Problem I have with your logic Razard is that you say they did something due to organized group play issues and then force it into organized group play, say for classic spells and they've modified several spells due to balance. Nearly every reason for blue mage being the way that it is .. is then still a problem after implementation.
Furthermore blue mage has only had a huge huge list of skills in one game, FFXI. They could absolutely have presented skill learning of blue with a narrower list and that be true blue in sense of learning skills (it's not hard to see how giving blue a specific kit for DF would be easily balanced, and if you keep the limited side then you can have blue go learn it all on their own via the game content + carnival). Blue mage has only once been about picking spells into a bar. Often blue mage has an equal or lesser set of number of skills than other jobs and other jobs often have many overpowered spells too. Like reflect. So "but I don't get to pick my kit therefore not true blue" is nonsense, that is not required to be true blue (not saying that's your argument, I'm speaking generally).
Currently they only partially gave true blue (if we accept the reasons why they made blue the way it is now), they still did the things they said they didn't want to do (multiple spells have been adjusted for balance reasons).
If it's true blue then remove the strict relationship with PF. If it's to be balanced then you can absolutely have spell learning and theme abilities to the monster originals while also being a normal job (some can be very much like the original like bad breath with some sort of cost or cool down, it's basically holy from white mage- it doesn't work on bosses for the most part just like holy).
My issue is no matter how you paint it the current blue is a mess (this isn't a statement into the future, they changes can change interpretation, depending on what they do- speaking 'current' only). If they wanted true blue then they missed with their nerfing of skills, if they wanted a fun and excitingly designed blue with good progression then they greatly missed (imo). If they want it limited then hopefully they check their reasons for their actions, like not forcing party issues, giving the full grand power, etc, if they wanted it to just be nonsense fun then again to go back because the design has pitfalls all over (easily logically argued the least interesting job mechanically during it's leveling process, and at cap until multiple PF exclusive spells), and if they wanted to balance it then great add it to the dang DF. Currently they did everything they said they didn't want to do and why it can't be in DF just so they can put it into PF.


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