH's compared to a standard hit, this can be significant to make or break a parse over the course of a fight. What about DRK in Delirium, which has an identical burst to WAR in terms of button presses where it's burst is "swingy" due to random rng, so again can't see why WAR has to be an exception anymore.

    Quote Originally Posted by Ultimatecalibur View Post
    With Post-3.5 gear, Direct Hit is only gained from melds. The availability to tanks/healers is completely the result of the slap-dash way they replaced Accuracy with Direct Hit.
    I do understand how it was implemented, I have been playing since HW. But I was more or less amending your statement to include healers, not just tanks, if that route is taken, but I highly doubt the devs will bother, it's more work than worth.

    Quote Originally Posted by Ultimatecalibur View Post
    Which is really what should have happened back when Direct Hit and Tenacity were introduced back in 4.0.
    Again, more work than needed really, it means devs would have to go back and change every piece of fending and healing gear to exclude DH.
    (2)
    Last edited by aodhan_ofinnegain; 10-30-2020 at 10:12 PM.