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  1. #21
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MrThinker View Post
    But that's the thing, are LBs among those abilities? The major clincher is the heal LB3. There is a doom mechanic where the doom can only be cleansed by the heal lb3. Will they rework that mecahnic so a new BLU ability can also cleanse it? Unlikely.
    They don't need to change the mechanic but to give a blue spell the same effect.
    (2)
    Last edited by Driavna; 10-11-2020 at 02:50 AM.

  2. #22
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    I wonder if Blue Mages will be able to solo lv 70 maps. That would be a nice activity to go for...
    Nope, this is because alone in an instance the learn rate is chance based. So I highly doubt it, considering when they have buffed the learn rate to 100% if you're in a synced group or any composition. I mean you can solo it, but why would you? It'll take you 30mins or more and it is far more faster with a group of people rather than going alone. Again the befenits of going as a group outweighs going in alone.

    I'll do one better, they make a Job Gauge for them like they did with BLM (Elemental Gauge), RDM (Balance Gauge) and SMN (Trance Gauge). Making Atherial Mimicry Act like a tank stance gauge like PLD (Oath gauge), WAR (Beast Gauge), DRK (Darkside Gauge) and GNB (Powder gauge). While the other gauge can be something new for casters acting like a mini LB gauge just like FF8 Limit Break System, where the more power they store the powerful the spell can be with 5 different sections of the gauge. For example if they are in DPS aetherial mimicry, the primal OGCD spell gets buffed to hit 750 when the gauge is at Level 5 while at Level 1 it only deals the normal damage or weaker. If Tank aetherial mimicry, Cactgaurd mitigation goes from 15% at Level 1 to 75% at Level 5 forcing them to save the gauge for tank buster mitigation than DPS damage. As for Healer it can be like a mini LB at level 5 where White Wind at level 1 deal a weak potency like Medica and then at Level 5 It can act as Medica 2 with the properties of an esunaga just not HP regen.

    Quote Originally Posted by MrThinker View Post
    But that's the thing, are LBs among those abilities? The major clincher is the heal LB3. There is a doom mechanic where the doom can only be cleansed by the heal lb3. Will they rework that mecahnic so a new BLU ability can also cleanse it? Unlikely.
    I wouldn't say these new abilities would or can be LB as LB costs no MP, Diamondback was meant to be a pseudo LB only it applies to one person, and it costs MP. Plus it is one the only few useful mitigation skills for a Tank Blue Mage. Again reworking a mechanic just for Blue Mage is a no go, especially when normal jobs can redo these instances. They didn’t do it for the past raids or dungeons, so it is better to assume the mechanics won’t change to fit an all Blue Mage party composition ever.

    Quote Originally Posted by Crushnight View Post
    They didn't allow it into PotD another area that would be a great play house for Blu, so I have little hope they would.

    Honestly just let Blu do everything not in current expansion there is no harm in it at this stage, it has to perform parties to enter content so Df is safe from pure water cannon Blus anyway, letting it tackle more stuff doesn't hurt except for the 3 weapon designs(which is probably why it can't enter PotD and eventually not allowed HoH as well) that comes with Deep Dungeons.
    Here is the thing… There are solo ranking boards for Deep Dungeon, considering Blue Mage is a Limited Job as it stands they cannot participate and they only mention improving Blue Mage and not Limited Job. If they mention Limited Job they would have shown that Limited Job will now allow its jobs to participate in Deep Dungeon. Honestly it is better off making it into a normal job and letting it run freely in the game since now we are slowly letting it play in Stormblood content and we are very close to the cap.

    Quote Originally Posted by MPK View Post
    Yeah this seems like a good idea. Then again the dps check isn't really relevant even with a regular party. I forgot if diamond back resist knockbacks from divebombs
    It does, but you have to do it early and it isn’t reliable.

    Quote Originally Posted by Driavna View Post
    They don't need to change the mechanic but to give a blue spell the same effect.
    That you are right, they don’t need to change the mechanics. Like with Bahamut and Alexander since Alexander isn’t suited for an all Blue Mage party composition, rather it’s doable but difficult. It won’t happen ever, because the normal jobs can still redo these old content and if it was adjusted specifically for Blue Mage, then it may not work for a normal party composition and it’ll just break the duty to be played again normally.

    This is more moving towards making Blue Mage normal, however I’ll hold my judgement for that in 5.4 after I fully finish participating in everything Blue Mage 5.4 has to offer. As it stands it is slowly moving towards being a normal job participating in group content.

    Do not take it as me saying I don’t want Blue Mage to participate in these content. However what I am saying is that at this point you may as well make it a normal job since you are slowly letting it access normal content.
    (2)

  3. #23
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,489
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I can see one of the new abilities being learning limit break and it could change depending on your atherial mimicry.
    But I wonder how you'd define the difference of DPS role types.

