Going to need a source before I believe he said the WoL couldn't be a thief because it's too dark, meanwhile we can train to be killers. Seems like a made up quote, especially given context of other FF games. Further as I can source that he said Rogue is equal to Thief. That they didn't want to make a guild in a city called thieves guild because it sounded funny, that's more believable- but that's where we don't care anymore either because our jobs have not used a class in a long while. Doesn't need a guild. Also, robinhood, or the whole setup that is Limsa (you can steal though you're supposed to be doing it from Garleans, and up until recent time it was fine from other city states).. Or in context of Dark Knight "I only kill the bad guys" lol- yeah sure thief bad but killer good. Queue the eye roll, even if Yoshida did say it that would be my response (as it's potentially possible he said it, even if I doubt it, but I don't believe he said or at least meant it how it's being worded here- if thief stole from the corrupt like Dark Knight.. kills the corrupt.. lol then I doubt he'd said what you're suggesting that the concept of being a thief itself is just too dark).
As for your second point that's where you're lacking the desire for a creative solution. Like Blue Mage in FFXI they could apply something like that here (you basically, a bit non-consensually, break your soul lol), if they really wanted to add it. The question is if it would add enough to make that extra effort with it. Besides we've already broken the safety barrier a number of times, with our latest safety barrier being that we could have destroyed an entire shard. So yeah.. no. . . lol. As an aside I'd love to see more dialog about that sort of thing, I feel it's a fun point to discuss further- enjoyed that it made the scions uneasy in the recent event and would have liked to hear more 'debate' on that.
You're wrapping yourself up tightly in the lore without applying any creative solutions. "there is a problem" but then refusing to generate solutions. Of course there is a problem, I agree but just like with SMN there can be solutions. Can doesn't mean have to be, dev team, or players can still think it's totally not worth it, but that "there is no way to introduce this concept without retcon" I would say is dishonest, assuming your willing to get creative. Like when it was asked for a beast tribe that wasn't standard (in this case it was Tonberry) and the response was 'can't cause they're not beasts'- well look what happened where not only could they but they also did and they made a lore page in their book to explain how.
I'm glad the lore is loved, because its good, but there are too many can'ts that revolve around "until SE does it, it's not possible, it's impossible, infeasible, no logical way it can change, ever and ever, until SE does it at least and then I'll 180 my tune and ignore that I said it couldn't happen".
That they might not want to is believable, and so they'd say "yeah hahaha no we're not going to do that, besides our lore makes that a nono", but that they can't due to the story- well frankly just seems like a lie and an excuse to close conversations because of a lack of trying to create potential solutions.
Just for clarity I use the quotes not directly for your wording but more in the sense the vibe I read as a collective from people that use the lore to prevent things, and have on multiple occasions restricted themselves into the wrong path even though they said it as if it was an immutable fact.
Necro, at least relating to undead (humanoids in particular), is exceptionally unlikely due to china and the lore- sure, but that it cannot be done, especially if you go away from raising the dead (which isn't a requirement to be necromancer/necro like) and even more so if you inspire the vibes of necromancer without the title- well it's not a fact "that" can't be done.
Seems to be two parts, usually, one if it's not a desired job I think people are concerned it would take / threaten the slot of something they would want (and these slots are limited), and two people like to share their knowledge of the lore but it seems many will usually wrap themselves up in chains when they do so. It's happened a few times but I like referencing the SMN as the easiest and most obvious example, many who are big into the lore (because it's cool and good) came into SMN threads of those asking for some larger / more representative primal content and said "it's impossible" and other variations of "it can't be done". Now the lore does put some stop signs up, that is true, but many who were into the story took the stop signs as impenetrable walls and couldn't see outside of the box they put themselves into. Obviously we're all aware of the end result with demi, largely a very well received addition to the job (sometimes to the point some people want the whole job based around it).
Seems like an often feature of talking about necromancer where it's either 'ew' or 'can't fit' but neither group gave any attempt to or wanted it to actually make a fit, well because frankly they weren't interested lol. It could totally fit, if you play around with it- that question should be would it be a fun fit / worth it?
As you said, Necromancer is not simply raising the dead. And you said that we could focus on the side features as if raising the dead has to be the main feature in order to be a necromancer:
Seems to me, at least historically- outside of video games (lol), the most important part was speaking with / interacting with the dead and not strictly "raising" the dead as slaves. Now of course there are some historical expectation in video games so I'm not going to pretend that image doesn't exist, but just clearly to show for those who show interest you've got so much wiggle room and if you just give it another name but use the imagery of necromancer as inspiration you can effectively add necromancer into the game while also avoiding much of the other issues that might be associated. As you mention, the soul magic that we've seen recently could be a start.Necromancy (/ˈnɛkrəmænsi/)[1][2] is the practice of magic involving communication with the dead – either by summoning their spirits as apparitions, visions or raising them bodily – for the purpose of divination, imparting the means to foretell future events, discover hidden knowledge, to bring someone back from the dead, or to use the dead as a weapon. Sometimes referred to as "Death Magic", the term may also sometimes be used in a more general sense to refer to black magic or witchcraft.[3][4]
The word necromancy is adapted from Late Latin necromantia, itself borrowed from post-Classical Greek νεκρομαντεία (nekromanteía), a compound of Ancient Greek νεκρός (nekrós), "dead body", and μαντεία (manteía), "divination by means of"; this compound form was first used by Origen of Alexandria in the 3rd century AD.[5] The Classical Greek term was ἡ νέκυια (nekyia), from the episode of the Odyssey in which Odysseus visits the realm of the dead souls and νεκρομαντεία in Hellenistic Greek, rendered as necromantīa in Latin, and as necromancy in 17th-century English.[6]
So in other words the people who say no just don't want or don't care to try and fit it- the whole thing is a no and nothing can be done. Which is why I tend to call it out.. even though I'm not dying for necromancer (though I would love to see a dark theme job in general, a clearly taboo job, and if possible in the format of transformation). The point being something necromancer, or some image of it (like how Rogue is Thief, said by Yoshida himself), could exist (if SE really, really, wanted to lol- not saying it would be as straight forward as adding some other jobs).
It's that the effort is not worth what it would cost to them, like costing another interesting job, or making them feel uncomfortable that our hero might play with dark magic (even though we've had a few situations already that were pretty dark- I mean we could have killed an entire city with ease a few times in the recent story, yet we were packing that heat around cause no other choice or so at least what we told ourselves, that concept could be used for a job). Like I reference blue mage in FFXI, where you in effect break your soul so you can fill it with monster energy and eventually or so the game says all will end up as mind flayers. That's pretty dark and how the game sort of made it a bit consensual non-consensual allowed it to be both dark yet a thing you've done.



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