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  1. #41
    Player
    Savagelf's Avatar
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    Jan 2013
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    New Gridania
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    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    then what would ranger have if they don't get crossbow.

    Medic isn't alchemist by way and chemist for what people are suggest is basic attempt to doing combat alchemist. instead doing combat alchemist doing medic because it make sense.

    look at shadowbringer and ishard you see conjurer on feel of battle but you see alchemist in lab. let now look medic can be on field fight side by side with other healer use a pistol and his loyal dog. in fact dogs are use for search and recue as well combat and bomb sniff so this make sense in combat. i see yoshi p said something simalar to the fact we have alchemist and we don't need a chemist. he said he want do job in ffxiv and from ffxiv, doing a job like Medic could come for ffxiv because it isn't done before except in some small way in ffviii. if we take are war to Ilsbad they have other way to treat the injury and medic could be one those ways. you tell me of Chirumage is a chemist but have you seen them on field in battle you seem those with name will a rod of conjury or as alchemist

    how would chemist work all the stuff that they would use is made by alchemist so let take that way for the alchemist now the alchemist would complain good bye high potion good bye mega potion good bye other potions

    i see geomancer work i can medic working possible i can't see how chemist works because ffxiv doesn't have concept make it work.
    (0)
    Last edited by Savagelf; 09-30-2020 at 02:13 AM.

  2. #42
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Savagelf View Post
    then what would ranger have if they don't get crossbow.

    Medic isn't alchemist by way and chemist for what people are suggest is basic attempt to doing combat alchemist. instead doing combat alchemist doing medic because it make sense.

    look at shadowbringer and ishard you see conjurer on feel of battle but you see alchemist in lab. let now look medic can be on field fight side by side with other healer use a pistol and his loyal dog. in fact dogs are use for search and recue as well combat and bomb sniff so this make sense in combat. i see yoshi p said something simalar to the fact we have alchemist and we don't need a chemist. he said he want do job in ffxiv and from ffxiv, doing a job like Medic could come for ffxiv because it isn't done before except in some small way in ffviii. if we take are war to Ilsbad they have other way to treat the injury and medic could be one those ways. you tell me of Chirumage is a chemist but have you seen them on field in battle you seem those with name will a rod of conjury or as alchemist

    how would chemist work all the stuff that they would use is made by alchemist so let take that way for the alchemist now the alchemist would complain good bye high potion good bye mega potion good bye other potions

    i see geomancer work i can medic working possible i can't see how chemist works because ffxiv doesn't have concept make it work.
    https://finalfantasy.fandom.com/wiki/Chemist_(job)


    Technically you are correct based on similar terminology. But game play wise, the battle job, and crafter class are kind of different. Instead of Alchemist/Chemist, how about we call it Salve-Maker? The job has been around for as long as Samurai has been in the FF Series, it might not be nearly as popular in comparison, but it does definitely have a basis/job mechanic/ Fits the Healer Role. So it would not be very far fetched, if they brought it back. As far back as ten final fantasies ago, you can just call it a classic Job at this point, really.
    Ranger/Hunter/Archer just used bow and arrow originally. Bard has pretty much absorbed that class
    Although if i remember correctly, in FFV it did have an "animal friends" ability. but most people leveled it for X-Attack.(4x Attack)
    (1)
    Last edited by ADVSS; 10-01-2020 at 08:43 PM.

  3. #43
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ADVSS View Post
    https://finalfantasy.fandom.com/wiki/Chemist_(job)


    Technically you are correct based on similar terminology. But game play wise, the battle job, and crafter class are kind of different. Instead of Alchemist/Chemist, how about we call it Salve-Maker? The job has been around for as long as Samurai has been in the FF Series, it might not be nearly as popular in comparison, but it does definitely have a basis/job mechanic/ Fits the Healer Role. So it would not be very far fetched, if they brought it back. As far back as ten final fantasies ago, you can just call it a classic Job at this point, really.
    Ranger/Hunter/Archer just used bow and arrow originally. Bard has pretty much absorbed that class
    Although if i remember correctly, in FFV it did have an "animal friends" ability. but most people leveled it for X-Attack.(4x Attack)
    Interestingly, while "Chemist" job core elements remain universal in all its iterations (Use of items, mixing items for greater effect, support skills regarding items), the name of the Job itself seems to vary all the time, from "Item Dispenser", to "Item User", Alchemist, Salve-Maker and Chemist. ("Apothecary" has been hinted in FFXIV's 5.3 MSQ.)

    Some of my own suggestions: Pharmacist, Physician, Animancer, Aetheromancer, Medic.
    (2)

  4. #44
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by GrimGale View Post
    Interestingly, while "Chemist" job core elements remain universal in all its iterations (Use of items, mixing items for greater effect, support skills regarding items), the name of the Job itself seems to vary all the time, from "Item Dispenser", to "Item User", Alchemist, Salve-Maker and Chemist. ("Apothecary" has been hinted in FFXIV's 5.3 MSQ.)