    Personally I think BLU in ultimate would remove some of the challenge. I would be excited to try it but I would understand if they disallowed it.
    (0)

    http://king.canadane.com

  4. #24
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MPK View Post
    Yeah this seems like a good idea. Then again the dps check isn't really relevant even with a regular party. I forgot if diamond back resist knockbacks from divebombs
    BLU is strong enough you can skip Nael Divebombs entirely. Abilities like Diamondback utterly trivialize a good chunk of the mechanics too. Case in point, the first two Trios have a Megaflare stack. Just Diamondback and completely ignore it. Allowing BLU into UCoB defeats the whole reason they didn't let you unsync it. Furthermore, if they gave it a weapon, DNC and GNB have every right to be pissed since they didn't get one.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #25
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MrThinker View Post
    So, IF they let BLU queue through the raid finder, which I find unlikely, then the only Ultimate it would feasibly be able to beat would be UCOB. UWU requires the use of Limit Breaks, which BLU does not have access to. Not only the Caster LB3, but tank, healer and melee as well. So unless they grant BLU access to those via aetherial mimicry or something, UWU will be impossible regardless of how well they do the fight before the LB section.
    I won't call it impossible to do UWU, the new blu spells for 70 might just be powerful enough. I'll never say that something "can't" be done, players pull off the impossible in this game with shocking regularity. I won't expect UWU... but I will gladly watch the race to be the first all blu UCOB run... and if there isn't a glorious staff waiting for them, I'll be upset with them at it.


    Quote Originally Posted by ForteNightshade View Post
    BLU is strong enough you can skip Nael Divebombs entirely. Abilities like Diamondback utterly trivialize a good chunk of the mechanics too. Case in point, the first two Trios have a Megaflare stack. Just Diamondback and completely ignore it. Allowing BLU into UCoB defeats the whole reason they didn't let you unsync it. Furthermore, if they gave it a weapon, DNC and GNB have every right to be pissed since they didn't get one.

    Sollution for that is, of course, to also make DNC and GNB ones.
    (1)
    Last edited by ICountFrom0; 10-11-2020 at 07:31 AM.

  6. #26
    Player
    Darsien's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ForteNightshade View Post
    BLU is strong enough you can skip Nael Divebombs entirely. Abilities like Diamondback utterly trivialize a good chunk of the mechanics too. Case in point, the first two Trios have a Megaflare stack. Just Diamondback and completely ignore it. Allowing BLU into UCoB defeats the whole reason they didn't let you unsync it. Furthermore, if they gave it a weapon, DNC and GNB have every right to be pissed since they didn't get one.
    8 BLU won't be able to skip Divebombs simply because of how little DPS the MT Blu does, at least based on the Alexander Raid's numbers for full BLU parties. That's a huge chunk of DPS gone, and it takes an extraordinary amount of DPS to beat out Divebombs. Some groups require Melee LB3 to do it, so not having that as an option means that it's safe to say that it won't be skippable.

    In addition, Diamondback might be usable to deal with Megaflare stacks/Earthshaker/Tornados, but it does have that issue of not being able to move or attack for 10 seconds, which is 10 seconds of DPS downtime by the time you want to use it. That factor makes it unusable on the 2nd Trio because you'd need to use it while inside the towers/stacked for Megaflare, which means Nael will toss her Bleed AoEs at people who can't move. As the bleed ticks for 100k, anyone who Diamondbacks there will not survive.

    As a matter of fact, Diamondback by anyone but the tank in Twin, by anyone in Nael, and during any of the trios will likely cause the user to wipe the raid or get themselves killed. In a fight where movement is always happening, not being able to move for 10 seconds is a death sentence. Not to mention that failing most of the mechanics that don't outright kill you gives a 50% damage down to the person or the group (IIRC it's 50%), BLU is going to need to receive some very strong spells in the next update in order to make taking 8 BLU an easier UCOB clear than a standard comp.

    This is also without going into the fact that tank BLU is still extremely Squishy. You can only sacrifice so much damage to Diamondback through things before you start to deal with things you wouldn't otherwise need to, such as the 2nd Twister before Twin's 74% transition, which is something that is trivial to do in a more standard comp.
    (1)
    Last edited by Darsien; 10-11-2020 at 08:14 AM.

  7. #27
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MrThinker View Post
    Omega has no healer LBs... or did you mean the ability to use LBs in general rather than specific LBs?
    Suzaku could provide the healer LB spell.
    (3)

  8. #28
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    I won't call it impossible to do UWU, the new blu spells for 70 might just be powerful enough. I'll never say that something "can't" be done, players pull off the impossible in this game with shocking regularity. I won't expect UWU... but I will gladly watch the race to be the first all blu UCOB run... and if there isn't a glorious staff waiting for them, I'll be upset with them at it.
    It's not about power, it's about arbitrary mechanical checks. It's not that the Heal LB3 can cleanse the otherwise uncleansable 'Doom', rather the 'Doom' debuff has a condition where it is removed only by the Heal LB3, so in order for another spell to work on it, they would need to change the coding of the mechanic... which they most likely won't.

    Other posters pointing to places where BLU could feasibly learn LB have the right idea, to which I add they could just add Totems like for other spells.

