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  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Avalon304 View Post
    I mean I was in Bozja for 2-ish house last night, getting from like level 2 to 6... participated in a bunch of skirmishes, and as many CEs as the RNG would let me I got a single memory and 2 clusters... so... I dunno... it doesnt seem to be worth the time investment.
    An entire Skirmish or CE counts as one single drop, with the same rate as any regular mob.

    So you could spend 5 minutes doing a Skirmish, where you kill 100 Skirmish tagged mobs and get one single drop chance.
    Or you could pull 100 regular mobs and AoE them down with your party, and get 100 drop chances.
    Not only will you get a ton of memories this way, but you'll also get Bosjan clusters and fragments for actions. Yet all people ever want to do is AFK until a Skirmish pops up...



    I do think CE's should give you a guaranteed Memory drop for that zone, and Castrum should guarantee you one of each type. but apart for that, I think the drop rate in Bozja is fine.
    And HW FATEs shouldn't be 100%, but about 50% would be absolutely fine, because both methods need to be viable.
    (2)
    Last edited by Seraphor; 10-18-2020 at 10:41 PM.

  2. #22
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Bozja is actually fine.

    I admit my first reaction was being baffled that HW FATEs seemed so much easier to farm a relic, but it turns out regular mobs in Bozja have a decent droprate. We were just farming our relic the wrong way starting out. FATEs and CE's are for leveling, Mettle, qualifying for 1v1's and obtaining lockboxes. Regular mobs are for Clusters, Fragments and Memories.
    (5)

  3. #23
    Player
    M0rrigan's Avatar
    Join Date
    Sep 2020
    Posts
    55
    Character
    Namie Amuro
    World
    Louisoix
    Main Class
    Dancer Lv 90
    Bozja skirmish farming wouldn't be so bad if mobs didn't have a bazillion hp. I know fates scale with player participation numbers, but something seems broken in Bozja. Some fates have way less hp enemies even at the top side of the map compared to the starter zone, or middle, with about the same amount of players participating and zerging the fates. And in some cases, after joining a fresh new instance, when the first fates start spawning, they still have bazillions of hp, even if you're alone in them and no one else participated before or currently (because the fate just spawned for the first time in that instance). Time spent doing skirmishes isn't rewarded enough, even if you do it for exp/lockboxes. CE are great though, they're fun and reasonably well scaled.
    (2)

  4. #24
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by M0rrigan View Post
    Bozja skirmish farming wouldn't be so bad if mobs didn't have a bazillion hp.
    Made worse due to SE making artificial difficulty by sycning down to 430.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #25
    Player
    Avalon304's Avatar
    Join Date
    Sep 2018
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Khojiin Borlaaq
    World
    Mateus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Driavna View Post
    Despite people insisting on this is not true. Fates offer no other reward, while Bozja gives much more. Thing is, Skhrimish/CE is for lockbox and mettle mostly, if you want memories you need to AoE farm.



    This kind of drop is not uncommon at all.
    Quote Originally Posted by Driavna View Post
    Because SK and CE are for lockboxes, mettle, XP and pages (some also drop exclusive fragments). If you really want to farm memories and clusters/fragments you need to AoE pull in a group (and thanks to how the loot work you can be extremely efficient doing this). I know, the ideal will be "I just need to follow the fate train and get everything" for a lot of people however I still think this design is better.

    I already completed 2 relics, have materials for 2 more and for the final one will only need to farm 2 types of memories. All this by just farming while waiting for Castrum to pop.
    That really is worse than Eureka then... because now its not even FATE farming... its just mob grinding... atleast the FATE grinding is faster, and can be done solo. (Even in Eureka every FATE you were at level for dropped mats toward the Relic). Outside of one mount, I havent seen a single reason to do Bozja over just getting my relics done in HW FATEs and dungeons. Its like they took the worst parts of Eureka, focused on them, added some more RNG (in the form of the absolutely awful Critical Engagement queue), and then slashed the drop rates on the actual content (aforementioned FATEs and CEs)... for a big company SE makes terrible gameplay design decisions pretty often.

    How you think this design is better, when its the same, but implemented far worse is a mystery to me.
    (2)

  6. #26
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Made worse due to SE making artificial difficulty by sycning down to 430.
    How does it make it worse when everything is synced to 430 as well?

