I completely forgot that TP used to exist.Gutting TP instead of just reducing TP cost of weaponskills by a lot. It made tanks and physical DPS gameplay feel even more shallow and this isn't even taking into account how tanks got butchered this expansion. TP acted like stamina in other games and was a resource that you had to mange and choose your moves wisely. It also acted as a level of depth to further add involvement and a little thing that this game has been slowly losing over time, consequence. The only real issue that people complained about was that sprint was tied to TP which they had since ARR to fix before 5.0. We tried no TP and its terrible so lets bring it back in 6.0? or lets remove MP because half the jobs don't use it and I hate having none when I die and get raise'd in battle be cuz it's soo difficult to mange MP that its ruining my fun of just spamming holy nonstop.
Me.
I can be such a pain sometimes...
Server tick and animation lock
We need an actual glamour catalog system. Not another storage box.
I have many thoughts on this thread personally, I agree with some disagree with others but I like that people are being critical, hopefully the CMs send some of this to the devs, for consideration. I think the game is great but even great things could be better.
I am surprised not one person brought up the issue of limited jobs on this thread if I am being honest here.
Yeah, only me. I mean in all honesty Limited Job was a mistake to be implemented in the first place. Don't get me wrong, Blue Mage is fine, its the Limited Job system. I mean if it set a standard of allowing a half done job to be released, then we might have just hit near rock bottom and it can go down from there.
I just started a few days ago and I'm already not planning on re-subbing;
"Thoughts from a new player":
The main quest.
I've read all the dialogue so far and the coolest parts are also so few like the tempered stuff, the bulk I've done is run around for reasons I'm still unsure about doing things for people that feel SUPER side-questy. It just feels like a really big tutorial rather than a campaign.
The community.
Is there one? No one talks, and if they do it's not to you, even when you ask questions. No one talks in dungeons and I had to watch youtube videos to figure out how to do fights because everyone went from 0-60 no matter what. Dungeons are my least favorite part of it because of this. I've avoided the duty finder like a plague since I got past the "forced" ones. I've already considered transferring to a more popular server but I don't feel like that's going to change how cliquey this feels.
Dungeons.
My least liked part; which is crappy because dungeons are my most favorite part of any other game. I learned the hard way that you have to know the dungeon beforehand or you get kicked, so I started watching videos. I wish they would just put the videos in the game with the tactics for new players because this easily the most frustrating part of the game, due to lack of socializing and "gotta get it done yesterday" mentality.
That's all I've got; I can't comment on the expansions I bought because honestly I doubt I'll even be finished with the main quest by the time my subscription is over and I just can't justify another month with no one to talk to.
Sorry for the rant, I hope you all have good nights!
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