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  1. #311
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Tonkra View Post
    In my approach i made the gauge some kind of opposite of the red mage. Which means he has an own MP ressource which fills up by engaging the enemies in melee combat (like in FFXI) with combo attacks and uses BLU magic for burst damage. (while rdm is doing the opposite) I also divided the BLU spells into different category and spell types. Then made limitations in how many spells he can equip per spell type to give each BLU a minimum mixture of spell types (single damage, support, weaking spells and AOE spells).

    Here i made a concept how to make the BLU a regular job in FFXIV's system:

    https://forum.square-enix.com/ffxiv/...-(An-Approach)
    I really like the idea you presented here, however were the blue mage spend most of the time doing melee and burst using magic, does that mean theoretically blue mage will fill the melee slot? i know blue mage is suppose to be flexible but in sometimes mechanic in games aren't that flexible. there's also uptime problem, i'm raising this concern in light to your saying that it's opposite of RDM. only does 3 melee gcd once in a while while the rest they cast from afar. cheers.
    (1)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  2. #312
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    In a sense paladin is already the anti red mage in that regard, mostly fighting in melee but during the requiscat part of their rotation turning into a caster, then going back to melee.

    I also don't feel it's generally going to be a dynamic as red mage because you don't need to move around do the ranged part. RDM it's kind of cool to be at range, zoom in for melee and flip back. In the opposite, you would generally just stay in melee during the ranged part of your rotation anyway because you never 'have' to be far away to use a ranged attack/spell. It would just be a small convenience being able to keep up that part of the rotation when a mechanic makes you run away from a boss for a few seconds.
    (1)

  3. #313
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Bright-Flower View Post
    In a sense paladin is already the anti red mage in that regard, mostly fighting in melee but during the requiscat part of their rotation turning into a caster, then going back to melee.

    I also don't feel it's generally going to be a dynamic as red mage because you don't need to move around do the ranged part. RDM it's kind of cool to be at range, zoom in for melee and flip back. In the opposite, you would generally just stay in melee during the ranged part of your rotation anyway because you never 'have' to be far away to use a ranged attack/spell. It would just be a small convenience being able to keep up that part of the rotation when a mechanic makes you run away from a boss for a few seconds.
    to be fair no job ever 'have' to be far away anyway, that's why usually in raids the ranged/casters can fill in the melee sport. as an option they can make BLU have a ranged spells as well that doesn't deal as much so they actually 'have' to be in melee range to keep up the highest damage possible, it makes more interesting optimizations too.
    (1)

  4. #314
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Thought on my mind now is mostly just the wish it was the same lvl cap as any other job and that I could queue it into things like Eureka and Bozja...
    (1)

  5. #315
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by RitsukoSonoda View Post
    Thought on my mind now is mostly just the wish it was the same lvl cap as any other job and that I could queue it into things like Eureka and Bozja...
    would be a great thing were bozja and eureka weren't FATE-centric contents.. because otherwise missile and lvl5 death will demolish those FATES.. unless they make the enemies immune to it/have different system for blue mage.
    (1)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  6. #316
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mariel_Crystallie View Post
    would be a great thing were bozja and eureka weren't FATE-centric contents.. because otherwise missile and lvl5 death will demolish those FATES.. unless they make the enemies immune to it/have different system for blue mage.
    Not really that hard to do tbh. You already run into things like that inside duties.
    (3)

  7. #317
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    And when they do, they will screw it up as a normal job like several other jobs and people will complain about it as a normal job so I don't see the point.The people who hate limited jobs are free to do that. The players who like limited jobs are also free to do that. I have no Cockatrice in this fight.
    (2)

  8. #318
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    I highly doubt they could screw up making it a normal job. With what they have right now is a basic foundation a starting building block to make it a normal job. They just need to... Balance the skills; Give a Job Gauge; Test it in normal party composition; Find a way to prevent spam of Powerful spells (FFXI did it with Unbridled Learning and Wisdom and this can be easily fixed by adding a job gauge. I mean if there is none, Black Mages would be spamming Xenoglossy or Foul all the time, with Ice giving it infinite MP but there's a 30 seconds Polyglot gain where they can only cast it if they have one Polyglot which is preventing it from spamming powerful spells).

    Personally they should have done it this way when making it a normal job. Job gauge > Balancing > Party composition/play test. If they solve the Job gauge first then the balancing part will be all the more easier. An example would be Shocking Strike and White Wind are locked behind the Job Gauge. If they wanna Upkeep their DPS they would rather use Shock Strike instead of White Wind, in fact why have it in the bar? Free up the slot for another DPS skill forcing the players to decide how they wanna play Blue Mage and what role they should stick to. Same applies to White Wind, right now most healers' job gauges are either letting it accumulate over 90 seconds, Aetherflow Management and Cards. The Job Gauge presented can be more like a Healer has to actively use a skill to build up its bar DPS or whatever GCD skill a new way to use stronger healing spells. Be a more active healer just to use a special powerful heal. Same can be applied to Tank role Blue Mage, build it up and make a strong mitigation.
    (1)

  9. #319
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Making BLU a regular job would involve gutting 90% of what they've put into it.
    Most of the spells (can only have about 28 spells tops)
    Masked Carnivale
    Morbol Mount and the achievements of everyone who already has it.
    All of the lore behind it.

