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  1. #21
    Player
    Adlitim's Avatar
    Join Date
    Nov 2011
    Posts
    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Elexia View Post
    Considering even SE stated HQing is pretty much difficult who wouldn't? Easier mechanics = less annoyances. You could be well into the HQ range using all HQ items and never HQ it.

    When you understand the system it's not "hard", it's tied too much to the RNG which is what they're changing essentially.
    Well they hand everything else to you in this game, guess HQing should too. Where can I find the npc to get my Excalibur for just talking to him?
    (2)

  2. #22
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Adlitim View Post
    Well they hand everything else to you in this game, guess HQing should too. Where can I find the npc to get my Excalibur for just talking to him?
    He's in Jueno..
    (0)

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    196
    If we wait until we see it, our opinions may not ever be heard. This isn't going to stop the 10000's of pointless spamming of crafting that many people want. The reason I make this thread is not to be bashed, but to have a discussion on this, and get more clarification from the Devs.

    So lets have a discussion, not a bashing. If you don't agree, post why and the reasons you feel it should be that way. And if you do agree, feel free to comment also. We need more constructive criticism in this game, not bashing because you disagree.
    (2)

  4. #24
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by AuctionGirl View Post
    If we wait until we see it, our opinions may not ever be heard. This isn't going to stop the 10000's of pointless spamming of crafting that many people want. The reason I make this thread is not to be bashed, but to have a discussion on this, and get more clarification from the Devs.

    So lets have a discussion, not a bashing. If you don't agree, post why and the reasons you feel it should be that way. And if you do agree, feel free to comment also. We need more constructive criticism in this game, not bashing because you disagree.
    um...we arent bashing you, we are pointing out you dont even understand what you are reading, as seems to be the case with a ton of people right now with this announcement

    its pretty black and white but people will of course see what they want to see

  5. #25
    Player

    Join Date
    Mar 2011
    Posts
    196
    Then please clarify EXACTLY what this means to you...

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
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    5,019
    Quote Originally Posted by AuctionGirl View Post
    Then please clarify EXACTLY what this means to you...
    it means that when you use all nq mats, you will probably finish with 300-600 quality

    when you use all hq mats, you will rpobably finish with 800-1000 thus increasing your hq chances


    with clever use of abilities you can probly scew those numbers a ton(and with unstable synths blowing up you can easily get lower then that too i bet)


    its not saying "hq mats give you this, nq give you this" its giving you the estimated range you will probably finish with IF you are trying to get higher quality



    in the end it equates to 1 huge factor, using hq materials will actualy greatly increase your chance to hq an item!

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by AuctionGirl View Post
    Then please clarify EXACTLY what this means to you...
    All HQ mats = an offset of ~500 to starting quality

    Keep in mind that you may have also have some, but not all HQ mats in your recipe, therefore, the offset may be 200 instead of 500
    (0)

  8. #28
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    They are just removing random generated numers and making HQ items actually worth something, yo people are over complicating this and are not taking into consideration that the higher the quality the harder the synthesis becomes
    (2)

  9. #29
    Player

    Join Date
    Mar 2011
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    196
    Ok maybe I'm confused, by why split the 2 into 2 different categories...

    Why not list it as...

    If you finish with 600 quality, you will have 10% chance of HQ, 800 = 50% and 1000 = 100% chance.

    That is what you are saying, but the way they posted this, doesn't make me think what you are saying.
    (1)

  10. #30
    Player

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    Mar 2011
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    Quote Originally Posted by AuctionGirl View Post
    Ok maybe I'm confused, by why split the 2 into 2 different categories...

    Why not list it as...

    If you finish with 600 quality, you will have 10% chance of HQ, 800 = 50% and 1000 = 100% chance.

    That is what you are saying, but the way they posted this, doesn't make me think what you are saying.
    they arent splitting it into 2 catagoriesm they are giving you examples of what an hq synth may finish at vs an nq synth!

    since what this patch is doing is increasing quality on hq and chance to hq with hq mats

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