I can partly agree with Darkvalkyr (partly only because I didn't mention grinding and like I said I don't like doing it either): I did many adventures like that, testing my strength against different monsters, that at the same time granted me materials for crafting and experience points.
So the one I illustrated with pictures in the first post was indeed an Adventure for me and I enjoyed that day... but realizing that at the end of it I obtained almost half a level (of the final ones) wasn't what I was planning for my Pugilist, and I didn't really “feel” growing that much for slaying creatures 5-7 levels below mine.
That would have been OK for earlier levels, but half a level in the final levels, supposedly the hardest to conquer, means that if I decide to go on similar adventures against monsters of similar levels (5-7 below mine), I'd be level 50 in 5-6 runs, without actually wanting it (for the reasons I already explained).
Therefore, that's why I decided to halt my Pugilist until patch 1.21: if some other adventurer will offer me to go in a Stronghold, I'll have to refuse, considering the huge experience points I'd get there. That's what I've been doing with the “Lambs of Dalamud” event after realizing I was getting a lot of EXP, and going there only for The Whale's Gape. Those cultists chain like crazy!
But halting my Pugilist is not really a problem for me.
In the last weeks I and 2 other adventurers have been trying to find a group for the “Into the Dark” mission and I'm sure that will bring me to level 48 in such a fast way that I won't be able to fully feel the growth (of course, I'll enjoy the mission nonetheless).
I remember my early Journey (again, I'm not talking about grinding, or “fighting against always the same and same monsters”) to level my Pugilist, the battles during exploration, the adventures in the dungeons, like the Tam-Tara Deepcroft or the mines.
After level 40... Yeah, I remember the nice challenge offered by the Company Leves... but not much more. I think that the few times I occasionally spent getting some items for crafting made me level faster than I could imagine, that's why I can't remember well how I went from 40 to 47. In the past, the experience points received was less, so when I went to farm materials I was gaining EXP, yes, but not so much, so I could feel the growth more.
And in this Topic I've yet to read someone saying: “I went from 45 to 50 in one day and I enjoyed it.”, because that's what I was trying to discover, as my guess tells me it's not “fun” doing the final supposedly hardest levels so easily.
I think that my post was misinterpreted also because I used the word “journey”, that like I'm learning now after a research is apparently linked to “grinding” in MMORPGs. Here's a beautiful post of adventuress Kiara talking about it, although that's not exactly what I was referring to.
Anyway, it actually surprised me that many understood my real point and concern for new adventurers. Yeah, it wasn't a post simply asking “The EXP is too much, reduce it!” or “Give us a better journey (for grinding)”, hopefully the community reps will be capable of understanding it as well.
Lastly, let me end quoting this:
“There is no adventure in leveling up, there was no adventure in leveling up.”
Wrong! This is just a point of view, like mine.
We, as adventurers, can decide what is an Adventure for us. Maybe for you and others it wasn't an Adventure leveling up and it is what awaits you after reaching the max level, I can respect your play style, but for me, at least until the EXP started to overflow, it surely was.
I dedicated a long journal entry last year on one of my “personal adventures”, done during Hatching Tide, of which even now I've a Great memory.
I did Adventures like that even beyond seasonal events, of course, this is just as example. I got Experience Points and sometimes even actually leveled up, but it wasn't exaggerated EXP, it was fair for what I was doing (like it should be for monsters 5-7 levels below mine).
For Hatching Tide many probably just did: Get eggs => Get caps => Done!
Ever since I'm in Eorzea I create adventures and personal quests for myself, so I never ran out of things to do. But yeah, I don't expect many on this forum could even remotely understand this.
The Company Leves are specifically designed for solo players or for those that don't spend much time in Eorzea, so the EXP for them could stay as it is, for the points explained by Quesse.
However, rushing to the max level for the endgame content, that will increase in the following patches, sure, but not in such an exponential way to give the already mastered Disciples of War/Magic something to do for months, will not make you really enjoy the adventure and the endgame content you're doing, not as much as you would have enjoyed if you earned the leveling up rather than doing the final 5 levels in one day. And with “earned” I don't mean to do it in one year, but not even in one day.
For those who don't create personal quests/adventures like I do, reducing the EXP received would maybe let you “feel” more that you're growing your adventurer (at the same time giving you a longer content), something that you can't possibly feel if you can potentially get the final levels in a few hours.
This, of course, always in my opinion. Like I said we'll see in the following months if my concern had some truth or not.
I must have forgotten that interview on ZAM where Yoshida-san talks about the experience points gained, so this apparently answers my questions, as they don't have any plan to bring a better balance to this.
In conclusion, I wasn't in Vana'diel, but while I was waiting for Eorzea I saw some videos of that world. I remember some nice big bad dragons, but it was only after landing in Eorzea that I stumbled across another video better than the others and that I liked the most:
Video: A story of Adventurers of times past
Even if I didn't understand many words in the subtitles, I understood the point of the video.
That Hyur adventurer forgot the true purpose of adventuring, rushed to max level, cleared most of the endgame contents, got the ultimate equipment... but he felt something was missing; while the Lalafell moved on with her Journey (not grinding!!!) and I'm positive she had a much better time than the Hyur, like he himself realized in the end.
I'm sure most of you already saw that video, but if you haven't, it's perfect to make understand better what I tried to say in my first post and what I probably said in a much more confusing way in this quickly written post now.
That should be it.
Au revoir!




) and I'm positive she had a much better time than the Hyur, like he himself realized in the end.
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