Curious if they'll actually count it as a caster (blu) or if it is limited to them too lol.
If they do.. then we can also begin to content with the chance 5.5 like 4.5 will have a limited job, which would of course fill a slot. Maybe a whip for semi ranged or some new kind of concept, that could put Beastmaster for example in the physical ranged (since those jobs tend to be low dps/support, fitting Beastmaster into that to allow for a more pure dps elsewhere might 'work out').
I still think that they don't have to, nor should have to, follow the balance of that chart though. If anything I think the limited jobs should be a new group of their own (including in game tab), and I would hope to see some job some time in this game's life break the standard gear mold (quirky things are fun haha). Like I'd love to see a battle mage that uses dragoon armor, healer that has bard or black mage gear (might fit a chemist or like a dark healer, since we've been talking necromancers).
I want to say it's going to be chemist healer and geomancer caster damage, if they are feeling feisty it might be geomancer as a sort of bruiser mage in melee dps (as I'm just taking queues off of Gaia and her big honking hammer, even though they said "don't" lol). With Beastmaster as the limited job, unless they decide to 180 the whole limited concept but I doubt that.
My wild card surprise guess might be that instead of limited job they decided to make blue mage a normal (and limited) job due to player salt mines, I'd put that on the pretty wild side though. Anything beyond that and I'm going into the "I think that's very unlikely or out of no where" section, like I'd love to see a transformation based job but unless you count FFXVI or the first mini-main antagonist of ShB there is zero hints of that concept anywhere (which isn't a requirement in order to be made of course lo). Anyway that's my weak guess... Might be able to determine more after a trailer or something.
Who said this exactly? I've not seen that anywhere (at least in this thread and in a state that you presented it).
OP said might be because of the boss but not for sure (red herring). As for the rest of it you seem to be making a strawman. Maybe you were just compiling everything from everyone, across other threads too, and turning it into a caricature of an argument, maybe for insult / "I don't take you seriously", but if it was meant to be serious and representative showcase- it looked like a sloppy argument to me. You don't need to summon zombies to be a necromancer (though I mention you could likely get away with shades, wraiths, and other spirits, and things relating to monsters and not humans, or as another pointed out willing soul magic- this could include good and bad energy like friends or angry energy, which also clearly falls in line with necromancer), and you don't need to be 1:1 of the boss to be either- like our job guides, or npcs influenced off specific jobs, often have new made up skills. "Well if it doesn't look like X boss then it isn't the necromancer!" is just a sad argument, and again perhaps you were just going for caricature but if it was meant to be serious.. Seemed like you only saw what you wanted to see and not what was there (like I've seen when lore no has been applied before, summoner, beast tribes, beast races, etc- people who are very knowledgeable of the lore but also refuse to become creative with it and can only see what is not what could be). I've not seen anyone say it has to be like the boss (someone mention it could be, but whatever, we almost never line up with bosses whether they are our job or not).
As for "reasons" I've already shown how often the lore no's are incredibly flimsily if desire to produce is there, on many occasions the lore no has been used and failed. Number of times seen "can't have demi" "can't have this" "can't have a beast tribe that's not specifically beast" and they happen anyways. Naturally here with full blown zombie raising of humans I imagine it more true (given I doubt Yoshida would want to bother with that, so it may be used as an offhanded way to dismiss the desire and the true reason is still lack of desire and not lore), but simply keeping necromancer (communing with the dead / lifestream, soul magic, curses or whatever) but not raising humans as undead slaves already kills many of the moral issues- after you add a few more new lines of lore in to adjust course (can damage self as part of a job but damaging the planet is an issue, these things CAN be added though). Just like how sure people were that lore made demi impossible, until they added lore that made it not. True until is not true. Which means it's not impossible, perhaps impractical or undesirable, but can't work is wrong (specially as we're not a strict magic system that is attempting to be that realistic, perhaps we'd have to be far more careful in bending then- but we're not).
Certainly using a different name /would/ make adding the job easier, as you'd not have to write with any of the preexisting content in mind (so naturally it would be easier). Like instead of calling it the thieves guild you call it the rogue guild because you want the city's actions to make sense (and it's not a job, it's a class), but as Yoshida said Rogue is Thief (though I'm still waiting for the source that says he said Thieves are immoral therefore WoL couldn't be one, which I'd find hilarious if true given the context of some of our other jobs). But even then you could always have it called necromancer on the 13th and Soul Hoover Vacuum on the source. As well to mention using the shards can easily come up with different concepts of necromancer, on our source it's mostly work with dead bodies rising- on another it might not be. Clearly from wherever the boss came from it included blowing them up. Like some games necromancers never summon humans but other sorts of creatures instead, could blow those up lol.
An aside I like to add occasionally is that I'm not even trying to get necromancer added, I just find people being 100% confident in a way they've been wrong in serious ways before in order to shutdown or even for some as a way to make fun of the the desires of others (didn't see that here, but have seen it else where).. well I just find that disgruntling. Necromancer is one of the more likely to be no due to lore, and moral (/china) issues if you summon humans, but yet still if someone wants to raise that flag of desire- so while at best it might be "very very unlikely" you can also work on paths and concepts to make it more 'plausive' if still unlikely (like removing the human zombie, adding willing souls, using monsters as part of the equation, etc). If the entire game population wanted Necromancer then you can bet your bottom dollar we'd be getting it (of course the entire game population isn't dying for that job, so I'd not bet a bottom dollar lol).




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