Quote Originally Posted by linayar View Post
On a personal note, if increasing player retention means releasing more grindy contents, then I'd rather they reconsider. I like the pacing of the content as is. I like being done on Tuesday and then for the rest of the week, I play, not because I have to, but because I actually enjoy the content.
Out of curiosity, though, would you like more varied or enjoyable (subjective, I know, so let's just say it touches on a wide range of strike zones) means of capping, even if it meant potentially waiting until later in the week (e.g. if each day showed you which pieces of content then and for the next 6 days will get... challenge-mode bonuses, and you might want to pick which of those, specifically, you want to do)?