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  1. #171
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reaperking386 View Post
    God I hope not, each one of those sound terrible and unimaginative. Just add a DPS class (puppet master) and call it a day.
    How to make healers even madder.

    On another note, wasn't Chemist planned for HW but they decided to go AST since they didn't quite know what to do with the Mix system? I swear I've read that somewhere.
    (3)

  2. #172
    Player
    Allegor's Avatar
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    Sep 2018
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    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    How to make healers even madder.

    On another note, wasn't Chemist planned for HW but they decided to go AST since they didn't quite know what to do with the Mix system? I swear I've read that somewhere.
    Read it many times here and there too, but it's been years so maybe now they have an idea to how to implement it. Ironically, ASTs seal system would've fit chemist better, like mixing the 'right and wrong ingredients' for their potions
    (1)

  3. #173
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Allegor View Post
    Read it many times here and there too, but it's been years so maybe now they have an idea to how to implement it. Ironically, ASTs seal system would've fit chemist better, like mixing the 'right and wrong ingredients' for their potions
    Maybe without the RNG.
    Ninja Mudra's would make more sense, but again, that system has been used already. Besides, people keep wanting the items to be used for a variety of party buffs, but that's not gonna happen. You'll get a dmg buff, a dmg reduction buff, and that's about it.
    I'd much rather see it used for combining Shields, Regens and bolstered heals into your basic healer kit, as per my suggestion in my sig.
    (1)

  4. #174
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
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    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shougun View Post
    That's your point yes, but it's not mine and it's not others but you're forcing your point into others where it doesn't belong. And I don't mean that like "your opinion isn't valid" but like someone says "maybe it's hinting at necromancer" and you go "no way will it look like that job, it's raising the human dead- do you seriously think we'll have that?" and then someone goes "I said hinting, not that we're going to get that as 100% representation, besides the other bosses seem to have counterparts too that aren't 1:1" and then you ignore everything there after.

    But lets reverse it, let's imagine we didn't have warrior in one world and we did in another. In this world you point out berserker and say it's not far off from warrior. So it's drawing a parallel, and assumably likely therefore that we're not also going to get a job that it already draws a parallel to. BUT berserker and warrior ARE different they do not have the exact same spells, moves, and weapons, there is clearly a parallel but it's not like 1:1 perfect. Now if someone says Necro is hinted at, they might very well be saying like rogue is thief, like necromancer is whatever, it wont be exactly like the boss but it could be a hint yeah??? When the actual jobs only sort of match our own player jobs, then it would logically follow that a dungeon that alludes to our current jobs but is from boss format would have an even looser but potentially hint like nature to necromancer. Berserker - > warrior, but these are bosses and therefore the skill and name relationships are event more by vague theme than any sort of strict naming and gameplay convention. We can tell an npc is a samurai, like, job but often it does their own special things off that. When you're dealing with a weird mirror (berserker, or the other jobs) then this means it's even more potential for wiggle.

    Just because the boss does X doesn't require the job to do X, especially if we use the other jobs which seem to have direct comparisons from that dungeon. Especially when other vague jobs NPCs have do that too. I've not see anyone demand a 1:1 from the boss, only some people suggested it might be a hint, like our good guy soul person might also be a hint (when they use their magic they go all evil looking too to be honest).

    Ultimately I don't care about the boss though, personally, I find it far more likely the good guy soul magic would be a influence and then the necromancer is the "weird" variant, the good guy being the main influence and the bad 'guy' being the awkward mirror of it (just as you might say Thief is an awkward, 'other shard', mirror of Ninja and Berserker a mirror of Warrior). Regardless of my personal feeling though people are, at least from what I've seen, not suggesting a 1:1 port they are thinking "it was a hint, it was foreshadowing, it was a murmur on the wind" and you're like "well if it doesn't look exactly like the boss then it doesn't count as being a hint in any sort of way, but meanwhile I'll draw allusions to the other jobs in that dungeon to our own content even though those are not 1:1 ports either".
    Quote Originally Posted by Shougun View Post
    Not really. We have beserker to line to warrior, and Thief for Ninja/Rogue. Neither of the bosses shown were 1:1 of our real jobs. If the dungeon carried on with this motif, as we can argue it did, then therefore if Necro was a teaser it wouldn't be a 1:1 either. (Nor called necromancer in that situation lol).

