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  1. #91
    Player
    kaynide's Avatar
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    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Re: necromancy:

    There is also a lot of lore regarding Ul’dah regarding necromancy (if memory serves Ul’dah used necromancy on the rival nation of Sil’dih, completely annihilating them.)

    There is even suggestion that Ul’dah went out of its way to hide this truth because of how heinous it was, even saying they were the victim of undead attacks and not the perpetrators. (I forget what questline this is all revealed...I wanna say..monk?)

    ..so lots of bad juju there. Not to say a similar job (shaman, or whatnot) couldn’t exist..I would just point blank bet loads of gil it will not really necromancer either in name or traditional function (raise corpses, etc)
    (5)

  2. #92
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by kaynide View Post
    Re: necromancy:

    There is also a lot of lore regarding Ul’dah regarding necromancy (if memory serves Ul’dah used necromancy on the rival nation of Sil’dih, completely annihilating them.)

    There is even suggestion that Ul’dah went out of its way to hide this truth because of how heinous it was, even saying they were the victim of undead attacks and not the perpetrators. (I forget what questline this is all revealed...I wanna say..monk?)

    ..so lots of bad juju there. Not to say a similar job (shaman, or whatnot) couldn’t exist..I would just point blank bet loads of gil it will not really necromancer either in name or traditional function (raise corpses, etc)
    This was totally where I got my statement about, i think it might even have been the thaumaturge questline iirc, but yeah. Dont want to shoot down peoples ideas cause even that 2nd boss fight was pretty interesting, just kinda giving a major reason why they wouldnt do one tbh. I'd be down for one, i just don't think in all honesty theyd do Necro based on the lore of it all. my speculation would be a new healer and ranged phys(possibly whip?) or just a healer at the minimum.
    (2)

  3. #93
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Allegor View Post
    I'm not sure if I'd call her a straight up necromancer, but Alaqa in the WHM quest corrupted aether to raise the dead and just the act of attempting so 'leaked' all the way from Dravania to the Shroud and the elements were very much not happy about it. Other character even points out she carried the stench of death around her.
    Within reason, which is a bit personal of course lol, but I'd love to see a job that makes people uncomfortable. I think it would be pretty neat if there was a role playing to such a level that even the forest was trying to kick you out, or NPCs might comment on your aura like they feel something is off. Of course the amount of leeway would vary, it would be fine if it was a few highly attuned NPCs that get over it because they need or already know you but if it was every npc in the game cause you 'literally smell like chocobo dung mixed with death'.. well that be a problem haha.

    But that's where I said people have to get creative, and if you don't then you can't solve them but that doesn't mean stuff is unsolvable because you looked at the math problem and thought "yeah I'm not doing that, too hard, it must therefore be unsolvable". Like I use for the demi since it's such a huge and obvious example people were literally saying it was impossible and there was no way it could be done (many of those who did that back then are still doing that sort of no XD), refusing to actually think of something that might wiggle around the issues at hand. Not saying SE took my thoughts on it but at one point I had wrote about using trances, battery mechanics, and the left over aether in the air from monsters death (thought of pyreflys leaving enemies as your dots hit them) or bahamut's left over energy in order to create lore friendly ways to empower the summoner- which isn't to say they used some of that because of me but to say clearly it was possible for a regular joe to solve the problem and so if it was someone's actual job to do so then goodness.. almost, almost, nothing is out of bounds if you give it the effort and time (like for things to proceed through in game technology/advancement).

    To get back to a thing GucciSan said, this isn't a call out attack or something, they mentioned how we are stuck at the 3 egi as an example of things that are issues. Of course at 'this moment' that's a problem, but we are also now 9/14th whole. Just that fact that we're more aether dense than before could /easily/ adjust for that limit. Way back before all of this whole aether thing was mentioned I just simply said "yeah, and then we find a portable allagan prayer box that allows us to bank some more egi". Can't do something until you can (doesn't mean you should or have to, just that in the vast majority of situations lore will not be in the way of your end goal so long as you're willing to actually work on the story to make it happen, like okay Necro might be a challenge but what if we use 95% of the theme's and concepts but call it something else?).

    Or for example you might have the job called X on the source but on the first, or even 13th, it's called Necromancer. So we have necromancer, just the format is unusual so our source doesn't recognize it as the stereotypical Necromancer. Source necro doesn't have to equal another shards, and this could be part of the "getting away with it". Simply by the fact other shards exists honestly adds a ridiculous amount of wiggle room as obviously just because one school of magic exists doesn't mean that's the exclusive and only school for it. Like if I teach you physics you might use that for Bridges while another uses it to make balls bounce around realistically on a game screen.

