The reality of the matter is that I don't care enough about an online argument to waste another few hours looking for this. I painstakingly found it once and I'm content knowing it exists. Quite a few people are also aware of this and it's why the whole "housing is an achievement" meme is even a thing being parroted in the first place.
Besides, it's not like you had anything to back your argument anyway. One link isn't going to make a difference. Just knock yourself out and count this as something that doesn't exist. You still don't have anything.
Last edited by EaMett; 10-19-2020 at 08:55 AM.
Oh, bully.
This thread.
AGAIN.




Raffles and lotteries would only serve to lower the chance of getting a house for any single person attempting to buy a house.
http://king.canadane.com
Unless the translation I have of the live letter is wrong or was later corrected, you've incorrectly remembered/interpreted dev statements from less than two weeks ago. The same could be true for the quote you're referencing.
That said, I've looked and I'm not finding the interview. If it was a comment from Yoichi Wada he also left before Heavensward released, which is over five years ago, it's also worth noting that the game has also significantly changed since then and we've seen updates to housing to promote availability because the design from back then did not work.
Regarding the comment from Yoshi-P about the price of housing, I did find one linked to the 12th PLL which seems that housing prices were initially ridiculous because they were based on the gil earned by legacy players. So I'm rather uncertain how this is relevant to your point as it really is an example of the devs realising their initial design choices didn't work and changed them, i.e even if the quote you reference exists it doesn't mean they haven't changed their mind since, particularly given all the housing drama in the interim.
This reinforces the question of veracity to me, so until it's proven the comment exists, it's really irrelevant.
For fun... during PLL LIII there was a QA where it was mentioned in response to a question about adding more armour slots that adding more housing has implications around player experience such as server crashes. Which supports the idea that ward limits are a technical limitation rather than design intention.
The translation I have for this blog (post 4.4) http://blog.livedoor.jp/umadori0726/.../54040204.html indicates there was/is a focus on housing as content you can only do in FFXIV (i.e a draw) which, realistically if people are getting frustrated and leaving because of a draw then it's not working as intended. Supporting the view that housing should be accessible enough that people aren't getting frustrated and quitting over it.
There's another here http://ff14net.2chblog.jp/archives/52375894.html where it's apparently noted that S/M/L apartments aren't planned but it's possible once they've solved the plot shortage. Coupled with http://game.watch.impress.co.jp/docs...w/1021088.html where it talks about how apartments are intended to fill the housing needs, that they can be more frequently added, that they resolve issues around chocobo stabling. This seems to also support the view that accessibility is an issue, apartments were created to mitigate that but the focus is on improving plot availability.
These sort of comments lead to my view that the current situation is not what the devs want and they're continuing to make housing more accessible rather than it being intended for only a certain amount of players.
Your conclusions aren't really lining up with your data though. You are correct, there is a linear and consistent image, an increase in the relative availability of housing. But if your conclusion around the 30-50% availability was accurate then there wouldn't have been a need for the latest increase as the existing availability would have still been on the high end (even above it due to census inaccuracy).
By skipping the 5.1 increase you don't show the increase cycle which, when included, appears to now be two increases per expac. This is also relevant to your note on the latest increase as you deemed it outside normal cycles as opposed to what is becoming the norm.
This would have even helped your point ironically as it would have shown a drop in availability rather than increase. Of course, the response to such is, given the current census data is almost certainly over-reported, that drop is more likely due to inaccurate population data.
Further, the latest live letter indicated they're already considering adding even more wards, which again, if your conclusion was accurate wouldn't actually be necessary with the Firmament coming and those resources could have potentially been focused in bringing it in as early as possible.
Also, when Ishgard is releasing is speculation sure but we also know from the last PLL that 5.41 is the last step in the restoration, so it's also plausible that it could come in any patch following that, even as soon as 5.45 or even 5.41 depending on the mechanics of that step.
Last edited by Sairys; 10-19-2020 at 12:46 PM.
As much as I would like to see the new housing added in 5.4x, I don't expect it until 5.5. If there was any chance it would be coming in 5.4, I'm certain it would have been mentioned in the last Live Letter.
There are many players who still think it's going to be withheld until next expansion to make it an additional selling point. I definitely hope they're not correct. We need the housing sooner, not later.
Yeah, the point was mostly that at some variable point in the future there's a significant amount of housing that's likely to drop into the game on top of new wards already being under consideration. With Shirogane as an example, a new district would likely have the same number of plots/wards as the existing ones so new wards being added before that launch would add to Firmament too.
Which, in context, to me it seems like behaviour more aligned with the devs trying to make housing plots available to more and more of the population. If it was trying to maintain a certain amount of supply I'd expect to see something like "we're waiting til after firmament to add more" even for the latest increase.


Eh.... I was probably a bit to obtuse with that attempted snarky response, but the main point I was indirectly getting at was that the concept of PvP with housing, while emergent behavior, is probably not what SE had intended, and thus, a flaw in the system.
In an ideal world, SE would be able to get the supply high enough that it would drop demand for housing so the entire concept of housing PvP would disappear.... yet that isn't happenning.
And here's something that may not have been made clear... if we have one person enter 8 raffles, they would need enough gil to cover 8 houses as each raffle ticket is the full purchase price of the house. For some that's trivial, but as soon as they win one of those houses (assuming that they do), they automatically get refunded the other 7 (assuming those raffles are still running that is). So while what you're talking about would be doable under this system, it's going to take a pretty hefty amount of gil.
The main thing I'm trying to explore is how a could work with the intent of letting people get away from the house so they're not camping it for like 16 or 17 hours - which is a very concerning thing that the current system is encouraging.

A small house is 3,000,000 gil. So someone who wanted to enter 8 FCs into the raffle would need 24,000,000 gil, or at most 30,000,000 if we are talking a grade 1 plot. Let's be honest, 24-30 million is not 'a hefty amount,' it's a few weeks of earning.
I think this suggestion puts way too much influence in the hands of people who have multiple characters, multiple accounts, and multiple millions of gil. Someone who plays a single character on a standard account would suffer a significantly reduced chance of ever getting a house as compared to today's system.
I agree that the hidden timer and camping is a dreadful system. I dedicate hours of my time on a regular basis to educating campers to help them past it. But a housing lottery/raffle will only cause more problems. It's been suggested a million times, and the potential exploits have been highlighted a million times.
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