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  1. #28
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Darsien View Post
    8 BLU won't be able to skip Divebombs simply because of how little DPS the MT Blu does, at least based on the Alexander Raid's numbers for full BLU parties. That's a huge chunk of DPS gone, and it takes an extraordinary amount of DPS to beat out Divebombs. Some groups require Melee LB3 to do it, so not having that as an option means that it's safe to say that it won't be skippable.

    In addition, Diamondback might be usable to deal with Megaflare stacks/Earthshaker/Tornados, but it does have that issue of not being able to move or attack for 10 seconds, which is 10 seconds of DPS downtime by the time you want to use it. That factor makes it unusable on the 2nd Trio because you'd need to use it while inside the towers/stacked for Megaflare, which means Nael will toss her Bleed AoEs at people who can't move. As the bleed ticks for 100k, anyone who Diamondbacks there will not survive.

    As a matter of fact, Diamondback by anyone but the tank in Twin, by anyone in Nael, and during any of the trios will likely cause the user to wipe the raid or get themselves killed. In a fight where movement is always happening, not being able to move for 10 seconds is a death sentence. Not to mention that failing most of the mechanics that don't outright kill you gives a 50% damage down to the person or the group (IIRC it's 50%), BLU is going to need to receive some very strong spells in the next update in order to make taking 8 BLU an easier UCOB clear than a standard comp.

    This is also without going into the fact that tank BLU is still extremely Squishy. You can only sacrifice so much damage to Diamondback through things before you start to deal with things you wouldn't otherwise need to, such as the 2nd Twister before Twin's 74% transition, which is something that is trivial to do in a more standard comp.
    No, it doesn't. You CAN push Nael to 10% before she jumps. In fact, looking at my clear group a couple months back, she was at 9% when the first dragons dove. That's with no potions, by the way. UCoB DPS checks are comically low nowadays because they didn't balance properly. While yes, tank Blue Mages typically deal pretty low DPS, it's mitigated by the fact healer Blue Mages are essentially DPS without the crit bonus. With potions, you could absolutely push Nael unless she's coded to "Holmgang" in like Brute Justice and Gavel.

    Admittedly, I stand corrected in regards to Blackfire. I thought you could cancel out of Diamondback. That being said, it still utterly negates Quick March and also an easy cheese through Heavensfall if someone dies or messes up a tower. You can time it to negate Grand Octet too though people tend to tank LB3 that anywho. As for the downtime. Once again, it literally won't make a lick of difference. You could have the entire party die, raise everyone and still meet Bahmut's DPS check. Now obviously if you're collecting the damage down from Heavensfall cheesing and dying left and right, it'll eventually catch up to you. But Blue Mage has way more power than your standard DPS. Which bodes another problem. Blue Mage instantly becomes the better DPS choice than any current DPS. And it's arguably the better healer. So your standard comp just became significantly easier.

    Quote Originally Posted by ICountFrom0 View Post
    Sollution for that is, of course, to also make DNC and GNB ones.
    Considering they couldn't be bothered to make new Primal weapons for them. I doubt they would make Ultimate ones now.
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    Last edited by ForteNightshade; 10-11-2020 at 08:37 AM.
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