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  1. #111
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reap00 View Post
    There are already a million threads on every single gripe in this thread. It does not need to be brought up again and again until the children get their way. This is not how life works.
    See, that's the crux.

    Take Liam, for example. How do you think he imagines the point of those threads? I mean, he (perhaps naively) believes there is some favorable outcome, not through the devs but through the course of a thread itself, that can be constructively moved towards.

    Now take yours. Here, you reduce threads to one-way communication, complaints made as if directly to the devs with the expectation of being pandered to.

    When people believe that there are issues underlying our surface irritations (X is bad; Y is dumb; Z is overpowered) that can be untangled and either resolved or more usefully defined, threads have a point. Without that though, the OF are of course useless and would probably be more usefully relegated to Instagram, r/ffxivshitpost, Dungeoneers Anonymous, or the like.
    (4)

  2. #112
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.

    The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.

    XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
    WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
    I'm talking about endgame. Zephla and a few other youtubers talked about how horrible the RNG loot rolls and everything is in current WoW. We have it so good here, we know what to grind, how to grind it and how long it'll take to grind it. Lets not change that to anything related to RNG please. WoW and Tom Clancy's The Division 2 have that and it SUCKS. And I'm basing what this game has on HW,and SB's endgame. It was super easy to gear and grind tomes for those endstates and I'm glad it's the same way come SB2. So when I finish MSQ I'll be able to quickly gear because they used the same system for 2 xpacs.
    (2)
    Last edited by Gameovers; 09-15-2020 at 09:40 AM.

  3. #113
    Player
    Nineball's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Tia Phen
    World
    Leviathan
    Main Class
    Weaver Lv 80
    Quote Originally Posted by ZattanaWen View Post
    The worst thing about this is that they've created new hairdos and hats since introducing Viera, and you'd think they would at least make all the new stuff compatible with them.
    i want my afro for my Viera!!!!
    (1)

  4. #114
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Mp is there to contain raises. Tp jobs can't raise. Blm also can't raise, and has unlimited Mp essentially.
    You can also raise using Phoenix Down* and that requires no MP. The devs design these systems and its up to them to use it. All I'm saying is why do magical jobs have to be limited by a resource while physical jobs don't. Im guess it's to hide the fact that healers MP will mostly be spent spamming your one single target attack, and dot. Healers barely have to touch their gcd heals because most of their ogcd or lilies use no MP and there isn't enough out going damage to necessitate it. If they put as much effort into reducing MP cost of moves as they did for TP we might still have it now.

    Quote Originally Posted by Shurrikhan View Post
    Except, again, what's its actual gameplay? An auto-clicker does the job just as well as an "optimized" use of the skill. It could just... not exist, with an additional 350 "Refresh potency" generated per minute instead, and there would be no difference. It's just bloat.
    It doesn't have to be bloat. Equilibrium worked perfectly fine in giving both TP or HP when needed. For example: if PLD's Clemency gave TP in Sword Oath stance and HP in Shield Oath stance you have one button that performs different functions and also gave you the player a 'choice' in what to do when in a situation. Choice, is also something that this game is slowly losing in favor of balance.
    (2)
    Last edited by Marxam; 09-15-2020 at 10:24 AM.

  5. #115
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    I have many thoughts on this thread personally, I agree with some disagree with others but I like that people are being critical, hopefully the CMs send some of this to the devs, for consideration. I think the game is great but even great things could be better.
    (0)

  6. #116
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    I am surprised not one person brought up the issue of limited jobs on this thread if I am being honest here.
    (0)

  7. #117
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TeraTyrantShadic View Post
    I am surprised not one person brought up the issue of limited jobs on this thread if I am being honest here.
    Page 1, post #16
    (0)

  8. #118
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Marxam View Post
    You can also raise using Phoenix Down* and that requires no MP. The devs design these systems and its up to them to use it. All I'm saying is why do magical jobs have to be limited by a resource while physical jobs don't. Im guess it's to hide the fact that healers MP will mostly be spent spamming your one single target attack, and dot. Healers barely have to touch their gcd heals because most of their ogcd or lilies use no MP and there isn't enough out going damage to necessitate it. If they put as much effort into reducing MP cost of moves as they did for TP we might still have it now.
    Within the Grand picture there is also GP and CP as well. One of which acts as a limit on how many crafting actions you can do (alongside durability, but given that there are skills that help with that...) and likewise the other is there to contain how many King's Yields you can spam on nodes. Just becuase they aren;t related to combat doens't mean that they aren't relevant as the 4 are of the same stripe.
    (0)

  9. #119
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Haruka_R View Post
    Page 1, post #16
    Yeah, only me. I mean in all honesty Limited Job was a mistake to be implemented in the first place. Don't get me wrong, Blue Mage is fine, its the Limited Job system. I mean if it set a standard of allowing a half done job to be released, then we might have just hit near rock bottom and it can go down from there.
    (0)

  10. #120
    Player
    Helbara's Avatar
    Join Date
    Sep 2020
    Posts
    7
    Character
    D'mhir Mada
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    I just started a few days ago and I'm already not planning on re-subbing;

    "Thoughts from a new player":

    The main quest.
    I've read all the dialogue so far and the coolest parts are also so few like the tempered stuff, the bulk I've done is run around for reasons I'm still unsure about doing things for people that feel SUPER side-questy. It just feels like a really big tutorial rather than a campaign.

    The community.
    Is there one? No one talks, and if they do it's not to you, even when you ask questions. No one talks in dungeons and I had to watch youtube videos to figure out how to do fights because everyone went from 0-60 no matter what. Dungeons are my least favorite part of it because of this. I've avoided the duty finder like a plague since I got past the "forced" ones. I've already considered transferring to a more popular server but I don't feel like that's going to change how cliquey this feels.

    Dungeons.
    My least liked part; which is crappy because dungeons are my most favorite part of any other game. I learned the hard way that you have to know the dungeon beforehand or you get kicked, so I started watching videos. I wish they would just put the videos in the game with the tactics for new players because this easily the most frustrating part of the game, due to lack of socializing and "gotta get it done yesterday" mentality.

    That's all I've got; I can't comment on the expansions I bought because honestly I doubt I'll even be finished with the main quest by the time my subscription is over and I just can't justify another month with no one to talk to.
    Sorry for the rant, I hope you all have good nights!
    (3)

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