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  1. #261
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,429
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Just lower the rates outside of Bozja and make it 100% inside. Simple as that; I'm not saying nerf it to ridiculous Atma pre-nerf proportions, but make it around 70% drop rate on Gold. It'd keep people around to grind it longer and it doesn't feel like you're just speeding through a relic phase that...well, to be honest, is kinda lazy design. The ARR/HW Relics had their own grind to them that was tied to content, but when it comes to doing relics there's supposed to be a time investment that was the theme. Every relic we've gotten so far has had a literal time investment installed in it that was lengthy; in particular as a few examples - ARR Dungeon Grinding, Fate Grinding(with no guaranteed drop), HW Light Grinding. I'm not going to talk about Eureka because well...that had its own issues with that associated grind.

    That time investment helped carry over to the next patch for those who can't sit down and do it all in one sitting. My issue is that this relic has none of those barriers, as you merely do 60 FATEs and you're done with the first step; then do 6 Antitowers with a pre-formed group and call it a day.

    In case people forgot, this patch was ALL about Bozja and its introduction. If that introduction falls flat on player count(which it already has; people already don't want to step into another Eureka even though this one is definitely better exempting the Coin Grind), then I don't know how it's going to make it through all the way to the end of Post-Shadowbringers.

    Now, if there's one thing I will say about Bozja, just as critique: The instances die out the moment Castrum pops. It's a very similar issue that we've had before with BA, but that's also including the instance lockout system that was set in place since BA was released to control player count fluctuation. Since Bozja's release, I've seen the player count dwindle a good deal in instances, only to about 12 after Castrum has actually been finished because those people who run Castrum? They aren't sticking around; they're going to go find another Castrum instance.

    Can we just remove the instance lock after Castrum so as to facilitate people staying? Because Hydatos had a reason for people to stay due to how Relic was tied to Eureka in Stormblood. Give people a reason to stay in Bozja and it'll fix the issue.
    (0)
    Last edited by HyperiusUltima; 10-24-2020 at 04:42 AM.

  2. #262
    Player
    ErebosNox's Avatar
    Join Date
    Oct 2020
    Posts
    2
    Character
    Erebos Nox
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80

    1v1 Content Lock Out

    Since the launch of Bozja, I've been chasing the 1v1 duels. Having been accepted into the lottery for many but still, a week and a half later, have not been selected to enter. As a high end content end gamer, this is the content that has most peaked my interest most in Bozja and I feel super locked out of content with continuous bad rng. After losing the lottery three times in a row that each had only me and 2 others qualified, I feel like there has to be a way to make this more accessible. Faster respawn timers? A chance for another person if the first person chosen dies?
    (6)

  3. #263
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shahi View Post
    Worst thing is that there is actually no reason to do Bozjan. Relic grind should be in there ONLY. No HW fates and dungeon grind. This is stupid. It's a lvl80 relic and we are doing easy lvl50-60 content for it??? Ehhh..... lame.
    Hell no

    One of the biggest complaints about Eureka was being forced to go there for the relic. Multiple paths was exactly what was asked for.

    If Bozja is worthwhile content, it will be able to stand on its own feet without needing to prop up the numbers up by forcing people into it.
    (9)

  4. #264
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    After being very optimistic going into Bozjas release, and doing it thoroughly:

    its bad content with a few good ideas that never coalesce into anything really worthwhile. Castrum and the duels are the highlight of it, but both are something that are very annoying to actually consistently participate in and require waiting in a zone that otherwise has nothing to do. The relic being obtainable so easily outside of Bozja just adds insult to injury. It's also easily one of the ugliest zones ever put into the game >.>;.

    It's just sad that we've lost so much in SHB, with the content we have gotten has been of inferior quality and extremely limited longevity. At least SHB has had some of the best characters, story arcs and music to date.
    (4)

  5. #265
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    here's my feedback. Take your Magiced effing Prism's and SHOVE EM
    (5)

  6. #266
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Most boring content we have. It shouldn't even be considered content it's more a chore.
    (2)

  7. #267
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    639
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    For the most part, I liked it.

    Skirmishes are still just FATEs, however, and I DO wish that they'd come up with something a bit more stimulating than an activity where you bumrush bosses/enemies or collect things to turn in.