    Some of my own suggestions: Pharmacist, Physician, Animancer, Aetheromancer, Medic.
    Yeah, they kind of change the name of it a lot, but the base core concept of the class has been around for a very long time now lol. Any of those names would work, like you said "Apothecary" was mentioned in latest story as well,

    That being said, Garlean themed one would work too. They called them Medicus, though anytime you fight them in dungeons or overworld, they are just casting cure 1, like a white mage
    (0)

  5. #45
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I like the idea of a Chemist in the game, but from what i see from the Skills you listed, is just a fancy AST with the fairy gauge from SCH. I have some idea's to share on this as well, but i have to apologize in advance since i never played a final fantasy game before that includes chemists so the stuff i mention might not be accurate or do justice for it.

    From what i see in the Wiki's, a chemist focuses on mixing potions while using daggers, firearms or rods as their weapon.
    I think a Chemist should have the ability to improve the utility Potions from a Alchemist for his own use, why? because chemistry is the evolved form of alchemy. Stuff like turning a Potion of Paralyze into a AoE Bomb and doing some damage or allowing Healing Potions to change some properties, like doubling its effect while having a low chance for "sideeffects" that can happen at random which are both good and bad could keep this interesting (like granting a berserk status along with blind for a party member, like mentioned before, with a low chance of happening of course). As for which Weapon to use, i would say using a small firearm or dagger would be a better idea than a rod, for i would expect a chemist to coat his dagger or the ammunition with ailments or properties which could work for a limited amount of hits/time.
    (1)

  6. #46
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
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    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Anhra View Post
    I like the idea of a Chemist in the game, but from what i see from the Skills you listed, is just a fancy AST with the fairy gauge from SCH. I have some idea's to share on this as well, but i have to apologize in advance since i never played a final fantasy game before that includes chemists so the stuff i mention might not be accurate or do justice for it.

    From what i see in the Wiki's, a chemist focuses on mixing potions while using daggers, firearms or rods as their weapon.
    I think a Chemist should have the ability to improve the utility Potions from a Alchemist for his own use, why? because chemistry is the evolved form of alchemy. Stuff like turning a Potion of Paralyze into a AoE Bomb and doing some damage or allowing Healing Potions to change some properties, like doubling its effect while having a low chance for "sideeffects" that can happen at random which are both good and bad could keep this interesting (like granting a berserk status along with blind for a party member, like mentioned before, with a low chance of happening of course). As for which Weapon to use, i would say using a small firearm or dagger would be a better idea than a rod, for i would expect a chemist to coat his dagger or the ammunition with ailments or properties which could work for a limited amount of hits/time.
    As long as they arent consumables, it would be fine. They made a point to remove consumbles(like having to have arrows) out of XIV when it was revamped to ARR. I think a fluff trait that had some effect on using consumables for thematic sake, is pretty acceptable. As far as using potions and such though, it would probably be better if it was just done on the spot at no inventory cost. That being said, its still possible if consumables arent necessary for combat. Reduced CD or double strength hi potions? sure, it wouldnt really affect the game too badly imo if its just a trait
    (1)

  7. #47
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Maybe it can be both a new crafting job called apothecary and combat job chemist? I don’t play any crafter or gatherer jobs so I have no idea if there is a potion maker already.
    (0)

  8. #48
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
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    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by glamazon View Post
    Maybe it can be both a new crafting job called apothecary and combat job chemist? I don’t play any crafter or gatherer jobs so I have no idea if there is a potion maker already.
    Pretty sure thats alchemist
    (0)

  9. #49
    Player Anhra's Avatar
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    Sep 2020
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    Ul'dah
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    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ADVSS View Post
    As long as they arent consumables, it would be fine. They made a point to remove consumbles(like having to have arrows) out of XIV when it was revamped to ARR.
    The removal of arrows or rather, ammunition is understandable since this game doesnt support the use of a secondary weapon with limited functionality, but removing Consumables just because people are too lazy to invest materials/time/inventory space is a bad excuse from my perspective. if a fisher can do it, then so should a chemist. It would be great if consumables would also have a more range of tools as well, a good number of them are considered pretty much useless at the current state of the game and i think those could compensate also for the lack of issues some jobs have, but aside from simple 15/30sec buff potions and HP/MP potions (with the latter already being somewhat in decline) we got basically nothing (if we set food aside).
    (0)

  10. #50
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
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    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Anhra View Post
    The removal of arrows or rather, ammunition is understandable since this game doesnt support the use of a secondary weapon with limited functionality, but removing Consumables just because people are too lazy to invest materials/time/inventory space is a bad excuse from my perspective. if a fisher can do it, then so should a chemist. It would be great if consumables would also have a more range of tools as well, a good number of them are considered pretty much useless at the current state of the game and i think those could compensate also for the lack of issues some jobs have, but aside from simple 15/30sec buff potions and HP/MP potions (with the latter already being somewhat in decline) we got basically nothing (if we set food aside).
    If you can figure out a way that wouldnt ruin the combat system as is to let people quickly and on the fly while dodging mechanics rummage through their inventory since adding every consumable on top of job abilities would be a nightmare to even get the ability to function, then sure.
    (0)

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