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  1. #151
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kinseykinz View Post
    If someone wants to pay the group to let them have a weapon drop that is their right...personally, I'd rather just be able to have the weapons drop to loot for the simple reason 'KK doesn't like farming mobs forever so everyone can get the drop they want.' I'd rather be able to pass the bow to the archer who needs it (friend or not) than see it disappear because I already have one in my inventory. Heck, even if they made it so weapons still only dropped to individual players and the player couldn't trade it via the loot system unless they already had the same weapon, I'd be cooler with that.

    Ideally though, get rid of key items, just let the weapons drop to loot and let each individual group decide how to split up the bounty. Sure, there will be dicks who 'steal' loot etc. but in a small community it doesn't take long for players to get a rep. good or bad. Just let us have control over who gets the weapon we as a GROUP worked to get.
    The vision that SE is having, I think, is gilsellers perfecting a seven-man kill of Ifrit and then selling Ifrit's weapons for money. You pay, you sit and watch while they kill, you get the weapon.
    (0)

  2. #152
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Well, I'd prefer they punish anyone who uses or is a RMT rather than making good and honest players jump through hoops. Also, if SE is worried about having an army of elite, rank 50 RMT's maybe they should look into changing the enforcement, and their watching of RMT activities. As the system is now, it discourages group cooperation, helping others get their weapons (it could literally take 100+ successful runs to get someone 2-3 weapons they actually want atm), and players in general, from doing these battles. It just seems silly to me that SE can't make weapons drop in the loot so people can pass/lot them as needed and still prevent RMT's from taking advantage of the system.
    (0)

  3. #153
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Being overly cautious about RMT to the point where it became a hindrance to actual players was one of the reasons why the game was so bad in the first place. As long as this stuff can't be monopolized by RMT there's no reason to make regular players suffer just because there is a chance of RMT selling the items.
    (2)

  4. #154
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    QFT....god damn Tanaka. This is your game now Yoshida, fix this shit.
    (0)

  5. #155
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Between myself and 2 LS mates in a Ifrit pickup group, we got 7 totems in around 5-6 fights last night which was enough to complete a set of 10 for two of us, and this isn't counting the 4 or 5 that dropped to other people in the group. After that and thinking about it some more, if the totems consistently dropped that often it would be great. I now feel raising the drop rates of the totems/nuts in general would be more beneficial and it helps everyone more than the other option which mostly benefits Linkshells while somewhat harming pickup groups.
    (0)

  6. #156
    Player
    Bingo's Avatar
    Join Date
    Apr 2011
    Posts
    11
    Character
    Achazia Letum
    World
    Hyperion
    Main Class
    Archer Lv 50
    The totems and nuts are a sanity check for the randomness. The fact that they are also random is absurd. I don't mean that in a hurtful tone, its just that it is illogical and self-defeating. Please see this.

    Every victory, you should be able to make real progress (not fake random number progress).

    Option 2 if you must. Should someone really need to kill ifrit more than 10 times for a drop? They're not really proving anything beyond that point and have clearly defeated the content.
    (5)

  7. #157
    Player
    Arksniper's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    122
    Character
    Ark Sniper
    World
    Excalibur
    Main Class
    Miner Lv 50
    I think Totem and Nut DR are fine atm. My ls did 10 moogle runs the other day and almost everyone got 1 drop in that time and Ifrit last night in 6 runs dropped at least 1 totem for every member some even got 2. Plus Ifrit goes down in less than 8 min on average for us so a few hrs usually yields 6-9 wins. I totally agree it is a time sink but I enjoy the Ifrit battle myself.
    (0)

  8. #158
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Arksniper View Post
    I think Totem and Nut DR are fine atm. My ls did 10 moogle runs the other day and almost everyone got 1 drop in that time and Ifrit last night in 6 runs dropped at least 1 totem for every member some even got 2. Plus Ifrit goes down in less than 8 min on average for us so a few hrs usually yields 6-9 wins. I totally agree it is a time sink but I enjoy the Ifrit battle myself.
    Killed ifrit 20x in a row last night and not a single totem. That's bullshit!
    (4)

  9. #159
    Player
    MakaiOokami's Avatar
    Join Date
    Feb 2012
    Posts
    4
    Character
    Makai Ookami
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The problem with the logic is that you wouldn't need to RMT if you have an LS whose willing to get you the weapon you're going to need for another fight.

    How about give us a totem every drop and you can do 10 totems for a random weapon you don't have or 20 totems for your pick of the litter.

    To be fair we're going to be going for Ifrit weapons, Moogle Weapons, Garuda Weapons, Leviathan Weapons and probably even more after that. If you beat Ifrit 10 times you deserve something other than Grade 5 Dark matter which will give you less on the AH than beating Ifrit will.

    I don't think it's asking too much for SE to decide how many wins is enough to be worth an Ifrit weapon and to alter the totems to that end. It's going to be hard for FFXIV to be sustainable if people have to brute force it that many times for that long.

    Besides... they want us to dual subscribe to FFXI right? Give us some dang free time to do so then. Especially since they're doing the same crap on FFXI where you have to do a boss dozens of times to hope to get a drop that's relevant.
    (1)

  10. #160
    Player

    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    46
    Quote Originally Posted by TheFatHousecat View Post
    Remove totems/charms, keep weapon drop the same, have weapons drop to loot.
    this.... or leave drop rates same and still add wepons to loot pool....
    (0)

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