    There are so many ways you could dance around nearly all problems, if you 'wanted' to lol. Which I'm fine if people say they'd rather not, or are more interested in other concepts, but to say because you don't want to so therefore it can't be done. Man, I dislike reading that lol. Except for SE... if they don't want to do something then clearly it 'wont' be done hahaha and they can say whatever they want as the no lol, as they've said things are impossible before and then made them possible later (not out of malice I assume just "at this time we're not going to do that" but said it more like "can't sorry" and later "alright we can do that now").

    Which is why I generally focus on, and encourage, how it would feel (fun?) over whether anything is possible or not, even if it was impossible doesn't mean it always will be- things change.

    In a non-specific to necromancer desire I'd love a dark job (transformation bias plzz lol) that was taboo (raising the dead is something I actively avoid, though I've suggested you'd probably get some rope if you talked strictly monsters, or if it was monster spirits, or and this is a bit more light but as someone else suggested rather you have willingly souls help rather than unwilling- having like Louisoix grant you a boon could be pretty dope lol).

    I was kind of hoping there would be more dialog on the whole ticking time bomb thing in our recent story, where we could have easily and accidentally farted wrong and destroyed the entire shard. It's a game so dark powers are fun but I also like the dialog around them, fighting fire with fire and stuff is both fun to use (in games) and discuss as a cost. And of course as mentioned before people might be like "yeah but why would WoL intentionally do that, I get if they HAD to- like with our ticking bomb example, but willingly without need?" and so you make the lore of the job not be entirely willing (just like the ticking bomb). You've the opportunity to ensure mastery and take advantage of an event that has happened to you or burry the cracks deep deep down and pray they'll never come to the surface. Like I made the example of falling into the powerful void demon trap that goes wrong, or you might bring in some sort of Lovecraft vibes with a new otherworldy eldritch 'something' that reached out to you, both of which are a bit like how we were blessed by the mother crystal (we didn't choose to not use the power, "but it must be good!" sure sure, I'm sure that's what other people drowned in corruption say too lol, which isn't to say I think she's evil just that "how can you be so sure" and yet we used it before we were because we had to- rocking her power around until it was stripped from us). Or like it could even be like a Cloud moment where you fall into concentrated dark aether (mako), and the job has to deal with recovering your psyche (could be fun to play with the character as if they're a bit mental).


    Quote Originally Posted by kaynide View Post
    Re: necromancy:

    There is also a lot of lore regarding Ul’dah regarding necromancy (if memory serves Ul’dah used necromancy on the rival nation of Sil’dih, completely annihilating them.)

    There is even suggestion that Ul’dah went out of its way to hide this truth because of how heinous it was, even saying they were the victim of undead attacks and not the perpetrators. (I forget what questline this is all revealed...I wanna say..monk?)

    ..so lots of bad juju there. Not to say a similar job (shaman, or whatnot) couldn’t exist..I would just point blank bet loads of gil it will not really necromancer either in name or traditional function (raise corpses, etc)
    I'd love to see content around Sil'Dih. Really dig into the corruption, like there was some in Sil'Dih and Ul'dah as well that helped cause the chaos, and not just stereotypically bad people either. Perhaps get some of those dark secrets around Nanamo (something she's hiding even from her closest allies, not to make her evil, keep it human and a reason for that issue to be there). Get people in on blackmail, bribes, misunderstandings, etc. Kind of said it a bit before and probably should just make it a post so I can link it at this point but had thought it would be cool to see an undead primal (like Anima), that we suddenly /have/ to go down there is because of this new and hyper-unusual threat. Being undead allowing it to use unusual passages in the aether, making a sort of Dream Primal and being a massive concern over the normal primals (as well their army being very difficult to kill). The collective anguish of the dead seeping out and threatening Ul'dah (and those after Ul'dah falls). Wanted to see some Dante Inferno tiers of hell vibes as you go deeper too, the crimes that people committed and to the fall of the city (with the main boss of course being the bottom tier).

    Also felt it could be neat to have a water desert theme'd city, so it might make a cool Doma Reconstruction / Ishgard content. Of course 'new' areas in expansions is a thing but, and also since I still hope for Airship content, think it would be interesting to come back to old areas sometimes and not treat them like all their mysteries, value, and ancient secrets of note are revealed since level 20 lol.

