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  1. #21
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alleo View Post
    @Shougun: I really love the idea with the museum and the archelogy. Sadly I fear that having so many notes would probably be impossible (or too much work for SE) but I would absolutely have a blast with it. I played Rift for a short time and I loved that you could just find lore in the outside world that you can pick up.

    And no I did not play Hades (but have heard that its quite great) because sadly there are way to many good games out there that want to be played...I guess the first world problems of gaming.

    About the glamour: I have to use Rift as the example again. As soon as you picked up gear it was put into the catalogue. After that you could have either used it to increase your stats or just throw it away because you will always have a version of it now to glamour (which ignored job restrictions if I remember it correctly). Something like that would be awesome here too and gives a huge lot of stuff to collect too. Just like notes for all dungeons would do.
    Yeah it's certainly an idea that could have insane scope lol, but that's where you'd just have to decide on an internal goal and stick to that ('okay we're going to make 20 notes for this patch'). One of the things to consider as well as this content could cannibalize the sight seeing log.. it's the site seeing log now . In this way they can keep the content concept but expand it into a new system that also add some more gameplay concepts onto it and further expands the reward (both psychological and literally, since it'd be expanded lore of the game, ticking boxes, developing an area, and naturally actual rewards). So you might be able to get away with a bit more depending on what you do. Since, I think at least, Archelogy would be a pretty friendly concept it would be acceptable to do that (not taking away the log from everyone to give it to a few players only), friendly in the sense it's not something you have to be crazy hardcore in gear and such (and like I suggested I personally think binding it to chocobos would be neat with a decently in-depth yet very replayable and fast paced digging system). Also if done through chocobos it technically doesn't have to be a job, which means the exp for any site 'seeing' boost could still go to your job rather than Archelogy specific job (and in general exp for digging could help your chocobo, which of course I'd like to see expand in a general use case), which could save the resources spent on job like obligations (things made just to justify the job's existence in the game space) and rather spend for things like rewards or greater depth systems (but it certainly could be a job, might be a decent candidate for a limited job, one which doesn't fit combat and wouldn't be a stereotypical gathering/crafting job). In this way you might see the concept as a collection of systems working together, akin to a relic (but more casual lol), at the top sits the codex and museum, below it is the archelogy aspect and in general interactions with the world (like when you read notes and books in the game or first get that cool splash image of entering an area or complete certain tasks).

    Again of course haha.... you could make the system huge so someone is going to have to keep it a bit grounded XD, but the potential is pretty decent. If people love it that would be good news cause you could expand it 18 different ways.

    Hades is pretty fun, you'll probably have a good idea if you like it or not from a quick gameplay trailer, can be a bit hectic and that may not be great for some people. Diablo 3 used to be one of my main references to blue mage I wished to see (if it has to be limited), but I like using Hades a bit sometimes now too, just that general sense of fun when you build things together and it just blows your mind and makes you feel clever and or lucky lol (but each unit by themselves was also not useless either, and the diversity of options is also pretty high).

    For the glamour I might have misrepresented the reason why I made that suggestion on accident, it wasn't that I thought that was the pinnacle of glamour systems but I thought of it because it would be a very friendly memory glamour system. Like right now we have 400 slots, that's 400 items (obviously lol). SE talks about adding slots as if it's a huge strain (and I'm sure it is, not saying it like I don't believe them). So picture you have those 400 slots... but each slot is a flag that says you own the glamour of the area it belongs to. Suddenly 400 slots actually means you've stored like 8,000 items (assuming 20 item average per node). Stacking some content may even allow a higher efficiency (like if you associate normal and hard modes of content, need to finish the normal to get the hard mode glamours, which would then mean the variable to store two areas is only one variable (0= no, 1 = normal, 2= both, now it's like 35 items per variable, your GC rank gear would be an easy example of this working well, 5 = grandmaster gear and below, etc, etc)). Also because of how it functions it keeps a decent market value (turns the item into essence and then is consumed by the crystal library to imprint the image, making what sells a bit more valuable) and add a worst case scenario drop rate (say if you really wanted the mage chest from a dungeon but never got it, so you run it and turn all the gear into essence of that area and turn it in to unlock the glamour of the area, then you take a few more essence (not a perfect conversion rate) and get exactly the armor you wanted). This worst case drop rate also applies not to just stats of the item but the glamour, say you really wanted it just for glamour, then you're still in luck (complete the library, you get the image even if that specific item didn't drop), so in general the drop of items is a bit more useful as a whole, and you could even go as the wrong job and get the item you wanted by converting it (say you go do a content as tank and then use the aether forge to turn the two tank items into the DD chest piece you had been looking for). This means if you had normally only wanted one item from a content you might consider doing it a few more times anyways and each time is 'worth it' because each time adds to your progression.

