There's no reason to explore a 7th map zone, experience a couple hours of decent story exposition, and play a 4th Alliance Raid?
Suit yourself, but you can't complain about a lack of content.
Last edited by Seraphor; 10-23-2020 at 05:44 PM.



Uhhh, if you want to do Bozja then do Bozja.
If all you care about is getting your shiny shine as fast as possible then ok ... that's your choice. Me? I haven't touch 1 lvl60 dng and I have like 28 bitters just having fun in Bozja.
Before Eureka it has always been the case to get the relic by running old content. Which was good for newer players because at least some old content was then used and SE needed less ressources. Then came Eureka and it was the only content we got the relic from...which did not make quite some people happy.
This time you can do both so every side should be fine (honestly the only thing I dont like is that Bozja has worse drop rates). Lets be real, after doing the CE a few times none of that stuff is really hard either. Just because you are "fate" farming as a higher lvl in there does not make it much different from HW fates. Especially if you are in a group.





Hell no
One of the biggest complaints about Eureka was being forced to go there for the relic. Multiple paths was exactly what was asked for.
If Bozja is worthwhile content, it will be able to stand on its own feet without needing to prop up the numbers up by forcing people into it.



Based on the number of one-shot mechanics in the later CEs, I get the impression SE has decided they just can't challenge healers in terms of healing output, so the best way to do it is on Raise throughput instead. Either that or they intend it to be "go farm those potions that give you more defense before doing stuff" because those things are incredibly strong in that they let someone learning a new CE actually stay alive long enough to learn it instead of being instakilled by everything.
It works fine if people already know what they're doing, but get a group for something like the Behemoth CE while half the instance is in Castrum, and you'll get a bunch of newbies to the CE who don't know how it works. That means it'll be over in about 30 seconds when every single person dies to one mechanic they haven't seen before.
Survivor of Housing Savage 2018.
Discord: Tridus#2642



In my opinion ranks IV+ have too much HP. In general star ranks in particular, even if you have a party of eight with potions and all that, don't feel like they are economical to actually fight. They do too much damage, which means the healer is committing a lot of GCDs, and take too long to down VS everybody just rolling on a Death cast. When the alternative is Death spam, it feels like it's not worth the effort to actually fight them. IVs are doable, but don't feel like the reward is sufficient. It seems the community generally agrees, feeling it's better to group up multiple smaller rank enemies and nuke them; even if they have a lower drop rate, it is such that it's still better.
Speaking of potions, I am getting a lot of gatcha energy from some of these fragments. For example I've farmed loads and loads of awakenings when I started out and barely got any tank essences, getting stuff for roles I don't really want to play instead. And even if it's encourage me to try other roles, that might be more feasible if I didn't have to lose my lost actions on account of wanting to switch to something that suits me better. You can't win.


Just lower the rates outside of Bozja and make it 100% inside. Simple as that; I'm not saying nerf it to ridiculous Atma pre-nerf proportions, but make it around 70% drop rate on Gold. It'd keep people around to grind it longer and it doesn't feel like you're just speeding through a relic phase that...well, to be honest, is kinda lazy design. The ARR/HW Relics had their own grind to them that was tied to content, but when it comes to doing relics there's supposed to be a time investment that was the theme. Every relic we've gotten so far has had a literal time investment installed in it that was lengthy; in particular as a few examples - ARR Dungeon Grinding, Fate Grinding(with no guaranteed drop), HW Light Grinding. I'm not going to talk about Eureka because well...that had its own issues with that associated grind.
That time investment helped carry over to the next patch for those who can't sit down and do it all in one sitting. My issue is that this relic has none of those barriers, as you merely do 60 FATEs and you're done with the first step; then do 6 Antitowers with a pre-formed group and call it a day.
In case people forgot, this patch was ALL about Bozja and its introduction. If that introduction falls flat on player count(which it already has; people already don't want to step into another Eureka even though this one is definitely better exempting the Coin Grind), then I don't know how it's going to make it through all the way to the end of Post-Shadowbringers.
Now, if there's one thing I will say about Bozja, just as critique: The instances die out the moment Castrum pops. It's a very similar issue that we've had before with BA, but that's also including the instance lockout system that was set in place since BA was released to control player count fluctuation. Since Bozja's release, I've seen the player count dwindle a good deal in instances, only to about 12 after Castrum has actually been finished because those people who run Castrum? They aren't sticking around; they're going to go find another Castrum instance.
Can we just remove the instance lock after Castrum so as to facilitate people staying? Because Hydatos had a reason for people to stay due to how Relic was tied to Eureka in Stormblood. Give people a reason to stay in Bozja and it'll fix the issue.
Last edited by HyperiusUltima; 10-24-2020 at 04:42 AM.
After being very optimistic going into Bozjas release, and doing it thoroughly:
its bad content with a few good ideas that never coalesce into anything really worthwhile. Castrum and the duels are the highlight of it, but both are something that are very annoying to actually consistently participate in and require waiting in a zone that otherwise has nothing to do. The relic being obtainable so easily outside of Bozja just adds insult to injury. It's also easily one of the ugliest zones ever put into the game >.>;.
It's just sad that we've lost so much in SHB, with the content we have gotten has been of inferior quality and extremely limited longevity. At least SHB has had some of the best characters, story arcs and music to date.
here's my feedback. Take your Magiced effing Prism's and SHOVE EM
I think this rather precisely mirrors how I feel about the zone now.After being very optimistic going into Bozjas release, and doing it thoroughly:
its bad content with a few good ideas that never coalesce into anything really worthwhile. Castrum and the duels are the highlight of it, but both are something that are very annoying to actually consistently participate in and require waiting in a zone that otherwise has nothing to do. The relic being obtainable so easily outside of Bozja just adds insult to injury. It's also easily one of the ugliest zones ever put into the game >.>;.
It's just sad that we've lost so much in SHB, with the content we have gotten has been of inferior quality and extremely limited longevity. At least SHB has had some of the best characters, story arcs and music to date.
The only thing I'm doing in there most of the time is attempting to pop the skirmishes tied to the solo fights between Castrum runs (Which almost never pays off), as skirmishes/CEs don't have a high enough drop rate on memories to be worth bothering with unless you're after a specific datafile.
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