Oh I was thinking you could access the codex at any time but there would be a physical relationship to that as an actual in game content, the explorers guild if you will - the game encouraging you to go out and learn stuff about it with a functional reward on top of a phycological one that is multiple layers deep (filling out your codex, filling up and upgrading the museum). I also like the relationship there in 'remember us ' and then building and maintaining the energy (part of the quest content) of a specific area to act as a vault of memories.
Not sure if you played Hades recently but the codex is much like you might find in some bioware games and other rpgs with them, but the codex does have a little game side to it as well and progression - so I picked that one out particularly since say bioware is more like a 'touch it then you know all about it' experience lol.
With archelogy you could get the lore that doesn't make sense to pick up straight from interacting with more obvious things, so you could learn a lot about ancient things with logical sense (of course some of it could be more recent). The visual part of the museum could be filling up the library section (the more codex you have the more books show up), while the museum would also have physical statues and finds (like if you found the bust of some important person, bigger projects could include things like full room statues and such). Also to keep in mind due to the special nature of using the Amaurot you can do some cool things like reforming the museum or other radical changes that would normally not make physical sense, also might use tokens you earned to create completed objects from the pieces of objects you found and just replicas in general, for your museum and or your housing area, or even gear- like remaking the armor of some famous knight from the past).
On bit of a tangent that replica concept is sort of the birth idea I had for a glamour system and token system that would work for the whole game, a crystal library and forge where you could collect the essence of gear and once you complete that section of the library you have the whole glamour set (so like each gear from a content could be turned into essence, using HQ system for the rare pieces, and after X hq and Y nq you unlock that whole dungeon for visual glamour, and then you can use future essence to trade in for the piece of gear you actually wanted - the system was thought of to avoid a lot of memory so like 1 variable flipped to on means you get 20 visual unlocks which is more efficient over many content pieces). Original concept was for it to relate to our mother crystal (with a bit of Chrono Trigger 'End of Time' vibes), but honestly it would fit just as well in Amaurot lol.



Reply With Quote