    That's just not going to happen.

    BLU currently has way more going for it than any other job.
    The problem is the people who think only current content counts and everything else is pointless.
    As a Theme Park MMO, not all content is going to appeal to everyone.
    There are huge swathes of people who think PvP in FFXIV is crap and have never set foot in the Wolves Den, but we still get the Feast every season.

    The problem is that BLU can't be so easily ignored as things like PvP, GC, crafting/gathering, etc. It's always there on the Job list, so it has overlap with those who like to play all of the DoW/DoM jobs.
    It's also taking up prime real estate in the form of a classic FF job class.
    But they're never going to make every classic FF job in this game. There's finite space for it in the sense that they're already struggling to balance the 17 jobs we have, and each expansion is an exponential increase to the development time these DoW/DoM jobs require.
    So limited jobs provides an avenue for expressing those jobs that otherwise won't make the cut. We're already not getting; Thief, Berserker, Time Mage, Necromancer, Corsair, Gambler, Viking, Spellblade, etc. for a variety of reasons. Just add Blue Mage to that list.
    This game probably has like 3-4 jobs left in it. I expect we'll get two in 6.0, one maybe two more in 7.0 and that will probably be it. Limited jobs allows them to introduce things like Blue Mage, Beastmaster, Puppeteer, etc. that definitely won't be included in those remaining 3/4 jobs.

    You can argue that 'limited jobs consume resources meant for regular jobs' but we don't know that. I can't debunk it, but it's not a given either, they could have entirely different teams working on them, and the resources they consume could be coming from other side content, minigames that you still wouldn't play anyway.
    Even so, BLU doesn't require an entire job restructure, and all the rebalancing and playtesting that involves every expansion. It's set, all it requires is new spells, and that's actually fairly straightforward to do.
    (1)
    Last edited by Seraphor; 10-19-2020 at 07:33 PM.

  10. #320
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    Making BLU a regular job would involve gutting 90% of what they've put into it.
    Most of the spells (can only have about 28 spells tops)
    Masked Carnivale
    Morbol Mount and the achievements of everyone who already has it.
    All of the lore behind it.

    That's just not going to happen.

    BLU currently has way more going for it than any other job.
    The problem is the people who think only current content counts and everything else is pointless.
    As a Theme Park MMO, not all content is going to appeal to everyone.
    There are huge swathes of people who think PvP in FFXIV is crap and have never set foot in the Wolves Den, but we still get the Feast every season.

    The problem is that BLU can't be so easily ignored as things like PvP, GC, crafting/gathering, etc. It's always there on the Job list, so it has overlap with those who like to play all of the DoW/DoM jobs.
    It's also taking up prime real estate in the form of a classic FF job class.
    But they're never going to make every classic FF job in this game. There's finite space for it in the sense that they're already struggling to balance the 17 jobs we have, and each expansion is an exponential increase to the development time these DoW/DoM jobs require.
    So limited jobs provides an avenue for expressing those jobs that otherwise won't make the cut. We're already not getting; Thief, Berserker, Time Mage, Necromancer, Corsair, Gambler, Viking, Spellblade, etc. for a variety of reasons. Just add Blue Mage to that list.
    This game probably has like 3-4 jobs left in it. I expect we'll get two in 6.0, one maybe two more in 7.0 and that will probably be it. Limited jobs allows them to introduce things like Blue Mage, Beastmaster, Puppeteer, etc. that definitely won't be included in those remaining 3/4 jobs.

    You can argue that 'limited jobs consume resources meant for regular jobs' but we don't know that. I can't debunk it, but it's not a given either, they could have entirely different teams working on them, and the resources they consume could be coming from other side content, minigames that you still wouldn't play anyway.
    Even so, BLU doesn't require an entire job restructure, and all the rebalancing and playtesting that involves every expansion. It's set, all it requires is new spells, and that's actually fairly straightforward to do.
    Limited Job content and having a balanced spec for duty finder are not inherently mutually exclusive. BLU could keep its limited content and then be locked into its already existing almost balanced optimal dps setup if you wish to play it in regular content. Unless you can enlighten me as to why everything that currently exist would HAVE to be gutted, the only one i can think of is rescources, but even then having a df spec of BLU is even more rescource economical than making a whole new job.
    (4)
    Last edited by ReiMakoto; 10-19-2020 at 08:05 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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