





The leeching is definitely an issue, but the instance boots you out the moment your online status updates to AFK. What they could do is lessen the time it takes to update while you are in BSF.
You also need to factor that players can be accessing their lost actions at camp. I'm not saying this is always the case, but if someone is standing near a chest, chances are they are fiddling around with their item weight. During this time, there is nothing the player can do to even stop themselves from leeching from their party members that are actively participating on the frontlines even if they wanted to.
In FFXI, I remember something they had implemented was if you were too far away from the party, you would not gain any exp or spoils from the mobs they were engaged with. Likewise, if you are engaged with a mob far away from them, they don't get anything either. I wonder if they can implement something like that. Being able to trade lost actions and items with your party members would also be godsend to reduce the amount of trips needed to go back to camp, and encourage groups to stick together.
Last edited by Gemina; 10-25-2020 at 11:41 PM.

It works in the matter of activity. There's an actual easy work around with this timer with a certain feature in-game. (I will not explicitly give details for the sake of preventing others from knowing it.) This actually blocks the inactivity timer from starting and it's been a commonly known thing since the days of Eureka. I'm surprised that SE hasn't patched this with the Fishing Boat or Ishgard Restoration, since I know people actively used this to avoid being booted.
I do take into factor that people are looking at their actions and deciphering what to use on (x) class for whatever intended purpose in Bozja. Yet, when you remove these people out of the equation, you still have a large group of people actively sitting or walking around spawn, doing absolutely nothing towards contributing to the instance, and leeching off of the spawned CEs, Castrums, and 1v1s from the other players actively working in the instance. My group of friends has barely got one or two of the 1v1 achievements in the past two weeks, despite constantly grinding out these instances for 6 to 10 hours a day, because of people instance hopping or purposely AFKing in spawn winning the 1v1 Gacha system. I have even encountered several instances where, despite spending a while spawning the skirmishes for the 1v1 CEs, our party gets denied entry into the special CEs and the leechers reap the benefits of our work. If it wasn't for the sheer fact that cluster farming was profitable right now, then we would've given up on this content a week ago.
It's an issue that's been piggybacked from Eureka and made worse in Bozja. The current system rewards people for being lazy, while punishing others for running around the battlefield and clearing out skirmishes, and doesn't give any incentive for players to do anything outside of leveling alternative classes. If you have all level 80 classes (since many did it for the Amaro mount) and capped for the week, then what's the point being in Bozja outside of Castrum?
The current CE system is either based on the amount of people registered or active at the start of the CE's fight. Skirmishes' difficulties are based on the amount of people in the instance (except the people in Castrum) and it's mainly scaled on HP.
Last edited by iGyro; 10-26-2020 at 12:54 AM. Reason: Adding additional reply.



I personally wish I didn't need to have breathtaker or deep breathtaker for increased mountspeed if I want to get somewhere is all. I mostly been RPing a bit as a field medic while also trying to get the 'No Need For Triage III' achievement and the 'Kindness of Strangers V' achievement, and I will admit the whole sitting in base thing has been more preferable by using the aetheryte system than using a potion-slot to try and be more active in the field.
Last night was the first time I stepped back inside Bozja in about a week because I've been focused on getting relics for all my jobs. It's so easy to get them outside of Bozja that I feel like I don't really have a reason to be in there. But went last night to level SMN to 80. Almost there.
And I was rewarded with the red chocobo fight.
It sucked.
Finally got round to clearing Castrum, wasn't as bad as I feared at all. WAR with Deep Martialist (Nascent Flash is so good), Cure IV and Raise was the way to go for me. Plenty of dps for the dps checks, very hard to kill and good support. I'd bring it over a dps anytime until I know the mechanics perfectly.
Overall Bozja's been a good experience. Story was decent, Castrum was fun, CE's were a challenge, far less tedious than Eureka, nice rewards. I enjoyed it.
There's still a bit to polish though. I don't see much point in Castrum after the first few runs, +7 Haste from a full Bozja set is nowhere near as impactful as Eurekas Elemental bonus. Relics are still too easy to get from HW Fates compared to Bozja giving even less reason to go in there long term. 1v1's are wasted potential, great content that you barely get to try. They need to stop with fireworks, it's basically a 66% chance of an empty chest. Some FATE's have really wonky scaling and die in under 60 seconds, others take 10 mins+ (one time I watched NPC's actually clear a FATE alone in under 2 minutes. A few of the Essences are tuned badly, Essence of the Irregular being unusable for example. But it was nice to see them adjust the Castrum registration, so it feels like they're doing their best with feedback.

Adding more to my experience since I'm now rank 14 and done everything except duels.
- Catrum was quite fun and I really enjoyed it, but I will agree with the other opinions that the mettle loss is a bit much for some people.
- Glad to see the timer getting extended to queue for Castrum. It was definitely too short.
- When a group of people do Catrum it seriously kills the instance outside when other people are trying to do critical engagements and skirmishes. Most of the time my friends and I just leave to find a new instance because there arent people playing outside of castrum.
- Still feeling the scaling issue I mentioned earlier. Sometimes 4 people melt skirmishes, and sometimes 4 people can't even finish a skirmish. It's really frustrating though as I feel like eureka notorious monsters had this pretty spot on. Not sure if it's from afk or people doing castrum, but please fix it. Really runs the experience.
- Leveling alt jobs feels great. You nailed this part.
That's all I can think to add for now.
I'm having fun in Bozja, but my suggestions are:
1) Give mettle for clearing Castrum and allow for Cluster & Memory drops.
Currently I'm only rank 11, and until I'm Rank 15, the 30 minutes or so spent in Castrum would be better spent out in the instance gaining mettle and the odd cluster/memory. Especially as some of the stronger abilities are gated by having a higher resistance rank to appraise.
2) Allow for jobs to be changed briefly before a CE starts
Currently I've had a few situations where a CE has had an glut of healers & tanks. Like one party has 3 tanks 4 healers and a single DPS. It'd be great if there was a brief window where once we formed a full party we could switch jobs to create a better balance.
3) Increase the memory drop rate.
It's pretty crazy that I'm incentivized to spend more time out during HW fates to get memories rather than doing things inside Bozja. I get that this is a mechanism to allow people to get these relics in future expansions once Bozja has died down, but for now the drop rate is crazy. The Gold HW Fate = 100% Drop should be set in a later patch, not right from the word go. It should be set so that getting a gold in a skirmish is a guaranteed memory, because again, I've got no point to be doing skirmishes.
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