Wait, how is GNB limited? It’s the most fleshed out tank after the simplifying of the role.


Wait, how is GNB limited? It’s the most fleshed out tank after the simplifying of the role.



Good question!
Imagine if Gunbreaker had unique traits or actions!
Meaning, what if there was a reason to play GNB instead of DRK outside of FFLogs/aesthetics!
What if all 4 tanks were perfectly balanced, but they each had unique features outside of aesthetics?
One example of this could be:
PLD Job trait: Level 30 1% reduction to gear durability loss. Level 50 Reduction of 3% gear durability loss., level 57 Reduction of 4% gear durability loss. etc.
WAR: Job trait: Level 30 increase of 1% food duration. Level 48 increase of 3% food duration. etc.
DRK: Job trait: level 50 Edge of Darkness enhancement 20% chance death effect to open world mobs only. ++ as you level
GNB: Job trait: Level 45 Triple Triad card acquisition rate +10%, Level 55 Triple Triad card acquisition rate + 20% ++ as you level!
This makes jobs more unique without changing anything balance wise.
Then taking that even further, what if there were super difficult and engaging side quests to unlock these traits so they became tied to your character (after leveling the job for the said trait of course) so you didnt have to be on that job specifically to use the acquired trait!
What this type of system would do, is it would 1: encourage the player to level said job to obtain said stat/trait, then to do the optional quests, to allow full access to said traits!
FFXIV could do many many things, instead its in super safe easy mode.
Last edited by Daniolaut; 10-25-2020 at 12:11 AM.
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