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Thread: House Raffling

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  1. #10
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jojoya View Post
    Your problem is you're assuming that every player wants a house and that SE believes the same thing.

    You're wrong. There's a large segment of the player population with no interest in owning house. SE understands that even if you don't. They've been adding housing as the available housing across worlds disappears, not to keep housing at a certain percentage of the player base to force housing PvP.

    Pull numbers out of the air all you want but the real story in the number of houses that have been available at times, not the number of total houses versus total players.

    If housing was intended to be PvP, there would never have been times the majority of worlds had houses available not just days but months.

    Players on JP worlds (outside of Tonberry and a couple of the legacy worlds) never had problems getting a house once the wards were expanded to 12 until this expansion.

    Players on NA and EU worlds had no problem getting houses the latter half of HW or in 2018 as long as they weren't on one of the congested worlds. Variety of what was available may not have been great at the end of HW but there was still no problem getting a house if you wanted one. That's how I got my first house. No PvP. No having to buy from a flipper.

    There were hundreds of houses available on some NA and EU worlds during 2018 and dozens available on most of the rest. They didn't disappear until other MMOs died or had serious content issues at the start of 2019. Explain why that would be in your PvP housing theory.

    I'm guessing you're one of those who only value housing if it's something others can't have which is why you're pushing your PvP theory.

    Most players aren't like that, fortunately, and neither is SE.
    SE have mentioned their stance on how they wanted housing to be difficult to get, as stated in my previous comment. But you probably ignored that like you did the numbers I "pulled out of the air".

    I JUST showed you that 80% of the player base had little access to housing over the last 4 years. I don't know how much clearer things can be. Yet you keep coming back with phrases like "There were hundreds of houses available on some NA and EU worlds during 2018 and dozens available on most of the rest." with no proof whatsoever. I'm waiting... Go on.

    Were there servers where housing was available? Yes some servers did, Goblin in NA was a good example. But again, I have to insist because it really isn't registering with you, for 80% of the player base, this was not the case. Because 80% of the ff14 population resided on higher population servers. And when you build design policies you build them for the players, NOT the servers. If 80% of players are on higher pop servers you upgrade the features for higher population servers.
    Again, lets do another round of this because repetition is key. Yes JP servers do ok with housing, that's because currently HALF of those servers don't even count towards that 80% of players. Since the JP servers are so lowly populated compared to the average server. In fact only tonberry has more active players than the average server, ALL other JP servers have bellow average population. Compare that to say NA that has no servers bellow the average population.

    When a game company can't balance content for all players, they should balance content for the top 80% of players affected and SE does just that. Keeping the feature within their tolerance levels for those 80%. Especially since the remaining 20% aren't harmed in any way. They just have easier housing access, which incidentally, can help distribute server load if people migrate because of it, so it's win-win-win.

    You can keep going on about your fantasy explanation about SE's intentions while ignoring everything I've posted if you want. But if you want to convince anyone you'll need more than just vague anecdotal mentions of plot availability pulled from god knows where and that represented god knows what portion of the game population.
    At least I posted most of my sources.

    In fact, to use your words, until you can do better your fantasy isn't true no matter how much you want to think it is.
    Maybe we can revisit this after you post a bit of your research on the matter.

    PS: I also find it a little amusing that you'll argue against using plot availability vs active characters as a metric because and I quote "There's a large segment of the player population with no interest in owning house". I mean... For one, you have nothing to back this argument up. But in addition to this, the logic of this statement is pretty loopy.

    If in 2016 a large percentage of the active population wasn't interested in housing and 50% plot availability allowed everyone to get a house. Then today with 50% plot availability the situation should be roughly the same and we should have enough plots. Aka you shouldn't be complaining about the system.
    Or is it that the population of people with no interest in housing is, contrary to what you said, not large. In which case you were wrong to argue against using plot availability vs active characters as a metric?
    Conversely, if that portion of players is large today and housing is still a problem (which you say it is) then you acknowledge that it was also a problem 4 years ago, as I've been saying.
    Yes? No? Which is it? What's the narrative here?
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    Last edited by EaMett; 10-18-2020 at 02:22 PM.