Quote Originally Posted by MaraD_ View Post
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And yet, I have seen examples of every one of the examples i have given on this very forum. Gives me the feeling you couldn't see the sarcasm from the message.

The point is, even with the compromises being made for the sake of balance within the gameplay systems of ffxiv, you will always have people complaining that a class isn't part of some preconcieved notion on what they think or feel that class should be. Whether that be the single player games or the previous MMO. Heck I have seen people claim that Thief (Rogue) going into Ninja is a betrayal despite it being a precedent since the first game and even some Ninjas in the series having access to steal and other Thief functions.

Honestly I think, with BLUs unique game mechanics, the fallout would have been much worse if it was just another class that only gained skills from job quests. And spell learning had too many pitfalls in organised group play that the team have specifically tried to avoid with this game. In that every class, outside of Ilvl and skill, can be brought to any content at max level because it's a level playing field within the classes themselves. A SMN is a SMN, A PLD is a PLD etc. The Spell learning is too much of a chaotic element, It would be the old Cross Class skills problem x100, and regimenting them removes the Blue Mage element which makes the job so appealing.