Quote Originally Posted by Ashemmi View Post
Not a bad idea, except for class-based titles, which to some are significant. I use mine, for example, to give firm backing to my roleplay.
The Saint and Beatus titles aren't class specific. This change wouldn't impact the class specific achievements and titles.

Quote Originally Posted by Ashemmi View Post
This turns in to a who has the most control, and in a perfect world averages out so that there are ties. Given a sample of 100, sadly it's a who was luckiest with the most control.
SE stated that prior to the Restoration's release that Expert recipes and the leaderboards would be designed to favor those who chose to use BIS melds on the crafted gear. Ties would only be likely if players could hit max rating consistently. Increasing max rating from 8,240 to 50,000 should prevent that. It could always be increased to 100,000 instead to make it even less likely.

Quote Originally Posted by Ashemmi View Post
Would it surprise you to know that these crafts were much easier and consistent with higher than "The Balance" suggested craftsmanship? That type of understanding and resource usage wouldn't be an option if we're shooting for the highest possible quality.
I have no idea what The Balance recommended because I don't belong to their Discord. I played around in Teamcraft to see what progress results I would get as my Craftsmanship increased or decreased then adjusted my melds based on that.

Anything that would make it harder to rely on outside sources to tell a player what to do seems like a good thing in this case. It's supposed to be about personal skill, not following a publicly posted template.

Quote Originally Posted by Ashemmi View Post
100 simply isn't enough to even out RNG. The rate of getting the top level prize in "Kupo of Fortune", for example is 8%. I have a lifetime score of ~1,000,000 resulting in over 200 attempts at the game. Always picking the option giving the chance at the top tier prize, I've only won 12 times. I should have 16 or more if RNG leveled out. 25% is a pretty big delta.
A perfect system that completely eliminates the impact of RNG will never be possible no matter how many attempts are allowed.

I would say using Kupo of Fortune as a comparison point doesn't work that well because the prize result is intended to have a great variance. As far as I can tell, the conditions for Expert all have an equal chance to proc. I might have a bad string of luck on one attempt but I'll get an extremely good string of luck on another.

The goal is to come up with ideas to improve the ranking competition. There's always room for improvement in any ideas. What would you suggest to improve how the ranking competition works or do you like it as is because time investment ends up being the deciding factor?