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  1. #81
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aluja89 View Post
    Maybe I'm remembering wrong, but both Black and White magic was forbidden right? Was it not because of the void? Or was it that it was draining the aether out of the land or both? I can't remember, either case it's forbidden but our WoL is an exception so why are you having difficulty with this logic? It applicable.
    It's not just because "it's forbidden", it's because of why it's forbidden, and of how it clashes with established lore.

    BLM is about draining aether from your surroundings to create extremes of energy, extreme activity (heat/lightning) extreme inactivity (ice). This act attracts Voidsent, and was then used to directly summon Voidsent. These Voidsent were used in the War of the Magi by the Mhach.

    WHM is about using the aether of the elementals, drawing like-for-like aether from the surroundings in order to summon and mobilise matter; earth, water and wind. This 'mobilising matter' was ultimately used by Amdapor to great golems and animate statues like the Kiribu.

    They were 'forbidden' due to the war, because these techniques were used to such an extent that it drained the land of aether and knocked the elements out of balance, causing a Calamity.


    Necromancy on the other hand isn't just 'forbidden because of possible repercussions or effects', it's sacrilegious, it involves desecrating the dead, it's offensive to the people of this world.
    The difference between these two things, is like the difference between burning fossil fuels, and grave digging.
    Being a necromancer in Eorzea is like walking down the street wearing a red armband with a swastika on it. While being a BLM or WHM would be kinda like being the only person trusted with the nuclear launch codes and knowing when to use them, except that it's possible to use them in smaller amounts for practical means.


    Edda went insane in her quest to resurrect Avere, and in doing so, created a soulless monstrosity whose only purpose was to cause more death.
    I just don't see any way of reconciling this in a way that a Warrior of Light could utilise.

    Straight up Necromancy is a despicable act.
    Summoning Voidsent is what BLM's do, so it conflicts with an existing jobs lore.
    Creating aetherial simulacrums and imbuing them with agency, is what SCH/SMN does, more lore conflict.
    And in general, summoning pets to fights is what SMN does as well so it wouldn't even be a unique job mechanic.
    (5)
    Last edited by Seraphor; 09-24-2020 at 09:28 PM.

  2. #82
    Player
    Fayt1203's Avatar
    Join Date
    Oct 2017
    Location
    Limsa Lominsa
    Posts
    442
    Character
    A'shtola Rhul
    World
    Zodiark
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aluja89 View Post
    Maybe I'm remembering wrong, but both Black and White magic was forbidden right? Was it not because of the void? Or was it that it was draining the aether out of the land or both? I can't remember, either case it's forbidden but our WoL is an exception so why are you having difficulty with this logic? It applicable.
    After the abuse of magical energies that led to the Sixth Umbral Era, both white and black magic became forbidden arts
    (0)

  3. #83
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    It's not just because "it's forbidden", it's because of why it's forbidden, and of how it clashes with established lore.

    BLM is about draining aether from your surroundings to create extremes of energy, extreme activity (heat/lightning) extreme inactivity (ice). This act attracts Voidsent, and was then used to directly summon Voidsent. These Voidsent were used in the War of the Magi by the Mhach.

    WHM is about using the aether of the elementals, drawing like-for-like aether from the surroundings in order to summon and mobilise matter; earth, water and wind. This 'mobilising matter' was ultimately used by Amdapor to great golems and animate statues like the Kiribu.

    They were 'forbidden' due to the war, because these techniques were used to such an extent that it drained the land of aether and knocked the elements out of balance, causing a Calamity.


    Necromancy on the other hand isn't just 'forbidden because of possible repercussions or effects', it's sacrilegious, it involves desecrating the dead, it's offensive to the people of this world.
    The difference between these two things, is like the difference between burning fossil fuels, and grave digging.
    Being a necromancer in Eorzea is like walking down the street wearing a red armband with a swastika on it. While being a BLM or WHM would be kinda like being the only person trusted with the nuclear launch codes and knowing when to use them, except that it's possible to use them in smaller amounts for practical means.


    Edda went insane in her quest to resurrect Avere, and in doing so, created a soulless monstrosity whose only purpose was to cause more death.
    I just don't see any way of reconciling this in a way that a Warrior of Light could utilise.

