Hello, welcome to Final Fantasy XIV!
I just want to start off saying, I hope you have many adventures in Eorzea, but I'm sorry to inform you, I am not baking any thing.
As for gear and other things I mentioned, there was a patch, or expansion, or revamp, you can choose to call it what you like, in August of 2013, it was called "A Realm Reborn."
During this time, that I will be calling version 2.0 or just 2.0, they had a quest line for weapons called Zodiac weapons. With the zodiac weapons, players were capable of customizing their weapons. This is what I was referring to, so if you were experienced with FFXIV you would be very familiar with this system.
The weapons did not have, what we experienced players call "sub stats." This is the 3rd and 4th stats you find on a weapon, typically stats such as Critical hit, and Determination. Over time they have changed these, for example, instead of "Direct hit" Damage dealer jobs used to have accuracy. For tanks it was Parry, and parry was changed to what we have now, tenacity. A bit of a fun history lesson! Instead the players had to obtain materia, and alexandrite to customize their weapon! With the exclusion of alexandrite, and how over time materia has become absolutely worthless, they could return this system, without the alexandrite of course, just the materia, and players could customize their gear and equipment! This would also slightly bring up the value of materia! All only positives!
With that aside, I did not mention gear traits, I mentioned job traits.
Also back in 2.0, players have what was called cross class actions. This was encouragement for players to level multiple jobs and classes. When they made changes over time, this system failed to work properly so they changed it to what we have now, the role actions system.
So basically players no longer are encouraged or benefited in any real way outside of the default armory experience boost system. Which if you're also unfamiliar with that, its a system when you level your first class to say level 50, you get a bonus of 50% experience points to all jobs until they reach level 50.
What I propose here, is what I mentioned very specifically was like with Ninja, a job currently in the game that you unlock after leveling rouge to level 30 and completing the subsequent job quest, it has an action called mug. Mug is currently is a level 15 rouge action that when used on an open world enemy, it will increase the chance that the specific item that enemy drops, can have a higher rate chance of dropping the item.
So to explain what I proposed, is NIN, or Ninja, would have a trait, that when you reach say level 30 the % increases. Then when you reach level 50, the % increases again, then when you reach say level 75, it increases again, then by the time we have 2 more expansions released, and players are capable of leveling to say level 99, the % will be maxed out at possibly an awesome 100% drop rate. This would make NIN more interesting and would give reason and encouragement for a person who plays the game more regularly would find benefit to leveling NIN specifically!
Then I added suggestions for other jobs. Such as lets say PLD would give a character trait to an overall % in gear damage reduction. Then I mentioned DRK, similarly to NIN, having a trait that can 1 shot open world mobs.
As for your confusion over FFXIV requiring skill, I mentioned already, that boss' are all scripted. This means when you fight a boss, you know exactly when a boss is going to use a very specific action. In fact, if you become a "master" at such a fight, you can literally know which exact button in your jobs action/damage rotation that the boss will execute an action. It is a memory game. There is literally no skill required, its simply a memory system.
Outside of boss fights, such as while in the open world, or while doing quests, the battles across most all systems, the engagement, or difficulty is absolutely trivial. It is very possible to stand in all AoE attacks and just use auto attack for many open world monsters. If you so much as just press 1 button or 2, the enemies will die even faster and you might not even fall below 90% HP.
Lastly, also if you were not aware, the original relics, those zodiac weapons I referred to, those used to be called "Zenith +1." They also have, if you visit your grand company, I believe you might know what that is already, if not you can google it, but its a place where you can buy gear. There if you examine the level 50 gear, you will notice they have 2 systems available that FFXIV has not expanded on or used since 2.0. Those two systems are what is called "gear set bonus'" as well as "Sanction." These two systems can create interesting and fun character gear development. Unfortunately for ease of gear creation, FFXIV has discontinued these. But here in this thread, I am pointing out the negative effects of such choices.
Lastly if you're not aware. FFXIV announced they have around 1 million subscribers:
https://luckybancho.ldblog.jp/archives/53486418.html
This was last year.
FFXIV also announced they reached over 20 million accounts/players.
https://www.pcgamesn.com/final-fanta...v-player-count
If you view the lodestone, and are familiar with how it works. When you view a character profile it has a number. The number starts at 1 then goes to however many characters have been created since the launch of FFXIV 2.0 which was in August of 2013. Currently there are over 30 million characters.
What this means, is over 20 million players have tried FFXIV and only 1 million or so actively play it. This means, FFXIV has lost over 18 million possible players. I am here saying if FFXIV put more time into doing things that keep the game from being trivial, and more options (optional, not required, player choice) to be engaging, that subscription number would be closer to the accounts created! At least thats what I would like to see. I know many others love to tell players to quit once they "burn out." I am not part of this mindset, so I get a bit of ... "disagreement" from the masses.