

I can see Bahamut doable with blue, but unless if SE either gave the job LB or something similar, or make the adds in it one shot (which is unlikely for the last one), I don't see how they'd get past the LB phase in UwU, if they are able to do Ultimate.
Last edited by EorzeaHero69; 10-12-2020 at 08:40 AM.
I want BLU to be able to join Eureka and BA.
It would help to keep this old content active and makes it easier to farm the relics.
Also, I guess with BLUs you could clear BA with less then 12 player.
Just a few examples of what level 70 LB spells could look like:
Ame-no-Murakumo
Learned from: Susano (Pool of Tribute) / Gilgamesh (Kugane Ohashi)
Cost: 1 LB Segment
Cast: 4s
Recast: 240s (Shares a recast with various other spells (all LB spells))
Effect: Executes a single target attack with a potency of 3000. (physical damage)
Trine
Learned from: Kefka (Sigmascape V4.0) / GoGo (Masked Carnivale, stage 40)
Cost: 1 LB Segment
Cast: 4s
Recast: 240s (Shares a recast with various other spells (all LB spells))
Effect: Delivers an area of effect attack with a potency of 2000. (astral magical damage)
Atomic Ray
Learned from: Omega (Alphascape V3.0)
Cost: 1 LB Segment
Cast: 4s
Recast: 240s (Shares a recast with various other spells (all LB spells))
Effect: Delivers a line area of effect attack with a potency of 2000. (umbral magical damage)
The One Dragon
Learned from: Yiazmat (Ridorana Lighthouse)
Cost: 2 LB segments
Cast: 1.5s
Recast: 360s (Shares a recast with various other spells (all LB spells))
Effect: Reduces damage taken by all party members by 50% for a period of 10 seconds. Range: 10 yalms
Eternal Flame
Learned from: Suzaku (Hell's Kier)
Cost: 2 LB segments
Cast: 2.4s
Recast: 360s (Shares a recast with various other spells (all LB spells))
Effect: Restores 50% HP and MP of all nearby party members. Revives any KO'd allies. Range: 10 yalms
These LB spells wouldn't consume the entire LB when used, instead they'd only consume their segment cost, retaining the remaining gauge.
Here, the Tank and Healer LB's can compete with conventional Tank/Healer LB3's, and it only takes 2 segments instead of 3 due to a party full of BLU's inevitably resulting in slower limit gauge generation.
The DPS limit breaks are a little more powerful than conventional LB1's, however the LB segment retention allows up to three people to use these DPS LB's at once, the total damage of which would equate to roughly a conventional LB3.
This could allow BLU's to partake in Ultimate's. (just give Eternal Flame the same 'flag' that conventional healer LB3 has to clear doom) However with unique rewards attached and not acquiring the conventional weapons and titles from playing with regular jobs.
Last edited by Seraphor; 10-12-2020 at 10:21 PM.



Personally I think the precedent is against the notion of the devs allow BLUs anywhere near Eureka (despite it making sense) and maybe Ultimates and is certainly against them adding new weapons just for BLU from those content and would be pleasantly surprised when either happens.
Which is to say that I'm keeping expectations low
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