    Straight up Necromancy is a despicable act.
    Summoning Voidsent is what BLM's do, so it conflicts with an existing jobs lore.
    Creating aetherial simulacrums and imbuing them with agency, is what SCH/SMN does, more lore conflict.
    And in general, summoning pets to fights is what SMN does as well so it wouldn't even be a unique job mechanic.


    I never said it should be DPS, I can't even think of a new concept for DPS since they have everything, I was thinking about a tank Necromancer this would give the role both a mage and a pet job in one.

    Also, I'm not going to repeat myself about the whole summoning undead thing, just say you don't want it and leave it at that, don't spoil my fun. I'm not going around shooting down the ideas of others.
    (2)

  4. #84
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    A Pet Tank is a whole different issue. It's been brought up many times in the Tank forum and basically, it would be a very tricky thing to pull off with the way aggro and tank positioning works, so I don't see that being very likely either, especially as they backpedalled on the way SMN could use Titan egi for that very thing.
    (0)

  5. #85
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    A Pet Tank is a whole different issue. It's been brought up many times in the Tank forum and basically, it would be a very tricky thing to pull off with the way aggro and tank positioning works, so I don't see that being very likely either, especially as they backpedalled on the way SMN could use Titan egi for that very thing.
    It'd be the same as the other pet jobs, it's just there to send out commands, not actually tank it for you.
    (1)

  6. #86
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aluja89 View Post
    It'd be the same as the other pet jobs, it's just there to send out commands, not actually tank it for you.
    Well then it could work technically, but it's still not something I'd expect them to do. We already have DRK for that aesthetic, and it even has a pet.
    (2)

  7. #87
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    Well then it could work technically, but it's still not something I'd expect them to do. We already have DRK for that aesthetic, and it even has a pet.
    It's not its core thing though, it's at lv80 for just 24 seconds.

    I figure it'd have 3 different summons you could rotate with and each having a utility spell and a damage spell.

    1.Single target and DoT
    2.AoE and shield caster
    3.Burst damage and heal
    (1)

  8. #88
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Eh I feel Necromancer should just bring Dark Magic, fire and forget summoning spells that summon Voidsent ergo Voidcall or Pact/Oath, a plethora of skills you can bring from FF5 alone which some of them are used in a few bosses already and if you wanted it doesn't have to be Voidsent at all, could be summoning Haurchefant to beat up the boss if they get super creative.

    But if we were to pull from FF5 we have a couple of ST and a bunch of AoE options

    ST - Drain, Deep Freeze
    AoE - Dark Haze, Evil Mist, Meltdown, Hellwind, Chaos Drive, Dark Flare, Doomsday

    Pact summoned one of 4 monsters in FF5 : Skeleton, Flamemancer, Rajiformes, and a Zombie Dragon. They did an attack and went away.

    Would be cool to see but we have Summoner to fulfill the Necromancer role since you summon dead primals.

    Bosses in this game such as Forgall and Durinn are also good to pull potential skills from as well as Urianger knowing actual Death Magic.

    I've love an evil looking job that was just that. And that ultimately you use your evil powers for the better good. The ends justify the means.
    (1)

  9. #89
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I'm not sure if I'd call her a straight up necromancer, but Alaqa in the WHM quest corrupted aether to raise the dead and just the act of attempting so 'leaked' all the way from Dravania to the Shroud and the elements were very much not happy about it. Other character even points out she carried the stench of death around her.
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #90
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaliesto View Post
    Ok given this could be just a red herring

    But

    It would be rather surprising to see the Necromancer job comeback which has not been playable in the main series since FF5 Advance.
    Chemist/Apothecary/Medicus I could see. The other two absolutely not. Berserker is basically warrior, Necromancer was thrown out the window in dialogues of 2.0, but Chemist, despite desperately needing another healer to round the jobs up a bit, has been speculated/requested since 2.0 and could totally be viable addition, considering we most like going to Garlemald. Would fit the theme very well, though when it was first requested people sort of wanted a tp based healer, when tp was a thing. They could still do one, just give it Mix to buff allies similarly to Astro Cards, just give it some themed abilities, maybe a rifle instead of a magic wand or staff or crystal ball, and be done with it. Could also just straight up mix Gunmage and Chemist, to give that Mystic Knight feel in a healer.
    (0)

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