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  1. #1
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    These are some really good points, Kakure. I think that a good crafter, across 100 crafts, would still do much better than a bad player even if RNG wasn't on their side; as I mentioned, you often don't know what is going to be played next in Triple Triad or Mahjong tournaments, but if you've played enough you will generally have a sense of what to do, even though there's a large amount of RNG involved.

    Having said that, having an indication of what the Condition would be on the next turn would make it a lot more interesting. Either that, or having a fixed interval for the procs (e.g., it always goes 2 Normal procs, followed by 1 random beneficial proc, followed by the opposing detrimental proc (if they were to add detrimental procs)). Such changes would certainly make the competition (and thus expert crafts in general) a lot more fun and, more importantly, skill based.

    I think the inability to use Prudent Touch during WN1/2 is probably a relic from before Expert Recipes when durability only went up or down in intervals of 5. Hopefully they'll realize that this restriction is no longer needed and fix it. It would also be nice if they would cause applying Manipulation when you still have at least one stack of Manipulation up to give you back 5 durability. It's always annoying that, if you refresh Manipulation when stacks are still up, it counts as a step but does not give you back 5 durability despite what the tooltip says.
    (0)

  2. #2
    Player
    BluuMeowmeow's Avatar
    Join Date
    Sep 2020
    Posts
    1
    Character
    Bluu Meowmeow
    World
    Adamantoise
    Main Class
    Samurai Lv 80

    Overall Rankings?

    As someone that wasn't worried about the title or achievement, but was grinding for scrips and to level DOH, I would have liked to have seen "overall" rankings.

    I ranked #343 as WVR, with a fraction of my time spent during the restoration. I was expecting a series of "---" next to my jobs. Got me thinking... how would I have done in overall points?
    (0)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I think detrimental conditions might be interesting, but I think having it affect something besides the effectiveness of a given skill would yield more interesting results, like a say is bad conditions use up more durability or CP (likewise, Good and Excellent would affect those aspects as well)

    Like for example there would be 5 conditions:

    • Excellent: multiplies quality by I think is 4? Removes CP costs on all actions, halves durability use, makes the next condition Poor, adds an extra IQ stack for Touch actions
    • Good: Halves CP costs for action, multiplies quality gain by 2
    • Normal: the baseline
    • Bad: Doubles CP use on Touch and synthesis actions, halves quality gain.
    • Poor: Quadruples CP use on Touch and Synthesis Actions, doubles Durability use, reduces quality gain to a quarter, removes 3 IQ stacksif a touch action is used
    While it might make things more RNG heavy at current, combined with actions that manipulate conditions, it would allow more skill to be in play. Especially since Observe already exists to bypass negative procs.
    (0)

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