    You're not fighting ilvl 500 monsters.
    (0)

  7. #27
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    How does it make it worse when everything is synced to 430 as well?

    You're not fighting ilvl 500 monsters.
    I don't have the HP values in front of me currently (would be a good thing to check out) but I would wager we are fighting above 430 levels of HP. Whenever you come across "HP sponges" that's just an easy, lazy way to have artificial difficulty where it simply becomes a battle of attrition.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #28
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Avalon304 View Post
    That really is worse than Eureka then... because now its not even FATE farming... its just mob grinding... atleast the FATE grinding is faster, and can be done solo. (Even in Eureka every FATE you were at level for dropped mats toward the Relic). Outside of one mount, I havent seen a single reason to do Bozja over just getting my relics done in HW FATEs and dungeons. Its like they took the worst parts of Eureka, focused on them, added some more RNG (in the form of the absolutely awful Critical Engagement queue), and then slashed the drop rates on the actual content (aforementioned FATEs and CEs)... for a big company SE makes terrible gameplay design decisions pretty often.

    How you think this design is better, when its the same, but implemented far worse is a mystery to me.
    This is way better. Eureka was forced mob grinding. You HAD to grind mobs to force an NM pop. And then you still had to complete the NM.

    Here, the mob grinding is optional. Both methods give drops. And both methods give different things other than those drops. Want to level your jobs while working on relic? Focus on skirmishes and CE. Want clusters? Warmachina. Want fragments? Beasts.

    Target what you want , and they all progress the relic.
    (2)

  9. #29
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    I don't have the HP values in front of me currently (would be a good thing to check out) but I would wager we are fighting above 430 levels of HP. Whenever you come across "HP sponges" that's just an easy, lazy way to have artificial difficulty where it simply becomes a battle of attrition.
    Enemy HP scales by player count.
    More people in an instance/CE, the more HP Skirmishes/CEs have.

    This can result in HP sponges if you're unlucky, but I find Skirmishes tend to have far too little HP, and they die in seconds.

    It all depends om how many people are in an instance when the system calculates the next Skirmish, how many people join a CE, and how many people actually stick around to engage in them.

    If you've got a full instance, but you're tackling a Skirmish on your own, you'll be there forever.
    But if the instance in still growing and you're part of the 'FATE train', then you might not even get a hit in before it's dead.

    Claiming it's 'a lazy way to have artificial difficulty' is just ignorant cynicism.
    (1)

  10. #30
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Seraphor View Post
    Enemy HP scales by player count.
    More people in an instance/CE, the more HP Skirmishes/CEs have.

    This can result in HP sponges if you're unlucky, but I find Skirmishes tend to have far too little HP, and they die in seconds.

    It all depends om how many people are in an instance when the system calculates the next Skirmish, how many people join a CE, and how many people actually stick around to engage in them.

    If you've got a full instance, but you're tackling a Skirmish on your own, you'll be there forever.
    But if the instance in still growing and you're part of the 'FATE train', then you might not even get a hit in before it's dead.

    Claiming it's 'a lazy way to have artificial difficulty' is just ignorant cynicism.
    Skirmishes and CEs scaling is iffy right now I have to say. A few days ago we queue as a duo for math CE (in an instance with less than 10 players, since it was close) and the boss HP was absurd (we both were using DPS essences, DPS lost actions, speelforge and bravery buff) to the point of not having enough time to kill it. Then you have a skirmish that takes forever even with a full party, but the next one is clear super quickly by resistance NPCs.

    Quote Originally Posted by Avalon304 View Post
    How you think this design is better, when its the same, but implemented far worse is a mystery to me.
    Once you figure out how everything works none of the problems mentioned in your reply are a real thing. Furthermore, Eureka has a big problem with how NM spawned. If I happened to end in a good instance with active people progress was fast and efficient, however, if I ended in an instance with almost everyone AFK but a few was a miserable experience. With this new area, that problem is no longer there and everyone will be rewarded accordingly for the "effort" they want to put.
    (0)
    Last edited by Driavna; 10-19-2020 at 05:59 PM.

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