    You might say it's not a good teaser because it's teasing a concept while also admitting it'll be different lol, but it could easily fall in line with thief / beserker concept.

    Although again of personal note I don't really care what the bosses did, I would assume a bigger hint would be what is happening with soul magic all through the entire expansion. Like through the whooollleee expansion lol. That we even have someone going out of their way to learn it now, such stuff like that.
    So much this.
    Even if people want to ignore the focus the Necro gets or how unique her situation is compared to the other 2 (wanna make up w/e reason you want for her getting a full blown dramatic monolog and minion compared to the other 2 bosses getting 3 generic lines be my guess, fact of the matter is that she's the only one outta the 3 who doesn't have a parallel job we can play. They coulda made a waifu Gunner, they chose this) what I find important is looking at all the pieces of the puzzle.

    I think we're getting a 4th full caster, that the whole story behind this expac lore dumping the aether of body/ mind/ soul and Aliesa training with "A researcher of the power of souls" who dresses up like this when fighting point to a job that has something to do with souls. The twins being hinted at getting new jobs soon and Aliesa's arc leading her to continue her studies/ training and try to treat others on the source makes me think it's going to develop into it's own job.

    And anything that focuses on those themes would basically be necro adjacent. Thematically I feel like there's the most room for a dark themed caster. That's not to say that Gaia can't be a hint at a Time Mage with dark purple themes and a goth-like look but I could easily see a "Soul Mage" or w/e you wanna go with working.
    (3)

  5. #175
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by reivaxe View Post
    So much this.
    Even if people want to ignore the focus the Necro gets or how unique her situation is compared to the other 2 (wanna make up w/e reason you want for her getting a full blown dramatic monolog and minion compared to the other 2 bosses getting 3 generic lines be my guess, fact of the matter is that she's the only one outta the 3 who doesn't have a parallel job we can play. They coulda made a waifu Gunner, they chose this) what I find important is looking at all the pieces of the puzzle.
    Necromancer from V(and only that one version, was it advanced?) was literally a reskinned Summoner job though, theres your parallel(Ranjits class is supposed to be what Dragoons are in Norvrandt). Though you make a lot of great points. Gunbreaker technically isnt really an official classic job, but they made it work and into a new job this expansion and im willing to bet we will see some more of that same. We could get something new for sure. Also have to remember, Red Mage and Blue Mage would never be added into this game because they would be too hard to implement. Yet here we are. Because Gunbreaker is here, it leads me to believe that popularity and requests(for a type of job) will still be a real possibility. I also believe they will mostly prioritize classic jobs, because this is a Final Fantasy. Anything is speculative at this point, but that also means somethings are on the table, and others may not be.
    (0)

  6. #176
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by reivaxe View Post
    And anything that focuses on those themes would basically be necro adjacent. Thematically I feel like there's the most room for a dark themed caster.
    In the end this is what I think too.

    If you make the dungeon important, which I think we all agree doesn't have to be, and say there exists a strong relationship between the jobs such that we would never see Berserker cause we've already warrior then:

    Berserker -> Warrior
    Thief -> Ninja
    Necromancer -> ?

    Summoner someone might say but I hardly got those vibes (may use ink mage to further distance that), unlike I could see clearly where berserker and thief were lining up from. Though I wouldn't die on that hill if someone was willing to die on the hill that necromancer was somehow summoner's mirror lol. As ultimately even if the boss means nothing you've still the entire good guy soul magic that is also teaching another.

    The reason why I think this is relevant, and I've seen you said so we're really just choir agreeing now lol, is that the entire freaking expansion has had relationship to soul magic, and there is actually a character going out of their way to learn it, and on top of souls clearly being in the wheelhouse of necromancer (being very literally part of their general /non/gamer specific definition) that then there is this guy who looks kinda evil like when in battle mode.