    On Necro:

    I would bet they'd never do corpse raising either, unless it was like monster corpses only but I'd even put that extremely low. Like we're going to get instanced housing first low. Though I don't seek to actively can anyone's desire even if I think it's one of the more unlikely desires (because who knows, maybe someone at SE headquarters has been screaming for it and all they needed was the benefit of some players also wanting it for someone to be like "FINE, MAKE IT, I SAID No X200 BUT GOD- JUST MAKE THE JOB ALREADY" . You never 'know', weirder things could happen. However back on likelihood- I could see soul magic, either via monsters / shades / wraiths, or even willing dead / alive like someone exampled asking help from our dead companions. Necromancer in video games is stereotypically skeletons, but in history and in not 'all' media is strictly evil / bones. Name would be easier not to maintain (though like I said before you could call it necromancer on another shard just to put some lore behind the idea they gave players necromancer but not the one that enslavers innocent dead people from their resting graves lol). Since again Necromancy, in general concept does not demand raising the dead, only sort of a popculture media thing- could dig into the other elements of Necromancy.

    I know people say using void entities / magic empowered from is impossible but that I strictly disagree with, unlikely sure, but I could imagine up a few sceneries where you neither intentionally signed contract with a demon nor are being without any warrant to use what was granted (rather than contract it might be a mark or some sort of cursed tongue that grants you power- like a voice from Dune book series lol, or you might think something akin to a darker version of the Mushishi event that happened to Ginko). You'd have to design for that angle but you 'could' (setting up a situation where you didn't go to Diablos willing and be like "yo boo, for +50mp I'll sell my soul to you", like in FFXI blue mage where you didn't just say "yeah shatter my soul brah, I want the power"). So you might have curses, soul magic, poison, void, and whatever have you sort of 'evil' things without actually having to be 'evil'.

    Also depending on the concept it might be a fun job to have a more internal / weirder presentation of job quests. I know for goofs I made the Void Café, so you'd have a Fernehalwes sort of demon as a job trainer (get him to talk quippy to us lol) all due to some horrible mistakes on their part (marked us prematurely/been asleep too long doesn't know about us the WoL, etc), this chattering buddy, like Morte from Planescape! , but for like the Eldritch idea or void mako (cloud) you could have a lot more psychedelic internal struggles or even horror Edda / P.T. (Kojima) influence and /no one/ is there to help you (a job progression of self discovery and recovery), heck could even try to get help but they freaked out and try to hospitalize you or something. The presentation could be quite fun and different than the standard.
    (2)
    Last edited by Shougun; 09-25-2020 at 04:01 AM.

  4. #94
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Maybe a zerker who lost control and fully embraced his inner beast, becoming a morpher. BST is a given. The animals is this game are just too pretty not to have a job that centers around them. I still think it will be Geo, to round out the natural nature theme. Of course it couldn't be any of these jobs. SE does suck at pets.
    (1)

  5. #95
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shougun View Post
    Within reason, which is a bit personal of course lol, but I'd love to see a job that makes people uncomfortable. I think it would be pretty neat if there was a role playing to such a level that even the forest was trying to kick you out, or NPCs might comment on your aura like they feel something is off. Of course the amount of leeway would vary, it would be fine if it was a few highly attuned NPCs that get over it because they need or already know you but if it was every npc in the game cause you 'literally smell like chocobo dung mixed with death'.. well that be a problem haha.
    .
    Not gonna lie here, necro wouldnt make me uneasy but Mime/Jester would, wearing Kefkas gear as AF. They could be shadowmancers, or work with clones or use the shadows of their team mates like a mini army. That, i think would freak many people out.
    Quote Originally Posted by MonsutaMan View Post
    Maybe a zerker who lost control and fully embraced his inner beast, becoming a morpher. BST is a given. The animals is this game are just too pretty not to have a job that centers around them. I still think it will be Geo, to round out the natural nature theme. Of course it couldn't be any of these jobs. SE does suck at pets.
    For some reason, im sold on the whole Tamer ranged phys with a whip idea, but Morph is definitely an ability used by Terra in ff6. Lpre wise, it could easilly be like a SMN invoking the primals essence into their own for borrowed power. Call it an invoker, let it shift forms maybe with elementals or whatever that SE would decide, also pretty viable. Naturalist/Druid let it just merge the natual aether to boost its senses, could work regardless of how likely it would be
    (2)
    Last edited by ADVSS; 09-25-2020 at 03:31 AM.

  6. #96
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I find it interesting that in order to make Necro work as a hero class in FF14, people are willing to near completely remove anything that makes it an actual Necro. Sure that might work gameplay wise (and, as said, if the devs want to do it they can do it) but doing so would just tick off the crowd that is crying for a Necro because they want an actual Necro with the goth visuals and the scythe and the walking dead. Outside of the obvious reasons to not include a Necro in the first place, doing a sort of kind of Necro with most of the Necro removed would just cause the fan base to be more annoyed and I highly doubt that's something SE wants to invite.
    (5)

  7. #97
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by StriderShinryu View Post
    I find it interesting that in order to make Necro work as a hero class in FF14, people are willing to near completely remove anything that makes it an actual Necro. Sure that might work gameplay wise (and, as said, if the devs want to do it they can do it) but doing so would just tick off the crowd that is crying for a Necro because they want an actual Necro with the goth visuals and the scythe and the walking dead. Outside of the obvious reasons to not include a Necro in the first place, doing a sort of kind of Necro with most of the Necro removed would just cause the fan base to be more annoyed and I highly doubt that's something SE wants to invite.
    Communing with the dead makes you a necromancer, I didn't see anyone try to remove that. Stereotype is skeletons but personally I think blood golems and curses thanks to my Diablo build.

