You can have up to 10 retainers (which I do), so the summoning bell can technically let you access up to 1,750 items (not counting the various equipment that you can put on each retainer, which is the equivalent of another 10 glamour plates, and the 20 additional items each retainer can put up for sale).
I actually did not know that - I had just assumed that you couldn't because there's no Glamour Dresser option. That's good to know, but it makes it even more baffling why they haven't created a Glamour Dresser furnishing yet...
Last edited by DoH; 09-21-2020 at 03:32 AM.
someone with more knowledge than me can probably explain it better but my guess (and judging by what I've read around the forums before) is that the Dresser accesses those 400 items every time you interact with it. With you having the 10 retainers, going to a Summoning Bell isn't actively pulling up the theoretical 1750+ items, the items your retainer has doesn't load until you select that specific retainer so it's not even pulling up 200 items at that point. It's why when you select a retainer, that's that little waiting bit before they appear, that's the game actually loading them inYou can have up to 10 retainers (which I do), so the summoning bell can technically let you access up to 1,750 items (not counting the various equipment that you can put on each retainer, which is the equivalent of another 10 glamour plates, and the 20 additional items each retainer can put up for sale).
edit: just pointing out that I'm not defending it, I want the Dresser in my house, but just giving what I've heard/guess is the reason for it
Yeah, retainers (and their inventories) are summoned one at a time so the game isn't trying to load all of them at once. Even with their equipment and sale items on top of the inventory, that's still just a little over half of what the dresser shows at once.
If the amount of data sent/received is the problem, I don't understand why, then, you can access the Glamour Dresser at all. It would send/receive the same amount of data no matter where you interact with it (whether that be in your house or in the GC, inn, etc.). In my previous post, I pointed out why SE's rationale for why we cannot have it is just not true (i.e., you already cannot move / remove similar objects while they are in use). It would be nice if they would at least give an honest answer as to why they refuse to create this as a furnishing instead of giving a reason that doesn't make any sense because they've already resolved this issue with other furnishings.someone with more knowledge than me can probably explain it better but my guess (and judging by what I've read around the forums before) is that the Dresser accesses those 400 items every time you interact with it. With you having the 10 retainers, going to a Summoning Bell isn't actively pulling up the theoretical 1750+ items, the items your retainer has doesn't load until you select that specific retainer so it's not even pulling up 200 items at that point. It's why when you select a retainer, that's that little waiting bit before they appear, that's the game actually loading them in
edit: just pointing out that I'm not defending it, I want the Dresser in my house, but just giving what I've heard/guess is the reason for it
inventory in this game is weird and inefficiently set up, and it seems like it was an effort to get the dresser working at all. (And indeed that it's the dresser and not a more all-encompassing log, as people keep hoping for.) While I don't have knowledge of its inner workings, from the little explanation I've seen, I wouldn't be at all surprised for it to genuinely not work even though similar things do.
Again, if there's no actual difficulty for them to implement it, why would they choose to withhold it from us?
The Final Fantasy XIV Forums
I just skimmed through this thread and have a couple of comments:
The problem is WoW's raids are weekly-locked (at least on LFR). If you don't get a gear drop from a boss that run, you're not getting any gear drop from that boss for the rest of the week. Yeah, there is consolation prize, but it's just ok for me. Also, due to some complicated gear shenanigans, apparently a higher item level might not be an upgrade for you, but that's enough to prevent you from trading it to another player that might need it more.Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.
The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.
XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
Normal raid in FFXIV has a much better loot system by comparison. Also, if you have multiple jobs leveled, then it lessens the chance of not getting a drop you can use as you can gear your alt job instead. Plus, in Savage, there is some bad luck protection as well in terms of books (or whatever), I think.
If it's a problem that can be easily missed/ignored, is it a problem?
I do not know the real reason why we can't have it, but it is disappointing that the reason that SE has given doesn't make any sense. The real reason is probably that the Glamour Dresser is spaghetti code and they'd have to spend a lot of resources redoing it in order for it to work in houses. Instead of saying this, they've given a vague answer about how it has to do with the fact that you would be able to move / remove the object. Unless the coding really is just that bad, I would hope that the Glamour Dresser is just like the Summoning Bell in that it's just a normal object that, by right clicking on it, sends a command to the game to pull the information stored on SE's side for the Glamour Dresser. If that were the case, then moving / removing it shouldn't be an issue because it would just be moving / removing the terminal for you to access that data; it shouldn't be the case that moving / removing the Glamour Dresser actually would delete that data unless they've coded it in some absolutely absurd way.
If the glamour dresser were only a storage depot, I'd agree.
But ...
There are glamour plates associated with the dresser, and their location makes it simpler to keep track of what is in the dresser and assigned to a plate, as well as what is assigned to a plate and no longer in the dresser. You can put an item in the glamour dresser, create a plate for it, and then remove the item. The plate still exists.
The retainer bell, on the other hand, contains zero information about what's in your retainer inventory. That is associated with each individual retainer. Remove the retainer, and the associated inventory is lost, permanently. The retainer bell still brings up your current retainers.
Remove the glamour dresser (and associated plates) from your house and it exists, where?
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