    I would toss my gil into the likelyhood that the mirror of necromancer is that dude over any other job we've got.

    This also plays perfectly with providing a necromancer like theme'd job while also not taking a huge jump into the piranha infested waters of summoning skeletons (which is why I suggested when I made my dark healer thread, avoiding the human corpse enslavement). I still believe if you tried ridiculously hard and did things like shade beasts, using the blood of monsters only, with the use willing souls (this can be both malevolent and benevolent) and your own creation magic to create 'undead / undead' like apparitions- that you could get hyper close to necromancer without breaking lore AND without having to double censor yourself for China, to the point any foreign person to the game would see the job and say "yo, that's a necromancer", but man you're really trying at that point. Although I do enjoy coming up with those ideas lol- still my point of putting in that creative work was just to argue being creative and trying hard can move entire seas and mountains (without breaking lore), of course it only makes sense to try hard if it'll be worth it / fun (which is where I guess I can see some people holding tightly to the game and saying "NO GET BACK STAY AWAY" lol, but at least I hope wherever possible to see more creative communication and less walls for the sake of preventing something).

    I suppose people worry about others running around a chainsaw near the lore, but seeing as I've guessed (more likely) and or helped influence (less likely but possible) a few direction shifts in the lore already I feel like I'm at least half capable of emulating what seems logically plausible. (SMN, Beast Race, Beast Tribe, Job progression, I've done a fairly decent job on getting close enough they read very similarly, which either makes me believe SE absolutely listens to feedback regularly or I'm this forums budget Nostradamus, heck even on non-related content like SE response would be for the two races (Viera / Hrothgar).. I had did fairly close emulation of what would be said /done. Not saying I'm perfect but hopefully people might think to trust I'm not going to purposefully take a huge dump on their game, and am not completely unhinged, because it's 'my game' too lol.

    Like if we're being serious, soul mage has been more discussed and exampled MORE than chemist. Because soul magic has been of massive import for basically the entire expansion, and shown as a learnable skill as well (so it's not just 'fae magic only'). And in relevance to the discussion beyond using "google defines necromancer to commune with the dead and spirits" is that the soul mage did have a very evil / dark magic vibe when in their battle format.

    On top of that one of the favored jobs story of this game is dark knight, and the most popular expansion also is playing with dark and chaotic things (for much of the expansion there is an exceptional burden)- that this makes something necromancer-adjacent seem possible to me, as necromancer could continue what has proven to be popular concepts. And like I said before while I wouldn't gamble on my suggestion of getting hyper close to necromancer, I would gamble a little bit on a soul magic job that was FFXIV's response to players wanting something dark and something necro related. I only put so much thought into ways to make it happen as I don't appreciate conversations being obstructed due to overconfidence, much rather swim in the unprotected dangerous waters and hit a few sharks on accident and SE if they liked what they saw would perfect it up before going forward (I have faith SE both cares of feedback but also the mind not implement the most wackadoodle idea someone came up with 1:1, they'll only be inspired rather).

    Not that it has to be that fae's job even, just if we're sitting here arguing references that fae is worth pointing out as they've far more presence than chemist does (and a fairly easily arguable relationship to necromancer, but in a more positive light obviously). Not that I'm discounting chemist.

    Quote Originally Posted by ADVSS View Post
    Necromancer from V(and only that one version, was it advanced?) was literally a reskinned Summoner job though, theres your parallel(Ranjits class is supposed to be what Dragoons are in Norvrandt). Though you make a lot of great points. Gunbreaker technically isnt really an official classic job, but they made it work and into a new job this expansion and im willing to bet we will see some more of that same. We could get something new for sure. Also have to remember, Red Mage and Blue Mage would never be added into this game because they would be too hard to implement. Yet here we are. Because Gunbreaker is here, it leads me to believe that popularity and requests(for a type of job) will still be a real possibility. I also believe they will mostly prioritize classic jobs, because this is a Final Fantasy. Anything is speculative at this point, but that also means somethings are on the table, and others may not be.
    Their Oath skill is more like Ranger's skill than a Summoners though, since they had a pet but also then had a lot of other side magics. Maybe I would call them a unique dark element theme'd black mage with a dark element ranger pet lol. Although what I find more likely that FFV reborn is that they're going to make something new, well if they were going to do something at all, in which case it's a brand new frontier.

