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  1. #12
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    I believe that it fits quite well conceptually to the "Dead Man Walking" idea. You take enough damage to kill you but refuse to die, basically becoming someone who is "already dead", or should be dead, but through sheer force of will is waylaying that fate and still walking around, i.e. a "Dead Man Walking". The "dead" part of that doesn't literally mean that they are in fact actually dead, it means that they should be or are as good as dead and that your inevitable fate will catch up with you. It's pretty straight forward.
    As for the healing part, if the thing that has determined that you are to die was taking lethal damage and someone then heals that damage before you give in to death, they would then be undoing the cause of death and therefore you would not end up dying , so it makes sense. Sure the amount required being the total of your health pool is arbitrary, but the concept makes sense.

    I also at no point defended the ability itself and how it works in this game, especially when compared to the other tank invuln abilities. I simply pointed out my belief that Living/Walking Dead has nothing to do with zombies or the undead, what I believe the concept behind it actually is and my reasoning why I believe such. I even ended with clearly stating that I don't like the ability and that it should be changed.
    You of all people, who has engaged in DRK discussions quite extensively for a while now, should know that I am not a fan of the way this ability works, as I have been saying such over and over since the job was released.
    I love berserk, but if we're going to compare the berserker armor to living dead, i want DRK to be able to swing harder than his body can handle, to move faster consciously or unconsciously, or get some advantage to having sacrificed his life for a 'final stand' your interpretation may be "spot on" to how the developers thought of it, but the comparison is rather luke warm, in the context imo. It does sort of sound like a self destruct, but if you heal me enough i guess ill change my mind. In theory, stalling death for a mere ten seconds sounds like a cool idea, in practice its not really anything you'd want to do, with no benefit at all to why you would even bother. Thematically, it could be put in like was mentioned earlier, Fray stayed alive to get the retribution, that is fine and all, but one would think theyd put all their resolve in that final blow.
    Now lets go back to nit picking the difference between shadow and darkness. How does a darkness knight go about using its bipolar shadow clone to dot up the enemies any different from a shadow knight who pulls out his shadow clone to dot up enemies? The differences in verbage may be huge in japanese, but in english it really is about the same thing regardless of whether it was "twilight knight, Night Knight, Void knight, Abyss Knight, or my favorite AF set still, the Chaos Knight. What it really translates to, and what it actually does is two different things, which was my original point. In english shadows and darkness are pretty synonomous as being antithetical to light, or the paralell opposing it. Regardless of what you call the job, the skill does what it does, and can only be explained lore wise as your character having a delusion. How it interacts and looks to other players, is that you summon a shadow clone(skill verbiage a "simulacrum" or your inner self (why its called Esteem and not Fray) So to me...a shadow clone....using shadow powers.
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    Last edited by ADVSS; 10-29-2020 at 08:26 AM.