    So it was a little bit mean in that you had to collect more at once but then also came back with some generosity because of it (and was memory friendly..er.. to hopefully make it more possible to implement than our current difficulty with 400 sole items we currently have).

    Of course a glamour system that automatically unlocks the image of the item once you obtain it would be nice :P, that system wasn't meant to be the most advanced but like coming up with a reasonably powerful system that works within the confines of 'memory is really hard to come by'.
    (1)
    Last edited by Shougun; 10-23-2020 at 04:23 AM.

  2. #22
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Now you have done it, with all the Hades talk I have put it on my Steam wishlist. Will check it out sometimes in the future.

    Well I guess since this is only about suggestions and not something that has to 100% be implemented that way ingame, it can be as huge as it wants to be. I normally dont like limited jobs but the one you described sounds nice. Also with the coming update that we can "run" dungeons without any enemies it would be a perfect way to implement that. You have to run it first on your battle job and then you can go trought it with the limited one and "dig" for information.

    Of course simple drop rates when you battle your way through this would also be quite fine or maybe a system where you get more and more information for each defeat of the boss and in the end you will have your notes for it. Of course that would not be possible for one time bosses but there it could be a simple drop.

    It would also be a great way if they could update the profiles of certain NPCs. It would give players a way to read up on how far an NPC has come. Alphinaud from ARR is such a different person than to the current one and it could be reflected by having his note be updated with each expansion.
    (2)

  3. #23
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Maybe for newer content. I liked it, what i liked most about it is that duplicates werent a waste. You can turn them in for lockboxes. I could see this working with FATEs in the future, if they wanted to implement them, similar to collecting the gemstones in the new zones, as long as they werent taking up wasted space in my inventory after use
    (1)

  4. #24
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    FFXII had an amazing bestiary and XIV could really benefit from such too.
    (2)

  5. #25
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sheriyana View Post
    FFXII had an amazing bestiary and XIV could really benefit from such too.
    As long as we don't have to fight a monster at every location its at.
    (0)

  6. #26
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    It would be nice to see something like this in addition to the walkabout mode we're getting for dungeons. Sort of like how it's done with the Nier raids.
    (2)

  7. #27
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by ADVSS View Post
    Maybe for newer content. I liked it, what i liked most about it is that duplicates werent a waste. You can turn them in for lockboxes. I could see this working with FATEs in the future, if they wanted to implement them, similar to collecting the gemstones in the new zones, as long as they werent taking up wasted space in my inventory after use
    I am just curious but why only for newer content?

    Quote Originally Posted by StriderShinryu View Post
    It would be nice to see something like this in addition to the walkabout mode we're getting for dungeons. Sort of like how it's done with the Nier raids.
    I really hope that the Nier raid and now bozja was a test run to see if we might like it. Because there is so much lore hidden in each single dungeon and the notes are such a great way to enchance the experience.
    (0)

  8. #28
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    So now that I do play Hades (and its awesome) I would really love to have something similar in this game. Of course it cant be done the exact same way but learning more and more about stuff the more you interact with could be a great way to introduce it in dungeons. Either you have to run it x amount of time (so the notes are connected with a achievement) or you have to just gather all the hidden pages in each dungeon and if you have it all you can get the text.
    (0)

  9. #29
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alleo View Post
    So any thoughts about that? Would you love something like this? What would you add or do different?
    Yes, field notes tradeable.
    (3)
    Last edited by Driavna; 11-21-2020 at 07:19 PM.

  10. #30
    Player
    Xiomara's Avatar
    Join Date
    May 2015
    Posts
    164
    Character
    Xiomara Sage
    World
    Tonberry
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Driavna View Post
    Yes, field notes tradeable.
    Or purchasable with clusters. I've gotten everything else let me spend my clusters buying the notes I'm missing.
    (4)

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