    https://finalfantasy.fandom.com/wiki...Fantasy_V_job)

    They actually have quite a few pretty neat skills. Their ultimate makes them turn undead like a Lich .
    (3)
    Last edited by Shougun; 10-02-2020 at 09:43 AM.

  7. #177
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shougun View Post

    https://finalfantasy.fandom.com/wiki...Fantasy_V_job)

    They actually have quite a few pretty neat skills. Their ultimate makes them turn undead like a Lich .
    Okay... this makes a lot of sense then, considering most of DRK magic like abilities are stripped and the term "Dark Arts" is nothing more than a buff they can rename to anything, just to keep Darkside active now. This could definitely be either a full on caster dps with some raid healing utility, or a dark themed healer that heals through damaging and or the use of 12's Arcane School of magic primarilly. I got you. Guess we will have to see, but if thats the case then I won't be as mad
    (1)

  8. #178
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ADVSS View Post
    Okay... this makes a lot of sense then, considering most of DRK magic like abilities are stripped and the term "Dark Arts" is nothing more than a buff they can rename to anything, just to keep Darkside active now. This could definitely be either a full on caster dps with some raid healing utility, or a dark themed healer that heals through damaging and or the use of 12's Arcane School of magic primarilly. I got you. Guess we will have to see, but if thats the case then I won't be as mad
    <3

    Definitely has a lot of cool potential that hasn't been fully tapped by the game yet, and I'm of the mind the darker jobs have some of the best unique story potentials due to the requirements that are needed to make them flow in our game universe (they, generally, demand some more creative solutions than a straight forward story), but of course I'm not claiming it will happen just that something around that 'area' could and also has some hints existing in game if we want to play the reference game lol (with considerations like we don't raise human corpses as slaves for battle lol).

    With 400 walls of text I might look like the most stubborn dodo but I was just merely protecting the ground of potential with my fat cat bum. If someone wants something different that is fine, we only get 2-3 jobs per expansion so everyone is going to want a piece of that delicious pie- and I love hearing peoples ideas on what they want to see (just not on how other people can't see what they want ).

    I personally would love a dark theme'd job of any sort, but I would extra love if it was built around the concept of transformations, as I think the gameplay, visuals, and story that would result from that would be really fun (dynamic gameplay, curse/burdened story line, varied and viscous visuals). Inspiration from like Dante's devil trigger, Yuri's harmonixer transformations (Shadow Hearts), Vincent's Chaos Materia (dirge of Cerberus), etc.

    Of course what I want doesn't actually have much of a historical job beyond Vincent, Terra Branford (esperkin), and maybe what's going on in FFXVI's trailer - annndd it's not like it has ever made any polls. Pretty sure Necromancer was much higher than morpher (closest FF 'job' to the concept) and it's not like I even want morpher since that'd probably be a limited job. So I'm on the real pipe dream train lol.

    Or you know.... ink mage... it's totally going to be ink mage next!
    (3)
    Last edited by Shougun; 10-02-2020 at 02:42 PM.

  9. #179
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shougun View Post

    Or you know.... ink mage... it's totally going to be ink mage next!
    That one threw me for a loop. And then I remembered Relm from FF6, that is essentially what an ink mage is, i think. I'm not entirely sure cause they seem to be arcanists, but when I think about the term ink mage, thats what popped in my mind.
    (1)

  10. #180
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ADVSS View Post
    That one threw me for a loop. And then I remembered Relm from FF6, that is essentially what an ink mage is, i think. I'm not entirely sure cause they seem to be arcanists, but when I think about the term ink mage, thats what popped in my mind.
    I mean, isn't Relm just an Arcanist who makes up her own geometry?
    (0)

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