    EDIT: BLUCOB remains a possibility depending on whether or not they let BLU use the Raid Finder. I'd love to see it, but I feel they'd have to make UWU possible for BLU in some form if they allow it into UCOB as well.
    (1)
    Last edited by MrThinker; 10-11-2020 at 08:16 AM.

  9. #29
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Darsien View Post
    8 BLU won't be able to skip Divebombs simply because of how little DPS the MT Blu does, at least based on the Alexander Raid's numbers for full BLU parties. That's a huge chunk of DPS gone, and it takes an extraordinary amount of DPS to beat out Divebombs. Some groups require Melee LB3 to do it, so not having that as an option means that it's safe to say that it won't be skippable.

    In addition, Diamondback might be usable to deal with Megaflare stacks/Earthshaker/Tornados, but it does have that issue of not being able to move or attack for 10 seconds, which is 10 seconds of DPS downtime by the time you want to use it. That factor makes it unusable on the 2nd Trio because you'd need to use it while inside the towers/stacked for Megaflare, which means Nael will toss her Bleed AoEs at people who can't move. As the bleed ticks for 100k, anyone who Diamondbacks there will not survive.

    As a matter of fact, Diamondback by anyone but the tank in Twin, by anyone in Nael, and during any of the trios will likely cause the user to wipe the raid or get themselves killed. In a fight where movement is always happening, not being able to move for 10 seconds is a death sentence. Not to mention that failing most of the mechanics that don't outright kill you gives a 50% damage down to the person or the group (IIRC it's 50%), BLU is going to need to receive some very strong spells in the next update in order to make taking 8 BLU an easier UCOB clear than a standard comp.

    This is also without going into the fact that tank BLU is still extremely Squishy. You can only sacrifice so much damage to Diamondback through things before you start to deal with things you wouldn't otherwise need to, such as the 2nd Twister before Twin's 74% transition, which is something that is trivial to do in a more standard comp.
    No, it doesn't. You CAN push Nael to 10% before she jumps. In fact, looking at my clear group a couple months back, she was at 9% when the first dragons dove. That's with no potions, by the way. UCoB DPS checks are comically low nowadays because they didn't balance properly. While yes, tank Blue Mages typically deal pretty low DPS, it's mitigated by the fact healer Blue Mages are essentially DPS without the crit bonus. With potions, you could absolutely push Nael unless she's coded to "Holmgang" in like Brute Justice and Gavel.

    Admittedly, I stand corrected in regards to Blackfire. I thought you could cancel out of Diamondback. That being said, it still utterly negates Quick March and also an easy cheese through Heavensfall if someone dies or messes up a tower. You can time it to negate Grand Octet too though people tend to tank LB3 that anywho. As for the downtime. Once again, it literally won't make a lick of difference. You could have the entire party die, raise everyone and still meet Bahmut's DPS check. Now obviously if you're collecting the damage down from Heavensfall cheesing and dying left and right, it'll eventually catch up to you. But Blue Mage has way more power than your standard DPS. Which bodes another problem. Blue Mage instantly becomes the better DPS choice than any current DPS. And it's arguably the better healer. So your standard comp just became significantly easier.

    Quote Originally Posted by ICountFrom0 View Post
    Sollution for that is, of course, to also make DNC and GNB ones.
    Considering they couldn't be bothered to make new Primal weapons for them. I doubt they would make Ultimate ones now.
    (0)
    Last edited by ForteNightshade; 10-11-2020 at 08:37 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #30
    Player
    Darsien's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ForteNightshade View Post
    3k Char Limit
    9% is rather big. You need to deal that before she gets that Ravensbeak out, or else the skip becomes impossible. If Synced 60 SMN is a viable comparison, then BLU would be around SMN's general level without new spells (it does around 3k DPS on its own at 60, per my own experience). In order for BLU to get the skip, the 4 DPS BLU would need to do around 6.5-7k DPS each to make up for the tank's lower DPS. That's something only the best players are going to be able to do, assuming new spells make it possible.

    As for Heavensfall, it won't be possible without doing the mechanic correctly anyway. Tank LB3 barely allows people to survive 2 towers, and even then mispositioning during the knockback means you take more damage than you would otherwise, making more than 1 impossible to survive. That said, you'd need to do that on reaction. Doing it on reaction has the same issue with Blackfire: Nael dropping a puddle on random players. That begins within 10 seconds of the towers going off.

    As for Grand Octet, can't be done there either, unfortunately. Can't do it during baits for obvious reasons, and can't do it before towers because a few of those blowing up will kill everyone regardless of Diamondback, but doing it after you reach towers means 4 people take Twisters. 4 BLU would have to do the full thing for real due to no LB cheese.

    For the full BLU comp, I'd say its strongest points are Adds and Golden because of how insane Final Sting is. Adds because of Pheonix, and Golden because Final Sting-ing to kill Golden has no consequence.

    That is a good point, though. BLU, if allowed, will likely become the best 4th slot (I don't know if the % bonus applies to BLU as a caster or not at all. If it does apply as caster, then 2 slots). If current numbers are anything to go off of, then it'll easily replace the weaker UCOB jobs, with the only requirement being the Spell Grind.
    (1)

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