Quote Originally Posted by Jojoya View Post

1 - Eliminate the class categories. There are no longer actions unique to any crafting classes so keeping them separate makes no sense. Change rewards to top 100 for Saint and top 1000 for Beatus among all crafters.
Not a bad idea, except for class-based titles, which to some are significant. I use mine, for example, to give firm backing to my roleplay.

Quote Originally Posted by Jojoya View Post

2 - Create a single recipe (available in all classes) separate from the other Expert recipes with a very high maximum Collectable rating that should be unattainable (my suggestion would be 50,000 compared to the current 8,240) and using a single unique material similar to the materials we purchase to make collectables for Custom Deliveries.
This turns in to a who has the most control, and in a perfect world averages out so that there are ties. Given a sample of 100, sadly it's a who was luckiest with the most control.

Would it surprise you to know that these crafts were much easier and consistent with higher than "The Balance" suggested craftsmanship? That type of understanding and resource usage wouldn't be an option if we're shooting for the highest possible quality.

Quote Originally Posted by Jojoya View Post

Score is the sum of the Collectability rating on the items turned in instead of some random score assignment based on that rating. That encourages crafters to push their CP usage and Durability to maximum effect instead of finishing the craft with CP and Durability to spare. It also discourages abandoning attempts where RNG was bad at the start because even a low rating will add to total score. The number of attempts should offset any very high RNG outliers.
100 simply isn't enough to even out RNG. The rate of getting the top level prize in "Kupo of Fortune", for example is 8%. I have a lifetime score of ~1,000,000 resulting in over 200 attempts at the game. Always picking the option giving the chance at the top tier prize, I've only won 12 times. I should have 16 or more if RNG leveled out. 25% is a pretty big delta.