Very well said. Both points here.The FFXI is still there argument does not work. They overhauled ffxi, so sorta a different game then it use to be. Can't really go back to it if you want to play what most say when they want "FFXI". Would be like saying classic WoW and Current WoW are the exact same game just one has less content. FFXI current and Pre-abysea are the same situation, same theme but drastically different play style, feel, and focus.
Tldr; FFXIV is not a game that has Depth and Complexity and it is that way by design. If you like it keep playing if not go elsewhere because the devs made it clear this style game was their intent.
Death/black metal started as Lofi played by a guy (Varg) in jail by what little they could get their hands on and in many many ways hasn't been trying to grow too far from its foundations.Death Metal is not very popular much at all, but it requires significantly more talent and time to create and produce. The lyrics have significantly more depth, the notes are more intricate, there are more instruments the require more harmonious team work with the band, I could go on and on.
Technical death metal exists, but for the most part you're overgeneralizing and overselling the complexity for the sake of pushing your flawed metaphor.
Also
"Pop music" is a meaningless genera. It's literally short for "popular music."
For example, in the 80's freaking Judas Priest was classified as Pop Music.
That genra is too nebulous to fit into your metaphor and it only serves to undermine your point.
Last edited by ItMe; 10-25-2020 at 12:13 PM.
Sorry how tangent this is but I'm always impressed with people who can differentiate genres. I have a decent hearing memory (somehow can tell actors by voice better than their face..), but when people ask to describe what music I like it's uh... "Hodor likes music *grunt*".
Can tell you the artists or instruments but the genre is vague to me, like colors. I work in the primary colors only lol. Impressions or feelings I remember well, could describe music in movements or feelings and hum it, but organizing them into stratified groups.. at least for music specifically.. that's not happening. Abilities or units in a game but not music, brain quits. We used to have a music thread when ARR was getting ready to release- was fun to see everyone's music preferences. I feel you can tend to see a relation of how they write and the choices people use to want to share with others. Like I'm a bit chaotic in music tastes, prefrence to deep and peaceful sounds and then on the extreme with what my wife calls "noise" lol, and I imagine that's how I look in writing.
As for the multi quote Daniolaut I'll probably respond to it Monday(I did see it). Already wrote a bit this weekend being self admitly obnoxiously passionate and salty about blue lol.
Last edited by Shougun; 10-25-2020 at 04:58 PM.
i like having antithesis in my music, like a mellow melodic sound that is followed by hard rock or metal. Id say i prefer metal over other music genre, but im no stranger to the idea of listening maybe some classic, balads , jpop or even jazz and swing. Honestly its all in the mood. Id say the only thing i dont like is maybe rap but even then i blame it more to me being prejudged and too lazy to look or even leave my comfort zone.Sorry how tangent this is but I'm always impressed with people who can differentiate genres. I have a decent hearing memory (somehow can tell actors by voice better than their face..), but when people ask to describe what music I like it's uh... "Hodor likes music *grunt*".
Can tell you the artists or instruments but the genre is vague to me, like colors. I work in the primary colors only lol. Impressions or feelings I remember well, could describe music in movements or feelings and hum it, but organizing them into stratified groups.. at least for music specifically.. that's not happening. Abilities or units in a game but not music, brain quits. We used to have a music thread when ARR was getting ready to release- was fun to see everyone's music preferences. I feel you can tend to see a relation of how they write and the choices people use to want to share with others. Like I'm a bit chaotic in music tastes, prefrence to deep and peaceful sounds and then on the extreme with what my wife calls "noise" lol, and I imagine that's how I look in writing.
As for the multi quote Daniolaut I'll probably respond to it Monday(I did see it). Already wrote a bit this weekend being self admitly obnoxiously passionate and salty about blue lol.
Actually... even the people that played it where overwhelmingly savage to it. And the team itself was not happy with the product and considered it a nearly impossible mess to fix even before launch.
Check out this excellent 3 part documentary about 1.0.
https://youtu.be/Xs0yQKI7Yw4
Ive seen it i just dont agree with the team or those people _-_Actually... even the people that played it where overwhelmingly savage to it. And the team itself was not happy with the product and considered it a nearly impossible mess to fix even before launch.
Check out this excellent 3 part documentary about 1.0.
https://youtu.be/Xs0yQKI7Yw4
FFXIV V1.0 had nothing in common with FFXI (like, absolutely nothing at all, aside from monsters models that already were in FFXI, but it is still the case today) and the reason it flopped was because it wasn't a functional product (the game was broken both on a technical standpoint and on a game design one).
Source : me as an old FFXI player who took part in FFXIV 1.0 alpha..
Last edited by Stanelis; 10-25-2020 at 11:10 PM.
I agree with you mostly, I've never played Ff11, past 30 minutes.
But you need to remember that an MMO now is quite different to an MMO back when Ff11 was made. Dungeons are for grinding, not an experience. Classes have to be very balanced of there's an outpouring or rage, even more than now.
The game mechanics are incredibly crude. The apex of questing now is the dart game!
I think the issue is they went super safe after the failure of 1.0. I dont think the team who did the remake knew how to make an MMORPG. There's so many limitations on servers that should not exist these days.
Adding new stuff would take far too much money and time and they wont invest in it at this stage. That's my opinion anyway.
dude should just make his own game or play a single player rpg that caters to his tastes. XIV's "game" is never going to be what he wants it to be. so he should just give up now.
Honestly all this game needs is a bit more engaging combat system . Stormblood had hit the spot in that aspect. I just hope they fix that in 6.0
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