Quote Originally Posted by Shougun View Post
Source?

We have source that he says Rogue is Thief. We also have ninja which is an assassin, so I think it be a bit silly that he would say that but I'm doubting he actually did say that as well.

Necromancer of course I'll leave as a challenge, not that I think it's impossible but certainly 1,000% darker than a thief or assassin lol. Personally see the rate possibility go from exceptionally low if it's undead focused to fair (fair meaning just about as likely as any other random uncommon job) if you go more into communing with the dead or soul magic sort of concepts. Poison, soul, whatever, just not bringing back human zombies (at which point you'd give it a different name but the core concepts would carry on, like Thief is Rogue in many ways and as Yoshida has said, it's just not a job so you can't end game 'thief' / rogue lol).
It's hard to find a source for his comment but yes, he's said that it wouldn't make sense from a storytelling standpoint to have the WoL, savior of worlds also be trained as and considered a Thief that robs people. Rogue is Thief in everything but name and lore but Rogues aren't Thieves and that's an important distinction to make.

And the problem with Necro is that it's not a "Final Fantasy" Job. Sure necromancers are a common trope in fantasy but when many people think of a playable Job or Class in Final Fantasy Necromancer is most likely never going to be on that list. We've had numerous encounters with different Necromancers on why it's never a good idea; even if someone were to approach your character to tell them that there's a way to do it 'safely' that just involves souls the logical answer based on your experiences would be a hard no. There's no feasible way to include a playable Necro that doesn't break lore or suspension of disbelief.