Quote Originally Posted by Anhra View Post
The removal of arrows or rather, ammunition is understandable since this game doesnt support the use of a secondary weapon with limited functionality, but removing Consumables just because people are too lazy to invest materials/time/inventory space is a bad excuse from my perspective. if a fisher can do it, then so should a chemist. It would be great if consumables would also have a more range of tools as well, a good number of them are considered pretty much useless at the current state of the game and i think those could compensate also for the lack of issues some jobs have, but aside from simple 15/30sec buff potions and HP/MP potions (with the latter already being somewhat in decline) we got basically nothing (if we set food aside).
If you can figure out a way that wouldnt ruin the combat system as is to let people quickly and on the fly while dodging mechanics rummage through their inventory since adding every consumable on top of job abilities would be a nightmare to even get the ability to function, then sure.