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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alleo View Post
    Yes a museum also sounds like a nice idea. Of course this takes away the part where you could read the infomation no matter where you are but honestly any kind of place would be nice where we could then read up on that stuff. And it would give old content some activety again without having to change anything with the fights.

    You could also say that maybe the drop rate is low if you unsnych it while it would increase quite a bit if you synch it. This would serve both sides. Those that help out others by running it synch can have it a bit faster and those that want to just unsynch it can still do that.
    Oh I was thinking you could access the codex at any time but there would be a physical relationship to that as an actual in game content, the explorers guild if you will - the game encouraging you to go out and learn stuff about it with a functional reward on top of a phycological one that is multiple layers deep (filling out your codex, filling up and upgrading the museum). I also like the relationship there in 'remember us ' and then building and maintaining the energy (part of the quest content) of a specific area to act as a vault of memories.

    Not sure if you played Hades recently but the codex is much like you might find in some bioware games and other rpgs with them, but the codex does have a little game side to it as well and progression - so I picked that one out particularly since say bioware is more like a 'touch it then you know all about it' experience lol.

    With archelogy you could get the lore that doesn't make sense to pick up straight from interacting with more obvious things, so you could learn a lot about ancient things with logical sense (of course some of it could be more recent). The visual part of the museum could be filling up the library section (the more codex you have the more books show up), while the museum would also have physical statues and finds (like if you found the bust of some important person, bigger projects could include things like full room statues and such). Also to keep in mind due to the special nature of using the Amaurot you can do some cool things like reforming the museum or other radical changes that would normally not make physical sense, also might use tokens you earned to create completed objects from the pieces of objects you found and just replicas in general, for your museum and or your housing area, or even gear- like remaking the armor of some famous knight from the past).

    On bit of a tangent that replica concept is sort of the birth idea I had for a glamour system and token system that would work for the whole game, a crystal library and forge where you could collect the essence of gear and once you complete that section of the library you have the whole glamour set (so like each gear from a content could be turned into essence, using HQ system for the rare pieces, and after X hq and Y nq you unlock that whole dungeon for visual glamour, and then you can use future essence to trade in for the piece of gear you actually wanted - the system was thought of to avoid a lot of memory so like 1 variable flipped to on means you get 20 visual unlocks which is more efficient over many content pieces). Original concept was for it to relate to our mother crystal (with a bit of Chrono Trigger 'End of Time' vibes), but honestly it would fit just as well in Amaurot lol.
    (1)
    Last edited by Shougun; 10-21-2020 at 07:19 AM.

  2. #12
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    @Shougun: I really love the idea with the museum and the archelogy. Sadly I fear that having so many notes would probably be impossible (or too much work for SE) but I would absolutely have a blast with it. I played Rift for a short time and I loved that you could just find lore in the outside world that you can pick up.

    And no I did not play Hades (but have heard that its quite great) because sadly there are way to many good games out there that want to be played...I guess the first world problems of gaming.

    About the glamour: I have to use Rift as the example again. As soon as you picked up gear it was put into the catalogue. After that you could have either used it to increase your stats or just throw it away because you will always have a version of it now to glamour (which ignored job restrictions if I remember it correctly). Something like that would be awesome here too and gives a huge lot of stuff to collect too. Just like notes for all dungeons would do.

    Thank you all who already participated in the discussion, its nice to see that more people would want that.
    (1)

  3. #13
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I think you mean Dabog's...Dyunbu's got multiple FATEs to get it from, Dabog really only has the one in the northern section of the map and his duel (and you're probably not getting into that duel). And that FATE dies really quickly so you're unlikely to get Gold credit unless you're one of the first ones there. D:
    I feel like I've seen multiple Dabog FATEs. While Dyunbu does have three, though, I've done each about eight times each and have yet to see her notes drop once. Same with Sartauvoir.
    (0)

  4. #14
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think if they don't have plans for another lorebook, more in-game ways to peer into lore of NPCs and locales would be a fine substitute and the field records are a good step in that direction.
    (3)

  5. #15
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd also like to see it expanded beyond Bozja. There's a lot of minor and major NPC's/bosses alike who would shine with a bit more context behind them.
    (3)

  6. #16
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by KageTokage View Post
    I think if they don't have plans for another lorebook, more in-game ways to peer into lore of NPCs and locales would be a fine substitute and the field records are a good step in that direction.
    Heck I would say even with a new lorebook. I mean the books are nice and high quality but its really sad that you cant get this amount of deep lore in the game itself. The lorebooks could be for those that want to have it at hand in real life while everyone still can gather most of it ingame. This would also solve the problem that if someone has no lore book they are always at some kind of disadvantage and has to believe what others claim to be in the books.
    (0)

  7. #17
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    I liked a lot collecting boxes with notes when they included collection in Nier raids, and really like the idea of in-game lore in form of notes they did in Bozja. Would be really cool to see more things like this.
    (2)

  8. #18
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Tip: triple triad cards have lore on them.
    And if you don't wanna go through the grind, just read it all here: https://finalfantasy.fandom.com/wiki...le_Triad_cards
    (1)

  9. #19
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItMe View Post
    Tip: triple triad cards have lore on them.
    And if you don't wanna go through the grind, just read it all here: https://finalfantasy.fandom.com/wiki...le_Triad_cards
    Sadly not all of them, but that IS ARR and HW done.
    (0)

  10. #20
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by ItMe View Post
    Tip: triple triad cards have lore on them.
    And if you don't wanna go through the grind, just read it all here: https://finalfantasy.fandom.com/wiki...le_Triad_cards
    You are right and its nice but compare the text for NPCs with the one from the field notes and its nothing like that. Some of the monster do have nice text but a lot of the NPCs are just quotes.
    (0)

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