    Critical Engagements are neat. A good chunk of them are... pardon the pun but... well, engaging.
    Castrum was pretty neat. It required a bit of coordination and the extra-objectives are fun. It's a tiny detail but I liked that you had to split up without it being automatic (unlike a lot of 24-man's where you jump down a chute and the game splits you up into groups of 3).

    I also really liked the story. I was interested in the Eureka story but kinda lost the thread at some point. Just kinda stopped caring. Bozja has all of that Matsuno political intrigue that I just love.

    Overall the thing I liked the most was that Bozja, as a zone, somehow captured that feeling of a battlefield. You have critical engagements and skirmishes that have mini-stories which progress as you move through the zone. NPCs join you in battle, etc. The only thing this is missing is some kind of real-time zone control where the enemy attempts to capture certain parts of the map and the frontline actually fluctuates (anyone who's played WWII Online Blitzkrieg knows what I mean) ... but that might be a tad complex to program into this. Idk.
    (6)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  8. #268
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by LittleImp View Post
    After being very optimistic going into Bozjas release, and doing it thoroughly:

    its bad content with a few good ideas that never coalesce into anything really worthwhile. Castrum and the duels are the highlight of it, but both are something that are very annoying to actually consistently participate in and require waiting in a zone that otherwise has nothing to do. The relic being obtainable so easily outside of Bozja just adds insult to injury. It's also easily one of the ugliest zones ever put into the game >.>;.

    It's just sad that we've lost so much in SHB, with the content we have gotten has been of inferior quality and extremely limited longevity. At least SHB has had some of the best characters, story arcs and music to date.
    I think this rather precisely mirrors how I feel about the zone now.

    The only thing I'm doing in there most of the time is attempting to pop the skirmishes tied to the solo fights between Castrum runs (Which almost never pays off), as skirmishes/CEs don't have a high enough drop rate on memories to be worth bothering with unless you're after a specific datafile.
    (2)

  9. #269
    Player
    starofviolence's Avatar
    Join Date
    Oct 2020
    Posts
    1
    Character
    Kira Ma'shiin
    World
    Siren
    Main Class
    Goldsmith Lv 80
    It's actually unbelievable how bad the duel system is. Taking 1v1 content like that and making it hyper limited is just asking for toxicity, and I know I've already seen my share of it. Just let everyone who earns a chance at it take the chance at it instead of giving players things to be mad at each other about.
    (9)

  10. #270
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,429
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by starofviolence View Post
    It's actually unbelievable how bad the duel system is. Taking 1v1 content like that and making it hyper limited is just asking for toxicity, and I know I've already seen my share of it. Just let everyone who earns a chance at it take the chance at it instead of giving players things to be mad at each other about.
    Before I start on that topic, I really agree with how @Hazama999 described Bozja. It's a warzone. This was expected to be war, where nothing is all pretty and crap. The people in this thread expecting 'pretty' are getting the wrong idea, meaning they didn't pay attention to the storyline that started from Dalmasca(Ivalice Raids, Part 3). If anything, I enjoyed it as well and the tactics employed by Misija(not going to spoil anything about her here).

    Anyway, on 1v1s: They're good content. It's challenging content for a 1v1, but it's really fun. As you said, and many other people have, it's frustrating getting into one. I've had my share of frustrations with the 1v1 Duel system, which is earned through not taking any avoidable damage(vuln stacks, in most cases). Our issue stems from the Rank system that's in place in Bozja as well as people being unprepared for such difficult engagements.

    If I had to give any feedback to the team on Bozja's 1v1 System, lock the Duels to a certain Rank. This is so that in order to get in, you have to grind up to there so you understand the CEs, their engagements, and eventually work up to fighting the big bad themselves(Sartauvoir, Lyon, Gabriel). For the Bozjan Southern Front, Rank should be locked to Rank 12 minimum for Gabriel(where you have enough to buff yourself and everything) and Rank 13 for Lyon and Sartauvoir for the same reason.

    Rank 10 is not enough to carry everything you need for any of the 3, so increasing your capacity as well as your repertoire of Lost Actions is of utmost importance, as was intended with this progression system. I enjoy the system as well, locking certain Lost Actions behind Ranks so as to have the player work for certain abilities that will give them an edge when it comes to the more difficult engagements. As an example, remember how Savage is iLv locked? It's so that peeps who are undergeared can't get in(unless your party is a pre-made, then go right ahead). I'm just thinking it'd create a lot less grief if we were to change those high-end fights to being locked to a certain Rank.
    (0)

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