    You don't have to have human zombies for a necro. That said if you were talking to me then I'd just say I wasn't trying to make that work since I wanted someone who actually wanted necro 'like that' to make that work lol. I just showed easy examples of making void, death, soul, necromancer skill (minus raising humans, I even mention beasts and other dead creatures including willing wraiths), and other types of dark magic working without requiring WoL to be evil.



    While also mention that lore can bend (without breaking), like simply if "hurts the planet do to it like this" then make lore that doesn't do it like "that".. obviously lol. Like someone exampled willing scion spirits, or you might suggest you only partially use left over monster energy with a hint of your own to reconstruct what is in effect a zombie but you didn't need a corpse to do it (kind of dark knight shade like). Might call it akin to blue magic in that respect. "But npc might see it and not like it". Cool, npc see shades instead and just feel chilled instead- we already have glamour magic anyway. Or it would be taboo and the response is "good".


    I still feel it's not worth my own time to try and imagine summoning human zombies cause I'm drawing a blank, but someone else can give that a whirl if they care lol.
    (1)
    Last edited by Shougun; 09-25-2020 at 09:29 AM.

  8. #98
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by StriderShinryu View Post
    I find it interesting that in order to make Necro work as a hero class in FF14, people are willing to near completely remove anything that makes it an actual Necro. Sure that might work gameplay wise (and, as said, if the devs want to do it they can do it) but doing so would just tick off the crowd that is crying for a Necro because they want an actual Necro with the goth visuals and the scythe and the walking dead. Outside of the obvious reasons to not include a Necro in the first place, doing a sort of kind of Necro with most of the Necro removed would just cause the fan base to be more annoyed and I highly doubt that's something SE wants to invite.
    Uh, SquareEnix has already included Necromancer as a playable class in the series in the FFV remakes. While the job did have the goth look with skulls and maleficent hats and robes, the job didn't summon undead at all. It was instead a heavy damage caster with attached status effects. Basically they were a more powerful BLM with added status effects on each spell and required to learn their spells similarly to BLU. The closest they got to anything even related to undead was that they themselves were treated as undead in combat and would be healed by spells like Death and Drain Touch but damaged by spells like Cure and Raise. Out of combat they were normal again and could be healed with cure and raise. If they included Necromancer in FFXIV as a job it would likely not summon undead because it's already the precedent and them not wanting an overtly immoral job to exist.

    Side note: This undead status thing has reoccurred a few times across the series as one-off spells here and there, but there's never been a playable character that could outright summon the undead. The only thing coming close to undead summoning would be Relm/Gogo's ability to sketch any creature including undead that they are fighting to sort of temporarily summon it. There was also Auron/Tidus who themselves were both effectively versions of spirits/undead, but that was just lore and had no real impact beyond story plot twists.

    Side-side note: googling "japanese necromancer" comes up with the Itako which are blind spirit mediums who communicate with both the kami and the dead and perform divinations. That could be an interesting source to pull a theme for a non-undead summoning necromancer from. E.g. blindfolds or masks for the AF gear, etc. Think the Ritualist from GW1.
    (2)
    Last edited by Mhaeric; 09-25-2020 at 09:48 AM.

  9. #99
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    for the next expansion is more possible to have healer + melee dps, why? because the game count all ranged in the same category, then right now we have 4 melee and 6 ranged....
    plus we did get enough teasing with gaia and the dwarf in the last mission using a hammer for know that the next jobs will probably be a hammer class.

    for the chemist is highly possible...

    necromancer nope, no way.... why? each boss of this dungeon are job we will never get, thief will never be a thing because like yoshida have said it's too negative for a hero to be called thief.... berserker is simply a warrior... and necromancer is the top of the negative type for a hero...
    (0)

  10. #100
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by silentwindfr View Post
    and the dwarf in the last mission using a hammer for know that the next jobs will probably be a hammer class.
    The hammer used by the dwarf is just the crafted i415 WAR weapon and all her actions were reused from WAR. Not saying a hammer wielding Maiming gear DpS would not be a bad addition just that hammer use is unlikely to be an actual hint right now.
    (0)

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