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  1. #11
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Can't stop that behavior but one can also recognize it for what it is.
    I recognize that a handful of inefficient players want to stay and whack at a fate they already contributed to enough for a gold rating, and instead of accepting the consequences of their choices they are mad that other players don't alleviate them. No one is "leaving them behind", they choose that. If I could I would Rescue them to the next fate myself.

    Quote Originally Posted by LaylaTsarra View Post
    You can be sure if half the group at a fate does that those left behind to finish the fate will miss the one you are so politely running too.
    If only people didn't complete the second fate so quickly that latecomers will miss it. Oh wait, that's exactly what you are advocating for and I'm advocating against. Anyone with two braincells to rub together can figure out that the way to get as many players a gold rating as possible, is for everyone to get gold rating and then stop killing enemies to give others more time.
    (6)
    Last edited by Reinha; 10-18-2020 at 08:54 PM.

  2. #12
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Sometimes, especially if you're solo and there's no room or desire for others to invite you, you have to leave fates early in order to get gold on the next one, depending on what job you're working with. It's pretty rare, but sometimes that's the only way to get the credit you need, so you gotta do it.

    Most of the time though, it's just people trying to play practically with the time they have. Everybody has their own goals, and given the multiplayer aspect of this game, more often than not, almost every single player in the game has to rely on others to get those goals accomplished.

    It'd be nice if we could all get on the same wavelength about it, but akin to Hunts and the like, there's no rule that says people must stay till a fate is at 100% completion. Yes, this is not ideal. Yes, this can lead to situations where the people finishing the fate don't get to the next one in time, especially with some players going balls to the walls to instant kill boss fates on Blue Mage. But with no way to vet how exactly much participation one person is putting in versus another, it's just something we're going to have to live with.

    For example: If I'm dealing more damage than the guy tanking a boss fate that I started by my lonesome, and he pops down and tanks it up... Well, once it's down to 25% I've done more than half the damage to it. I've done literally more to progress that fate than the other guy could ever do. But he's likely at Gold from one combo. Normally, I don't leave fates early, but if the situation were akin to this, and I knew that the fate progression in the zone hedged more on my or my party's output than the other people around me, then I'd feel no qualms whatsoever about moving onto the next one early.

    The inverse situation is what I referred to before though. If there's a full party of people doing Fates, and I can barely hedge out a Gold because they kill it so fast, then heck yeah, I'll leave early so I can get Gold guaranteed on the next.

    It's really no worse than people AFKing in a party setting, set on follow, and then tapping a fate once, while all their friends carry them around. People will always take advantage of what they can get out of society.
    (4)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Driavna View Post
    The moment anyone goes far away or have to desync their progress should be removed.
    I somewhat like this idea but it's really easy to accidentally step outside a FATE's boundary and unsync without noticing until you realize your attacks aren't landing. You'd need to have some sort of secondary boundary before credit for contribution is removed so the player can re-enter and sync again without penalty, and that would probably be a pain to program.

    I would say remove credit if the player engages another FATE before the first one is finished. Sure, they can still leave early but they can't get a jump start on the next FATE until the prior one is finished and the FATE train might decide to go to a different FATE. They might as well stay to help the first one finish faster.
    (6)

  4. #14
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jojoya View Post
    I somewhat like this idea but it's really easy to accidentally step outside a FATE's boundary and unsync without noticing until you realize your attacks aren't landing. You'd need to have some sort of secondary boundary before credit for contribution is removed so the player can re-enter and sync again without penalty, and that would probably be a pain to program.

    I would say remove credit if the player engages another FATE before the first one is finished. Sure, they can still leave early but they can't get a jump start on the next FATE until the prior one is finished and the FATE train might decide to go to a different FATE. They might as well stay to help the first one finish faster.
    I would say leaving the FATE boundary gives you a warning and a 30s countdown.
    If you don't re-enter the boundary within that time your progress is wiped. if you do re-enter, you get automatically re-synced.
    (4)

  5. #15
    Player
    Jade3173's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    139
    Character
    Ayis Luola
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Seraphor View Post
    I would say leaving the FATE boundary gives you a warning and a 30s countdown.
    If you don't re-enter the boundary within that time your progress is wiped. if you do re-enter, you get automatically re-synced.
    The simpler solution would be to just have everything spawn inside the fate. Then you have no reason to accidently leave the fate area
    (9)

  6. #16
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jojoya View Post
    I somewhat like this idea but it's really easy to accidentally step outside a FATE's boundary and unsync without noticing until you realize your attacks aren't landing. You'd need to have some sort of secondary boundary before credit for contribution is removed so the player can re-enter and sync again without penalty, and that would probably be a pain to program.

    I would say remove credit if the player engages another FATE before the first one is finished. Sure, they can still leave early but they can't get a jump start on the next FATE until the prior one is finished and the FATE train might decide to go to a different FATE. They might as well stay to help the first one finish faster.
    It's doable in my view. SE should consider it. They did it in Hydatos after complaints of people leaving Omvi early and I'm sure they could implement it in world as well. The duties in Eureka were/are essentially fates.

    Quote Originally Posted by Jade3173 View Post
    The simpler solution would be to just have everything spawn inside the fate. Then you have no reason to accidently leave the fate area
    Might take a lot of recoding to have mobs spawn inside. Quite a few fates have them spawning outside and then entering the fate circle

    I've been running quite a few fates with my main and have started on some alts. I just finished a crystal set for my Alt Angel's WHM relic and need to start her dungeons later today. The issue doesn't appear to be too wide spread. Getting credit however can be a problem sometimes even in a full party if you are a bit slow getting to the next fate.
    (0)
    Last edited by LaylaTsarra; 10-18-2020 at 11:18 PM.

  7. #17
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's a fair point to be honest, that if people are dropping a FATE at 50% it just means that FATE finishes slower and gives people time to reach it. If lots of people are FATE hopping, they don't all simultaneously finish in 30 seconds. People will however, split off and start multiple FATEs at once in separate groups, you can't prevent that because random people in a zone just aren't going to all coordinate. Doing 50% on one FATE and 50% on the other makes more sense than doing 100% on one and everyone misses the other and I don't see why people feel that should be forced gameplay.
    (4)

  8. #18
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    This is technically leeching.

    As with other technical flaws that are exploited by the players who want to do less work for equal rewards, this is on the devs.
    (5)

  9. #19
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Driavna View Post
    The moment anyone goes far away or have to desync their progress should be removed.
    You guys need to get over the fact that you don't own other players and can't force them to play in a way that personally benefits you. Gold means you contributed an appropriate amount to the fate. If they can get gold and leave early, that's their business. It just leaves more progress for other people to make sure they get gold with.
    (7)

  10. #20
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    This is technically leeching.

    As with other technical flaws that are exploited by the players who want to do less work for equal rewards, this is on the devs.
    Gold contribution says otherwise

    FATEs have been a staple since ARR. If they haven't fixed such "flaw" by now, probably it's not a flaw but a feature.
    (8)

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